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authorCaio Marcelo de Oliveira Filho <[email protected]>2018-09-21 16:07:38 -0700
committerMarge Bot <[email protected]>2020-04-07 17:16:09 +0000
commit395de69b1febf4cfca29482e1ff7ddd2ae400d8b (patch)
treea9a63e938be900cf535fdc734c0281edc2ef348e /src
parentafa5447312352cd68d4688d9521cb1de25a9939c (diff)
intel/fs: Allow multiple slots for position
Change brw_compute_vue_map() to also take the number of pos slots. If more than one slot is used, the VARYING_SLOT_POS is treated as an array. When using Primitive Replication, instead of a single position, the VUE must contain an array of positions. Padding might be necessary (after clip distance) to ensure rest of attributes start aligned. v2: Add note about array in the commit message and assert that pos_slots >= 1 to make clear 0 is invalid. (Jason) Move padding to be after the clip distance. v3: Apply the correct offset when gathering the sources from outputs. Reviewed-by: Jason Ekstrand <[email protected]> [v2] Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/iris/iris_program.c4
-rw-r--r--src/intel/blorp/blorp.c5
-rw-r--r--src/intel/compiler/brw_compiler.h3
-rw-r--r--src/intel/compiler/brw_fs.cpp2
-rw-r--r--src/intel/compiler/brw_fs_visitor.cpp14
-rw-r--r--src/intel/compiler/brw_shader.cpp2
-rw-r--r--src/intel/compiler/brw_vec4_gs_visitor.cpp2
-rw-r--r--src/intel/compiler/brw_vec4_tcs.cpp2
-rw-r--r--src/intel/compiler/brw_vue_map.c19
-rw-r--r--src/intel/vulkan/anv_pipeline.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
13 files changed, 46 insertions, 17 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c
index 436c7b81551..b45f86623d6 100644
--- a/src/gallium/drivers/iris/iris_program.c
+++ b/src/gallium/drivers/iris/iris_program.c
@@ -1097,7 +1097,7 @@ iris_compile_vs(struct iris_context *ice,
brw_compute_vue_map(devinfo,
&vue_prog_data->vue_map, nir->info.outputs_written,
- nir->info.separate_shader);
+ nir->info.separate_shader, /* pos_slots */ 1);
struct brw_vs_prog_key brw_key = iris_to_brw_vs_key(devinfo, key);
@@ -1551,7 +1551,7 @@ iris_compile_gs(struct iris_context *ice,
brw_compute_vue_map(devinfo,
&vue_prog_data->vue_map, nir->info.outputs_written,
- nir->info.separate_shader);
+ nir->info.separate_shader, /* pos_slots */ 1);
struct brw_gs_prog_key brw_key = iris_to_brw_gs_key(devinfo, key);
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 60585797ab8..d60d75e16c6 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -227,7 +227,8 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
brw_compute_vue_map(compiler->devinfo,
&vs_prog_data->base.vue_map,
nir->info.outputs_written,
- nir->info.separate_shader);
+ nir->info.separate_shader,
+ 1);
struct brw_vs_prog_key vs_key = { 0, };
@@ -285,7 +286,7 @@ blorp_ensure_sf_program(struct blorp_batch *batch,
unsigned program_size;
struct brw_vue_map vue_map;
- brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false);
+ brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false, 1);
struct brw_sf_prog_data prog_data_tmp;
program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index 99047998e9a..1364890beb4 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -1045,7 +1045,8 @@ GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
void brw_compute_vue_map(const struct gen_device_info *devinfo,
struct brw_vue_map *vue_map,
uint64_t slots_valid,
- bool separate_shader);
+ bool separate_shader,
+ uint32_t pos_slots);
void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
uint64_t slots_valid,
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index ed9005f86d8..901a13e5bf5 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -1699,7 +1699,7 @@ calculate_urb_setup(const struct gen_device_info *devinfo,
struct brw_vue_map prev_stage_vue_map;
brw_compute_vue_map(devinfo, &prev_stage_vue_map,
key->input_slots_valid,
- nir->info.separate_shader);
+ nir->info.separate_shader, 1);
int first_slot =
brw_compute_first_urb_slot_required(nir->info.inputs_read,
diff --git a/src/intel/compiler/brw_fs_visitor.cpp b/src/intel/compiler/brw_fs_visitor.cpp
index e276227f0ac..794bb246451 100644
--- a/src/intel/compiler/brw_fs_visitor.cpp
+++ b/src/intel/compiler/brw_fs_visitor.cpp
@@ -698,8 +698,18 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
sources[length++] = reg;
}
} else {
- for (unsigned i = 0; i < 4; i++)
- sources[length++] = offset(this->outputs[varying], bld, i);
+ int slot_offset = 0;
+
+ /* When using Primitive Replication, there may be multiple slots
+ * assigned to POS.
+ */
+ if (varying == VARYING_SLOT_POS)
+ slot_offset = slot - vue_map->varying_to_slot[VARYING_SLOT_POS];
+
+ for (unsigned i = 0; i < 4; i++) {
+ sources[length++] = offset(this->outputs[varying], bld,
+ i + (slot_offset * 4));
+ }
}
break;
}
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
index 72478e3c39e..5ae0f9080ad 100644
--- a/src/intel/compiler/brw_shader.cpp
+++ b/src/intel/compiler/brw_shader.cpp
@@ -1277,7 +1277,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
nir->info.outputs_written,
- nir->info.separate_shader);
+ nir->info.separate_shader, 1);
unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp b/src/intel/compiler/brw_vec4_gs_visitor.cpp
index 6a1e1bdaa3e..a0b78eb4d48 100644
--- a/src/intel/compiler/brw_vec4_gs_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp
@@ -638,7 +638,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
GLbitfield64 inputs_read = shader->info.inputs_read;
brw_compute_vue_map(compiler->devinfo,
&c.input_vue_map, inputs_read,
- shader->info.separate_shader);
+ shader->info.separate_shader, 1);
brw_nir_apply_key(shader, compiler, &key->base, 8, is_scalar);
brw_nir_lower_vue_inputs(shader, &c.input_vue_map);
diff --git a/src/intel/compiler/brw_vec4_tcs.cpp b/src/intel/compiler/brw_vec4_tcs.cpp
index fcefe395f2d..26dc4f18040 100644
--- a/src/intel/compiler/brw_vec4_tcs.cpp
+++ b/src/intel/compiler/brw_vec4_tcs.cpp
@@ -373,7 +373,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
struct brw_vue_map input_vue_map;
brw_compute_vue_map(devinfo, &input_vue_map, nir->info.inputs_read,
- nir->info.separate_shader);
+ nir->info.separate_shader, 1);
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
nir->info.outputs_written,
nir->info.patch_outputs_written);
diff --git a/src/intel/compiler/brw_vue_map.c b/src/intel/compiler/brw_vue_map.c
index 02ca51b1404..df5cf5908cc 100644
--- a/src/intel/compiler/brw_vue_map.c
+++ b/src/intel/compiler/brw_vue_map.c
@@ -60,7 +60,8 @@ void
brw_compute_vue_map(const struct gen_device_info *devinfo,
struct brw_vue_map *vue_map,
uint64_t slots_valid,
- bool separate)
+ bool separate,
+ uint32_t pos_slots)
{
/* Keep using the packed/contiguous layout on old hardware - we only need
* the SSO layout when using geometry/tessellation shaders or 32 FS input
@@ -133,11 +134,27 @@ brw_compute_vue_map(const struct gen_device_info *devinfo,
*/
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ, slot++);
assign_vue_slot(vue_map, VARYING_SLOT_POS, slot++);
+
+ /* When using Primitive Replication, multiple slots are used for storing
+ * positions for each view.
+ */
+ assert(pos_slots >= 1);
+ if (pos_slots > 1) {
+ for (int i = 1; i < pos_slots; i++) {
+ vue_map->slot_to_varying[slot++] = VARYING_SLOT_POS;
+ }
+ }
+
if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0))
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0, slot++);
if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1))
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1, slot++);
+ /* Vertex URB Formats table says: "Vertex Header shall be padded at the
+ * end so that the header ends on a 32-byte boundary".
+ */
+ slot += slot % 2;
+
/* front and back colors need to be consecutive so that we can use
* ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
* two-sided color.
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 12dcb024acb..c1d0e393a96 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -741,7 +741,7 @@ anv_pipeline_compile_vs(const struct brw_compiler *compiler,
brw_compute_vue_map(compiler->devinfo,
&vs_stage->prog_data.vs.base.vue_map,
vs_stage->nir->info.outputs_written,
- vs_stage->nir->info.separate_shader);
+ vs_stage->nir->info.separate_shader, 1);
vs_stage->num_stats = 1;
vs_stage->code = brw_compile_vs(compiler, device, mem_ctx,
@@ -887,7 +887,7 @@ anv_pipeline_compile_gs(const struct brw_compiler *compiler,
brw_compute_vue_map(compiler->devinfo,
&gs_stage->prog_data.gs.base.vue_map,
gs_stage->nir->info.outputs_written,
- gs_stage->nir->info.separate_shader);
+ gs_stage->nir->info.separate_shader, 1);
gs_stage->num_stats = 1;
gs_stage->code = brw_compile_gs(compiler, device, mem_ctx,
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 74a6c379711..c7c0ec0d41e 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -79,7 +79,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
- gp->program.info.separate_shader);
+ gp->program.info.separate_shader, 1);
int st_index = -1;
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 1e9cecf9f90..6ce7a1ce889 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -159,7 +159,7 @@ brw_codegen_vs_prog(struct brw_context *brw,
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, outputs_written,
- nir->info.separate_shader);
+ nir->info.separate_shader, 1);
if (0) {
_mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 6f5c144eaa9..256115103dd 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -602,7 +602,7 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
if (devinfo->gen < 6) {
brw_compute_vue_map(&brw->screen->devinfo, &vue_map,
prog->info.inputs_read | VARYING_BIT_POS,
- false);
+ false, 1);
}
bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);