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authorAndreas Baierl <[email protected]>2019-09-27 08:32:12 +0200
committerVasily Khoruzhick <[email protected]>2019-10-16 16:45:05 +0000
commit0ee931c1de82507131ea2f327d47342cbfc0c64d (patch)
treea809246b85ddeec935257bd2dec17c5dd57a710f /src
parentf906f5f05398de3142713cdea0828def2032a749 (diff)
lima: Fix crash when there are no vertex shader attributes
Signed-off-by: Andreas Baierl <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/lima/lima_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/lima/lima_draw.c b/src/gallium/drivers/lima/lima_draw.c
index bd6b62a3bb6..3d22ae92781 100644
--- a/src/gallium/drivers/lima/lima_draw.c
+++ b/src/gallium/drivers/lima/lima_draw.c
@@ -741,13 +741,13 @@ lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info)
int num_varryings = ctx->vs->num_varying;
int num_attributes = ctx->vertex_elements->num_elements;
- VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, num_attributes);
+ VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, MAX2(1, num_attributes));
VS_CMD_UNKNOWN1();
VS_CMD_ATTRIBUTES_ADDRESS(
lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, LIMA_CTX_BUFF_SUBMIT_GP),
- num_attributes);
+ MAX2(1, num_attributes));
VS_CMD_VARYINGS_ADDRESS(
lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, LIMA_CTX_BUFF_SUBMIT_GP),
@@ -1140,7 +1140,7 @@ lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_i
uint32_t *attribute =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info,
- ve->num_elements * 8, true);
+ MAX2(1, ve->num_elements) * 8, true);
int n = 0;
for (int i = 0; i < ve->num_elements; i++) {