diff options
author | Brian Paul <[email protected]> | 2015-10-21 13:42:37 -0600 |
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committer | Brian Paul <[email protected]> | 2015-10-22 17:19:20 -0600 |
commit | 990afdc04551e89ec9b5d29a05a9da798c07ccc3 (patch) | |
tree | 3e3c3b1f5f20f67702f695abaf3ead7c872db9ca /src | |
parent | af0399a1ce5acea464219f63399284cb175fa1f4 (diff) |
st/mesa: use _mesa_RasterPos() when possible
The st_RasterPos() function goes to great pains to implement the
rasterpos transformation. It basically uses gallium's draw module to
execute the vertex shader to draw a point, then capture that point's
attributes.
But glRasterPos isn't typically used with a vertex shader so we can
usually use the old/fixed-function implementation which is a lot simpler
and faster.
This can add up for legacy apps that make a lot of calls to glRasterPos.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_cb_rasterpos.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index b9997dacfd2..747b41464ae 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -39,6 +39,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/feedback.h" +#include "main/rastpos.h" #include "st_context.h" #include "st_atom.h" @@ -224,6 +225,15 @@ st_RasterPos(struct gl_context *ctx, const GLfloat v[4]) struct rastpos_stage *rs; const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays; + if (ctx->VertexProgram._Current == NULL || + ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) { + /* No vertex shader/program is enabled, used the simple/fast fixed- + * function implementation of RasterPos. + */ + _mesa_RasterPos(ctx, v); + return; + } + if (st->rastpos_stage) { /* get rastpos stage info */ rs = rastpos_stage(st->rastpos_stage); |