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authorMarek Olšák <[email protected]>2019-11-20 19:18:21 -0500
committerMarek Olšák <[email protected]>2019-11-26 15:14:10 -0500
commit5a714531f7189f9e2e0059218b5004c3cbfc687e (patch)
treef917074e3d832edc7732ae39fed16adc4735d2e3 /src
parent6cf011fcc8131c32ccccba2cf8dcb6cc12699e5e (diff)
st/mesa: don't use redundant stp->state.ir.nir
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp18
-rw-r--r--src/mesa/state_tracker/st_program.c16
-rw-r--r--src/mesa/state_tracker/st_shader_cache.c3
3 files changed, 12 insertions, 25 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 27ad14518a1..9f41a7a3b0b 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -516,18 +516,6 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
}
static void
-set_st_program(struct gl_program *prog,
- struct gl_shader_program *shader_program,
- nir_shader *nir)
-{
- struct st_program *stp = (struct st_program *)prog;
-
- stp->shader_program = shader_program;
- stp->state.type = PIPE_SHADER_IR_NIR;
- stp->state.ir.nir = nir;
-}
-
-static void
st_nir_vectorize_io(nir_shader *producer, nir_shader *consumer)
{
NIR_PASS_V(producer, nir_lower_io_to_vector, nir_var_shader_out);
@@ -659,16 +647,19 @@ st_link_nir(struct gl_context *ctx,
const nir_shader_compiler_options *options =
st->ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions;
struct gl_program *prog = shader->Program;
+ struct st_program *stp = (struct st_program *)prog;
+
_mesa_copy_linked_program_data(shader_program, shader);
assert(!prog->nir);
+ stp->shader_program = shader_program;
+ stp->state.type = PIPE_SHADER_IR_NIR;
if (shader_program->data->spirv) {
prog->Parameters = _mesa_new_parameter_list();
/* Parameters will be filled during NIR linking. */
prog->nir = _mesa_spirv_to_nir(ctx, shader_program, shader->Stage, options);
- set_st_program(prog, shader_program, prog->nir);
} else {
validate_ir_tree(shader->ir);
@@ -689,7 +680,6 @@ st_link_nir(struct gl_context *ctx,
_mesa_update_shader_textures_used(shader_program, prog);
prog->nir = glsl_to_nir(st->ctx, shader_program, shader->Stage, options);
- set_st_program(prog, shader_program, prog->nir);
st_nir_preprocess(st, prog, shader_program, shader->Stage);
}
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 12061ed91f1..53781e6c01e 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -653,10 +653,9 @@ st_translate_vertex_program(struct st_context *st,
nir_shader *nir =
st_translate_prog_to_nir(st, &stp->Base, MESA_SHADER_VERTEX);
- if (stp->state.ir.nir)
- ralloc_free(stp->state.ir.nir);
+ if (stp->Base.nir)
+ ralloc_free(stp->Base.nir);
stp->state.type = PIPE_SHADER_IR_NIR;
- stp->state.ir.nir = nir;
stp->Base.nir = nir;
return true;
}
@@ -690,7 +689,7 @@ st_create_vp_variant(struct st_context *st,
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;
- state.ir.nir = nir_shader_clone(NULL, stvp->state.ir.nir);
+ state.ir.nir = nir_shader_clone(NULL, stvp->Base.nir);
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
finalize = true;
@@ -886,10 +885,9 @@ st_translate_fragment_program(struct st_context *st,
nir_shader *nir =
st_translate_prog_to_nir(st, &stfp->Base, MESA_SHADER_FRAGMENT);
- if (stfp->state.ir.nir)
- ralloc_free(stfp->state.ir.nir);
+ if (stfp->Base.nir)
+ ralloc_free(stfp->Base.nir);
stfp->state.type = PIPE_SHADER_IR_NIR;
- stfp->state.ir.nir = nir;
stfp->Base.nir = nir;
return true;
}
@@ -1246,7 +1244,7 @@ st_create_fp_variant(struct st_context *st,
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;
- state.ir.nir = nir_shader_clone(NULL, stfp->state.ir.nir);
+ state.ir.nir = nir_shader_clone(NULL, stfp->Base.nir);
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
@@ -1770,7 +1768,7 @@ st_get_common_variant(struct st_context *st,
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;
- state.ir.nir = nir_shader_clone(NULL, prog->state.ir.nir);
+ state.ir.nir = nir_shader_clone(NULL, prog->Base.nir);
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index 6543a532630..6145281573f 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -208,9 +208,8 @@ st_deserialise_ir_program(struct gl_context *ctx,
if (nir) {
stp->state.type = PIPE_SHADER_IR_NIR;
- stp->state.ir.nir = nir_deserialize(NULL, options, &blob_reader);
stp->shader_program = shProg;
- prog->nir = stp->state.ir.nir;
+ prog->nir = nir_deserialize(NULL, options, &blob_reader);
} else {
read_tgsi_from_cache(&blob_reader, &stp->state.tokens);
}