diff options
author | Jason Ekstrand <[email protected]> | 2017-09-29 11:30:25 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-10-12 22:39:31 -0700 |
commit | 8d90e2883954eb7022cf8fc98be3773cc5513e7b (patch) | |
tree | 0dd35f769a6cd39c9f44e48768df13182090b48b /src | |
parent | 29737eac985cf028b19d977cb8fa0d7320cf91cf (diff) |
intel/compiler: Allocate pull_param in assign_constant_locations
Now that everything is nicely ralloc'd, we can allocate the pull_param
array in assign_constant_locations instead of higher up. We can also
re-allocate the param array so that it's exactly the needed size. This
should save us some memory because we're not allocating the total needed
param space for both push and pull.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 15 | ||||
-rw-r--r-- | src/intel/compiler/brw_vec4_visitor.cpp | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 |
3 files changed, 14 insertions, 8 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index c08e28d166a..f9e7385afdf 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -2084,14 +2084,17 @@ fs_visitor::assign_constant_locations() if (thread_local_id_index >= 0) push_constant_loc[thread_local_id_index] = num_push_constants++; - /* As the uniforms are going to be reordered, take the data from a temporary - * copy of the original param[]. + /* As the uniforms are going to be reordered, stash the old array and + * create two new arrays for push/pull params. */ - uint32_t *param = ralloc_array(NULL, uint32_t, stage_prog_data->nr_params); - memcpy(param, stage_prog_data->param, - sizeof(uint32_t) * stage_prog_data->nr_params); + uint32_t *param = stage_prog_data->param; stage_prog_data->nr_params = num_push_constants; - stage_prog_data->nr_pull_params = num_pull_constants; + stage_prog_data->param = ralloc_array(NULL, uint32_t, num_push_constants); + if (num_pull_constants > 0) { + stage_prog_data->nr_pull_params = num_pull_constants; + stage_prog_data->pull_param = ralloc_array(NULL, uint32_t, + num_pull_constants); + } /* Now that we know how many regular uniforms we'll push, reduce the * UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits. diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp index ff5cd2d4334..ae516196b15 100644 --- a/src/intel/compiler/brw_vec4_visitor.cpp +++ b/src/intel/compiler/brw_vec4_visitor.cpp @@ -1782,6 +1782,11 @@ vec4_visitor::move_uniform_array_access_to_pull_constants() return; } + /* Allocate the pull_params array */ + assert(stage_prog_data->nr_pull_params == 0); + stage_prog_data->pull_param = ralloc_array(mem_ctx, uint32_t, + this->uniforms * 4); + int pull_constant_loc[this->uniforms]; memset(pull_constant_loc, -1, sizeof(pull_constant_loc)); diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp index a3e7b12acd3..62755fda206 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp @@ -195,7 +195,6 @@ brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader, unsigned nr_params = shader->num_uniforms / 4; stage_prog_data->nr_params = nr_params; stage_prog_data->param = rzalloc_array(mem_ctx, uint32_t, nr_params); - stage_prog_data->pull_param = rzalloc_array(mem_ctx, uint32_t, nr_params); nir_foreach_variable(var, &shader->uniforms) { /* UBO's, atomics and samplers don't take up space in the @@ -223,7 +222,6 @@ brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader, unsigned nr_params = plist->NumParameters * 4; stage_prog_data->nr_params = nr_params; stage_prog_data->param = rzalloc_array(mem_ctx, uint32_t, nr_params); - stage_prog_data->pull_param = rzalloc_array(mem_ctx, uint32_t, nr_params); /* For ARB programs, prog_to_nir generates a single "parameters" variable * for all uniform data. nir_lower_wpos_ytransform may also create an |