diff options
author | Keith Whitwell <[email protected]> | 2009-05-01 18:20:42 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-05-05 13:14:52 +0100 |
commit | 22b417b75ce0e6658a5d1e0e80cb6c3fdf631774 (patch) | |
tree | 5f034b12508a1e45101abbd5faf3c7d01d06687a /src | |
parent | c6bfb4c55963937f715a5e6a806be23e940b30d3 (diff) |
mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 1ce5685af45..82e1c4af665 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -319,7 +319,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) * multiplications with DP4's or with MUL/MAD's? SSE works better * with the latter, drivers may differ. */ -#define PREFER_DP4 0 +#define PREFER_DP4 1 /* Use uregs to represent registers internally, translate to Mesa's |