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authorMarek Olšák <[email protected]>2019-07-31 16:55:33 -0400
committerMarek Olšák <[email protected]>2019-08-12 14:52:17 -0400
commit028dbd35bab1b9dba6911f3bf9b3a02a87e176ac (patch)
tree05134313a76f34d5b7d2f923f550673ca4d236c3 /src
parente3003651978b818e7c7c039575a6b5d829079eca (diff)
compiler: add shader_info.vs.blit_sgprs_amd
for internal radeonsi shaders
Diffstat (limited to 'src')
-rw-r--r--src/compiler/shader_info.h7
-rw-r--r--src/gallium/auxiliary/nir/tgsi_to_nir.c3
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c2
3 files changed, 12 insertions, 0 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 115dd01e2b9..15150aa9b2e 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -158,6 +158,13 @@ typedef struct shader_info {
/* Which inputs are doubles */
uint64_t double_inputs;
+ /* For AMD-specific driver-internal shaders. It replaces vertex
+ * buffer loads with code generating VS inputs from scalar registers.
+ *
+ * Valid values: SI_VS_BLIT_SGPRS_POS_*
+ */
+ unsigned blit_sgprs_amd;
+
/* True if the shader writes position in window space coordinates pre-transform */
bool window_space_position;
} vs;
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index 4770e8f4790..ca805df8739 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -2106,6 +2106,9 @@ ttn_compile_init(const void *tgsi_tokens,
case TGSI_PROPERTY_NEXT_SHADER:
s->info.next_stage = tgsi_processor_to_shader_stage(value);
break;
+ case TGSI_PROPERTY_VS_BLIT_SGPRS_AMD:
+ s->info.vs.blit_sgprs_amd = value;
+ break;
default:
if (value) {
fprintf(stderr, "tgsi_to_nir: unhandled TGSI property %u = %u\n",
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index ebeaa631e8a..0f3a11268f7 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -424,6 +424,8 @@ void si_nir_scan_shader(const struct nir_shader *nir,
if (nir->info.stage == MESA_SHADER_VERTEX) {
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
nir->info.vs.window_space_position;
+ info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] =
+ nir->info.vs.blit_sgprs_amd;
}
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {