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authorBrian Paul <[email protected]>2001-02-28 18:41:50 +0000
committerBrian Paul <[email protected]>2001-02-28 18:41:50 +0000
commit0221e4d6c8a577e2355696de260d101ce28a9570 (patch)
treee58edf8c7f02100ed9c6b45d17d26da804639a26 /src
parentfeb555af03731cb785cbc484d28e53766e22d8b1 (diff)
Now there's four possible display modes:
1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source
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