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authorBoris Brezillon <[email protected]>2019-06-17 11:31:51 +0200
committerAlyssa Rosenzweig <[email protected]>2019-06-18 06:36:07 -0700
commit0e489fd36061352e79cb4fb90f71f1b901211452 (patch)
treed7799e98c2004525a52b63ea6054a6c25913d4b1 /src
parent352b1d9c311b1468857cce30191994586520ef46 (diff)
nir/lower_tex: Update ->sampler_dim value before calling get_texture_size()
get_texture_size() will create a txs instruction with ->sampler_dim set to the original tex->sampler_dim. The condition to call lower_rect() only checks the value of ->sampler_dim and whether lower_rect is requested or not. This leads to an infinite loop when calling nir_lower_tex() with the same options until it returns false. In order to avoid that, let's move the tex->sampler_dim patching before get_texture_size() is called. This way the txs instruction will have ->sampler_dim set to GLSL_SAMPLER_DIM_2D and nir_lower_tex() won't try to lower it on the subsequent passes. Changes in v2: * Add Jason R-b * Add a comment explaining why we patch ->sampler_dim at the beginning of the lower_rect() func Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir_lower_tex.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 04ca8f88c25..ace8600d4bb 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -266,6 +266,11 @@ lower_offset(nir_builder *b, nir_tex_instr *tex)
static void
lower_rect(nir_builder *b, nir_tex_instr *tex)
{
+ /* Set the sampler_dim to 2D here so that get_texture_size picks up the
+ * right dimensionality.
+ */
+ tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+
nir_ssa_def *txs = get_texture_size(b, tex);
nir_ssa_def *scale = nir_frcp(b, txs);
@@ -280,8 +285,6 @@ lower_rect(nir_builder *b, nir_tex_instr *tex)
&tex->src[i].src,
nir_src_for_ssa(nir_fmul(b, coords, scale)));
}
-
- tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
}
static void