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authorRhys Perry <[email protected]>2019-01-16 23:18:26 +0000
committerMarek Olšák <[email protected]>2019-04-15 16:18:07 -0400
commit082d180a22ff14ce455cefba2c525c9857f0d00e (patch)
treeaf87d0042b29cb0c66085b5774ccf7507e8b1f5a /src
parent5131b7a43f8488a797ec880ac2c905614da0aa03 (diff)
mesa, glsl: add support for EXT_shader_image_load_formatted
v3: rebase Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v2) Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp5
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h7
-rw-r--r--src/mesa/main/extensions_table.h1
-rw-r--r--src/mesa/main/mtypes.h1
5 files changed, 15 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 7d927dc4b80..069231d44a8 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3476,6 +3476,11 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
var->data.image_format = qual->image_format;
+ } else if (state->has_image_load_formatted()) {
+ if (var->data.mode == ir_var_uniform &&
+ state->EXT_shader_image_load_formatted_warn) {
+ _mesa_glsl_warning(loc, state, "GL_EXT_image_load_formatted used");
+ }
} else {
if (var->data.mode == ir_var_uniform) {
if (state->es_shader) {
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index c1c3c9649fe..0ffad2d25a0 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -721,6 +721,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_separate_shader_objects),
EXT(EXT_shader_framebuffer_fetch),
EXT(EXT_shader_framebuffer_fetch_non_coherent),
+ EXT(EXT_shader_image_load_formatted),
EXT(EXT_shader_implicit_conversions),
EXT(EXT_shader_integer_mix),
EXT_AEP(EXT_shader_io_blocks),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 82a2ce3424b..8646ba6cadd 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -344,6 +344,11 @@ struct _mesa_glsl_parse_state {
return ARB_bindless_texture_enable;
}
+ bool has_image_load_formatted() const
+ {
+ return EXT_shader_image_load_formatted_enable;
+ }
+
bool has_implicit_conversions() const
{
return EXT_shader_implicit_conversions_enable || is_version(120, 0);
@@ -822,6 +827,8 @@ struct _mesa_glsl_parse_state {
bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_framebuffer_fetch_non_coherent_enable;
bool EXT_shader_framebuffer_fetch_non_coherent_warn;
+ bool EXT_shader_image_load_formatted_enable;
+ bool EXT_shader_image_load_formatted_warn;
bool EXT_shader_implicit_conversions_enable;
bool EXT_shader_implicit_conversions_warn;
bool EXT_shader_integer_mix_enable;
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 549676a053d..3077068dd80 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -268,6 +268,7 @@ EXT(EXT_separate_shader_objects , dummy_true
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_shader_framebuffer_fetch , EXT_shader_framebuffer_fetch , GLL, GLC, x , ES2, 2013)
EXT(EXT_shader_framebuffer_fetch_non_coherent, EXT_shader_framebuffer_fetch_non_coherent, GLL, GLC, x, ES2, 2018)
+EXT(EXT_shader_image_load_formatted , EXT_shader_image_load_formatted , GLL, GLC, x , x , 2014)
EXT(EXT_shader_implicit_conversions , dummy_true , x , x , x , 31, 2013)
EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
EXT(EXT_shader_io_blocks , dummy_true , x , x , x , 31, 2014)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6f9c74bdfb0..297d3be8098 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4275,6 +4275,7 @@ struct gl_extensions
GLboolean EXT_render_snorm;
GLboolean EXT_semaphore;
GLboolean EXT_semaphore_fd;
+ GLboolean EXT_shader_image_load_formatted;
GLboolean EXT_shader_integer_mix;
GLboolean EXT_shader_samples_identical;
GLboolean EXT_sRGB;