diff options
author | Paul Berry <[email protected]> | 2013-03-22 12:34:19 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-23 11:03:47 -0700 |
commit | 60ddb96f7e0ea8dfb277cd1f249c7912c07c46b1 (patch) | |
tree | 4488c241cbac4259fbbddc54ab82dab24ac9056d /src | |
parent | 06918f84c2d1092ac327d836ce9f136f41736e6f (diff) |
i965/gs: Add a data structure for tracking VS output VUE map.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 8 |
2 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index e4a1886325e..98a59fda261 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -150,6 +150,7 @@ enum brw_state_id { BRW_STATE_VS_CONSTBUF, BRW_STATE_PROGRAM_CACHE, BRW_STATE_STATE_BASE_ADDRESS, + BRW_STATE_VUE_MAP_VS, BRW_STATE_VUE_MAP_GEOM_OUT, BRW_STATE_TRANSFORM_FEEDBACK, BRW_STATE_RASTERIZER_DISCARD, @@ -185,6 +186,7 @@ enum brw_state_id { #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF) #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE) #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS) +#define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS) #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT) #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK) #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD) @@ -1103,6 +1105,13 @@ struct brw_context } curbe; /** + * Layout of vertex data exiting the vertex shader. + * + * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes. + */ + struct brw_vue_map vue_map_vs; + + /** * Layout of vertex data exiting the geometry portion of the pipleine. * This comes from the geometry shader if one exists, otherwise from the * vertex shader. diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 0a3924fddf4..6a67bc47042 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -484,7 +484,13 @@ static void brw_upload_vs_prog(struct brw_context *brw) } if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out, sizeof(brw->vue_map_geom_out)) != 0) { - brw->vue_map_geom_out = brw->vs.prog_data->base.vue_map; + brw->vue_map_vs = brw->vs.prog_data->base.vue_map; + brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS; + + /* No geometry shader support yet, so the VS VUE map is the VUE map for + * the output of the "geometry" portion of the pipeline. + */ + brw->vue_map_geom_out = brw->vue_map_vs; brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT; } } |