diff options
author | Lionel Landwerlin <[email protected]> | 2017-01-19 16:20:00 +0000 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2017-01-20 21:39:51 +0000 |
commit | 74c23bde5b8155a84233265c56bedac8f38de14e (patch) | |
tree | a96e269cf72da0bf427753cf37488539d3893c91 /src | |
parent | 8a28e764d0e28d0d4dfa3b81b89fa3baf30e94f2 (diff) |
anv: don't require render target isl bit for depth/stencil surfaces
Blorp can deal with depth/stencil surfaces blits/copies without the
render target requirement. Also having both render target and
depth/stencil requirement is incompatible from isl's point of view.
This fixes an image creation issue in the high level quality settings
of the Unity3D player, which requires a depth texture with src/dst
transfer & 4x multisampling.
v2: Simply aspect checking condition (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: 13.0 17.0 <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/vulkan/anv_image.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c index 9e5cebe1889..12cca67a985 100644 --- a/src/intel/vulkan/anv_image.c +++ b/src/intel/vulkan/anv_image.c @@ -75,8 +75,11 @@ choose_isl_surf_usage(VkImageUsageFlags vk_usage, isl_usage |= ISL_SURF_USAGE_TEXTURE_BIT; } - if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT) { - /* blorp implements transfers by rendering into the destination image. */ + if (vk_usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT && + aspect == VK_IMAGE_ASPECT_COLOR_BIT) { + /* blorp implements transfers by rendering into the destination image. + * Only request this with color images, as we deal with depth/stencil + * formats differently. */ isl_usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT; } |