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authorIlia Mirkin <[email protected]>2014-05-17 22:48:58 -0400
committerIlia Mirkin <[email protected]>2014-05-21 09:31:16 -0400
commit28360fcad75a6917db6af42fb17b81572850ec0d (patch)
tree5e4559521c0a9f7fc66032a33b267a24146651be /src
parentd2a3de19c6aa5881228734c73df706483a4aecf9 (diff)
nv50,nvc0: fix 3d blits with mipmap levels
Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_surface.c16
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_surface.c14
2 files changed, 19 insertions, 11 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
index d02f5fed82c..1f3752717ab 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
@@ -1142,6 +1142,12 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+ /* XXX: multiply by 6 for cube arrays ? */
+ dz = (float)info->src.box.depth / (float)info->dst.box.depth;
+ z = (float)info->src.box.z;
+ if (nv50_miptree(src)->layout_3d)
+ z += 0.5f * dz;
+
if (src->last_level > 0) {
/* If there are mip maps, GPU always assumes normalized coordinates. */
const unsigned l = info->src.level;
@@ -1151,14 +1157,12 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
x1 /= fh;
y0 /= fv;
y1 /= fv;
+ if (nv50_miptree(src)->layout_3d) {
+ z /= u_minify(src->depth0, l);
+ dz /= u_minify(src->depth0, l);
+ }
}
- /* XXX: multiply by 6 for cube arrays ? */
- dz = (float)info->src.box.depth / (float)info->dst.box.depth;
- z = (float)info->src.box.z;
- if (nv50_miptree(src)->layout_3d)
- z += 0.5f * dz;
-
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
index d11dbb2df6a..6b7c30ce496 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
@@ -913,6 +913,11 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
y0 *= (float)(1 << nv50_miptree(src)->ms_y);
y1 *= (float)(1 << nv50_miptree(src)->ms_y);
+ dz = (float)info->src.box.depth / (float)info->dst.box.depth;
+ z = (float)info->src.box.z;
+ if (nv50_miptree(src)->layout_3d)
+ z += 0.5f * dz;
+
if (src->last_level > 0) {
/* If there are mip maps, GPU always assumes normalized coordinates. */
const unsigned l = info->src.level;
@@ -922,13 +927,12 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
x1 /= fh;
y0 /= fv;
y1 /= fv;
+ if (nv50_miptree(src)->layout_3d) {
+ z /= u_minify(src->depth0, l);
+ dz /= u_minify(src->depth0, l);
+ }
}
- dz = (float)info->src.box.depth / (float)info->dst.box.depth;
- z = (float)info->src.box.z;
- if (nv50_miptree(src)->layout_3d)
- z += 0.5f * dz;
-
IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);