diff options
author | Marek Olšák <[email protected]> | 2019-11-12 23:48:02 -0500 |
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committer | Marek Olšák <[email protected]> | 2019-11-26 15:14:10 -0500 |
commit | 8567e06046c477e4a69eb9f50abbe50a69dd40c9 (patch) | |
tree | b89163593864c615993675a19ff4d89cc2e9903f /src | |
parent | e8f0a39d4506285582b245962a82b18bcc0e05f2 (diff) |
st/mesa: propagate gl_PatchVerticesIn from TCS to TES before linking for NIR
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index f8f1ee3fce2..a157e886397 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -690,6 +690,8 @@ st_link_nir(struct gl_context *ctx, } } + st_lower_patch_vertices_in(shader_program); + /* For SPIR-V, we have to perform the NIR linking before applying * st_nir_preprocess. */ @@ -782,8 +784,6 @@ st_link_nir(struct gl_context *ctx, prev = i; } - st_lower_patch_vertices_in(shader_program); - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; if (shader == NULL) |