diff options
author | Brian Paul <[email protected]> | 2015-12-17 14:16:24 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-01-06 15:53:47 -0700 |
commit | 18038b9fd6792be794ae1be80e006542be602b2a (patch) | |
tree | 614b78f60e05f29152a94ed615c6e8c4e8ddac2a /src | |
parent | c032ae85ee1581870a34f5faad76e5b7ddaf4090 (diff) |
st/mesa: check texture target in allocate_full_mipmap()
Some kinds of textures never have mipmaps. 3D textures seldom have
mipmaps.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 867d4daad68..f8b367989e7 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -404,6 +404,16 @@ static boolean allocate_full_mipmap(const struct st_texture_object *stObj, const struct st_texture_image *stImage) { + switch (stObj->base.Target) { + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_BUFFER: + case GL_TEXTURE_EXTERNAL_OES: + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + /* these texture types cannot be mipmapped */ + return FALSE; + } + if (stImage->base.Level > 0 || stObj->base.GenerateMipmap) return TRUE; @@ -420,6 +430,10 @@ allocate_full_mipmap(const struct st_texture_object *stObj, /* not a mipmap minification filter */ return FALSE; + if (stObj->base.Target == GL_TEXTURE_3D) + /* 3D textures are seldom mipmapped */ + return FALSE; + return TRUE; } |