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authorDave Airlie <[email protected]>2015-07-23 10:49:12 +1000
committerDave Airlie <[email protected]>2015-07-23 17:25:16 +1000
commit24b0e5068348aacabbd3e0012de95d34866e4b99 (patch)
tree5c5aa7922d772bc76777157156e215094af8a18e /src
parentcc172fddf3fc37991c6d85f2d8e4f6dc63a62809 (diff)
dispatch_sanity: add shader subroutine to fix make check
Add the shader subroutine to the core only API list, and fixup dispatch_sanity to suit. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/glapi/gen/apiexec.py11
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp18
2 files changed, 21 insertions, 8 deletions
diff --git a/src/mapi/glapi/gen/apiexec.py b/src/mapi/glapi/gen/apiexec.py
index b623b44beeb..66bc79ac405 100644
--- a/src/mapi/glapi/gen/apiexec.py
+++ b/src/mapi/glapi/gen/apiexec.py
@@ -74,6 +74,17 @@ functions = {
# GL_ARB_geometry_shader4, so OpenGL 3.2 is required.
"FramebufferTexture": exec_info(core=32),
+ # OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
+ # extension with core profile.
+ "glGetSubroutineUniformLocation": exec_info(core=31),
+ "glGetSubroutineIndex": exec_info(core=31),
+ "glGetActiveSubroutineUniformiv": exec_info(core=31),
+ "glGetActiveSubroutineUniformName": exec_info(core=31),
+ "glGetActiveSubroutineName": exec_info(core=31),
+ "glUniformSubroutinesuiv": exec_info(core=31),
+ "glGetUniformSubroutineuiv": exec_info(core=31),
+ "glGetProgramStageiv": exec_info(core=31),
+
# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
#
# "OpenGL 3.2 and GLSL 1.50 are required."
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index d1bd0cee61e..af89d2c1cfb 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -1431,6 +1431,16 @@ const struct function gl_core_functions_possible[] = {
/* GL 3.2 */
{ "glFramebufferTexture", 32, -1 },
+ /* GL 4.0 */
+ { "glGetSubroutineUniformLocation", 40, -1 },
+ { "glGetSubroutineIndex", 40, -1 },
+ { "glGetActiveSubroutineUniformiv", 40, -1 },
+ { "glGetActiveSubroutineUniformName", 40, -1 },
+ { "glGetActiveSubroutineName", 40, -1 },
+ { "glUniformSubroutinesuiv", 40, -1 },
+ { "glGetUniformSubroutineuiv", 40, -1 },
+ { "glGetProgramStageiv", 40, -1 },
+
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },
{ "glBindRenderbuffer", 43, -1 },
@@ -1569,14 +1579,6 @@ const struct function gl_core_functions_possible[] = {
{ "glUniformMatrix4x2dv", 40, -1 },
{ "glUniformMatrix4x3dv", 40, -1 },
{ "glGetUniformdv", 43, -1 },
-// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
-// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
-// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
-// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
-// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
-// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
-// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
-// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
{ "glBindTransformFeedback", 43, -1 },
{ "glDeleteTransformFeedbacks", 43, -1 },