diff options
author | Brian Paul <[email protected]> | 2004-01-24 17:02:19 +0000 |
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committer | Brian Paul <[email protected]> | 2004-01-24 17:02:19 +0000 |
commit | fe03108ce0349cf6016fc88b0496735a8db3e804 (patch) | |
tree | 00e572fcd557457cfe534fb137c5328fd2c2914c /src | |
parent | c6bf130e98b3c5b691ecaf4d99d401f2aab48e03 (diff) |
Some initial RGB and RGBA floating point texture formats.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texformat.c | 108 | ||||
-rw-r--r-- | src/mesa/main/texformat.h | 29 | ||||
-rw-r--r-- | src/mesa/main/texformat_tmp.h | 132 |
3 files changed, 216 insertions, 53 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 7d366b51d79..7222b77eb59 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -222,6 +222,7 @@ const struct gl_texture_format _mesa_texformat_color_index = { fetch_texel_3d_f_color_index, /* FetchTexel3Df */ }; +/* XXX someday implement 16, 24 and 32-bit integer depth images */ const struct gl_texture_format _mesa_texformat_depth_component = { MESA_FORMAT_DEPTH_COMPONENT, /* MesaFormat */ GL_DEPTH_COMPONENT, /* BaseFormat */ @@ -242,6 +243,87 @@ const struct gl_texture_format _mesa_texformat_depth_component = { fetch_texel_3d_f_depth_component, /* FetchTexel3Df */ }; +const struct gl_texture_format _mesa_texformat_rgba_float32 = { + MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ + GL_RGBA, /* BaseFormat */ + 8 * sizeof(GLfloat), /* RedBits */ + 8 * sizeof(GLfloat), /* GreenBits */ + 8 * sizeof(GLfloat), /* BlueBits */ + 8 * sizeof(GLfloat), /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLfloat), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_rgba_float16 = { + MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ + GL_RGBA, /* BaseFormat */ + 8 * sizeof(GLhalfNV), /* RedBits */ + 8 * sizeof(GLhalfNV), /* GreenBits */ + 8 * sizeof(GLhalfNV), /* BlueBits */ + 8 * sizeof(GLhalfNV), /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLhalfNV), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_rgb_float32 = { + MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + 8 * sizeof(GLfloat), /* RedBits */ + 8 * sizeof(GLfloat), /* GreenBits */ + 8 * sizeof(GLfloat), /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLfloat), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_rgb_float16 = { + MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + 8 * sizeof(GLhalfNV), /* RedBits */ + 8 * sizeof(GLhalfNV), /* GreenBits */ + 8 * sizeof(GLhalfNV), /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 4 * sizeof(GLhalfNV), /* TexelBytes */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */ +}; + + /*@}*/ @@ -855,15 +937,16 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) /** - * Choose an appropriate texture format. + * Choose an appropriate texture format given the format, type and + * internalFormat parameters passed to glTexImage(). * - * \param ctx GL context. - * \param internalFormat internal texture format. - * \param format pixel format. - * \param type data type. + * \param ctx the GL context. + * \param internalFormat user's prefered internal texture format. + * \param format incoming image pixel format. + * \param type incoming image data type. * - * \return a pointer to a gl_texture_format in which to store the texture on - * success, or NULL on failure. + * \return a pointer to a gl_texture_format object which describes the + * choosen texture format, or NULL on failure. * * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers * typically override this function with a specialized version. @@ -1046,6 +1129,17 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, else return NULL; + /* XXX prototype/example code */ + /* GL_ATI_texture_float or GL_NV_float_buffer */ + case GL_RGBA_FLOAT32_ATI: + return &_mesa_texformat_rgba_float32; + case GL_RGBA_FLOAT16_ATI: + return &_mesa_texformat_rgba_float16; + case GL_RGB_FLOAT32_ATI: + return &_mesa_texformat_rgb_float32; + case GL_RGB_FLOAT16_ATI: + return &_mesa_texformat_rgb_float16; + default: _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); return NULL; diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index c43da46d7b1..67bd4b5133c 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -75,12 +75,17 @@ enum _format { MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ /*@}*/ + /** + * \name Compressed texture formats. + */ + /*@{*/ MESA_FORMAT_RGB_FXT1, MESA_FORMAT_RGBA_FXT1, MESA_FORMAT_RGB_DXT1, MESA_FORMAT_RGBA_DXT1, MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, + /*@}*/ #if 0 /** @@ -108,8 +113,8 @@ enum _format { * converted to one of these formats. Components are arrays of GLchan * values, so there will be no big/little endian issues. * - * \note Because these are based on the GLchan data type, one cannot assume 8 - * bits per channel with these formats. If you require GLubyte channels, + * \note Because these are based on the GLchan data type, one cannot assume + * 8 bits per channel with these formats. If you require GLubyte channels, * use one of the hardware formats above. */ /*@{*/ @@ -120,7 +125,17 @@ enum _format { MESA_FORMAT_LUMINANCE_ALPHA, MESA_FORMAT_INTENSITY, MESA_FORMAT_COLOR_INDEX, - MESA_FORMAT_DEPTH_COMPONENT + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_DEPTH_COMPONENT, + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16 /*@}*/ }; @@ -145,7 +160,15 @@ extern const struct gl_texture_format _mesa_texformat_luminance; extern const struct gl_texture_format _mesa_texformat_luminance_alpha; extern const struct gl_texture_format _mesa_texformat_intensity; extern const struct gl_texture_format _mesa_texformat_color_index; +/*@}*/ + +/** Floating point texture formats */ +/*@{*/ extern const struct gl_texture_format _mesa_texformat_depth_component; +extern const struct gl_texture_format _mesa_texformat_rgba_float32; +extern const struct gl_texture_format _mesa_texformat_rgba_float16; +extern const struct gl_texture_format _mesa_texformat_rgb_float32; +extern const struct gl_texture_format _mesa_texformat_rgb_float16; /*@}*/ /** \name The hardware-friendly formats */ diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 061f11daca3..cf1b3d87a44 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -48,8 +48,10 @@ ((GLubyte *)(t)->Data + (i) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (i)) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + (i)) +#define FLOAT_SRC( t, i, j, k, sz ) \ + ((GLfloat *)(t)->Data + (i) * (sz)) +#define HALF_SRC( t, i, j, k, sz ) \ + ((GLhalfNV *)(t)->Data + (i) * (sz)) #define FETCH(x) fetch_texel_1d_##x @@ -61,8 +63,10 @@ ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))) -#define FLOAT_SRC( t, i, j, k ) \ - ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i))) +#define FLOAT_SRC( t, i, j, k, sz ) \ + ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) +#define HALF_SRC( t, i, j, k, sz ) \ + ((GLhalfNV *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define FETCH(x) fetch_texel_2d_##x @@ -77,9 +81,12 @@ #define USHORT_SRC( t, i, j, k ) \ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i))) -#define FLOAT_SRC( t, i, j, k ) \ +#define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ - (t)->RowStride + (i))) + (t)->RowStride + (i)) * (sz)) +#define HALF_SRC( t, i, j, k, sz ) \ + ((GLhalfNV *)(t)->Data + (((t)->Height * (k) + (j)) * \ + (t)->RowStride + (i)) * (sz)) #define FETCH(x) fetch_texel_3d_##x @@ -225,8 +232,7 @@ static void FETCH(color_index)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); - GLchan *index = (GLchan *) texel; - index[0] = src[0]; + texel[0] = src[0]; } /* Fetch CI texel from 1D, 2D or 3D CI texture, returning 1 GLfloat */ @@ -238,31 +244,75 @@ static void FETCH(f_color_index)( const struct gl_texture_image *texImage, } -#if 000 /* Fetch depth texel from 1D, 2D or 3D DEPTH texture, returning 1 GLfloat */ -static void FETCH(depth_component)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +/* Note: no GLchan version of this function */ +static void FETCH(f_depth_component)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { -#if 0 - const GLfloat *src = FLOAT_SRC( texImage, i, j, k ); - GLfloat *depth = (GLfloat *) texel; - depth[0] = src[0]; -#else - _mesa_problem(NULL, "fetching depth component as non-float!"); -#endif + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + texel[0] = src[0]; } -#endif -/* Fetch depth texel from 1D, 2D or 3D DEPTH texture, returning 1 GLfloat */ -static void FETCH(f_depth_component)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k ); - texel[0] = src[0]; + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 4 ); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = src[2]; + texel[ACOMP] = src[3]; +} + +/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfNV *src = HALF_SRC( texImage, i, j, k, 4 ); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = _mesa_half_to_float(src[2]); + texel[ACOMP] = _mesa_half_to_float(src[3]); +} + + +/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 3 ); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = src[2]; + texel[ACOMP] = CHAN_MAXF; +} + +/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfNV *src = HALF_SRC( texImage, i, j, k, 3 ); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = _mesa_half_to_float(src[2]); + texel[ACOMP] = CHAN_MAXF; } + +/* + * Begin Hardware formats + */ + /* Fetch color texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ static void FETCH(rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) @@ -350,10 +400,9 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; - /* xxx fixup */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) * 255 / 0xf8 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) * 255 / 0xfc ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) * 255 / 0xf8 ); + texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); + texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F); + texel[BCOMP] = ((s << 3) & 0xf8) * (1.0F / 248.0F); texel[ACOMP] = CHAN_MAXF; } @@ -376,11 +425,10 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; - /* xxx fixup */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf ); - texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 12) & 0xf) * 255 / 0xf ); + texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); } @@ -402,11 +450,10 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, { const GLushort *src = USHORT_SRC( texImage, i, j, k ); const GLushort s = *src; - /* xxx better */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0x1f) * 255 / 0x1f ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0x1f) * 255 / 0x1f ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0x1f) * 255 / 0x1f ); - texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); + texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s >> 15) & 0x01); } @@ -451,10 +498,9 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); const GLubyte s = *src; - /* xxx improve */ - texel[RCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xe0) * 255 / 0xe0 ); - texel[GCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xe0) * 255 / 0xe0 ); - texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 5) & 0xc0) * 255 / 0xc0 ); + texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F); + texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F); + texel[BCOMP] = ((s << 5) & 0xc0) * (1.0F / 192.0F); texel[ACOMP] = CHAN_MAXF; } @@ -647,7 +693,6 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, /* Fetch color texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats */ /* We convert YCbCr to RGB here */ -/* XXX this may break if GLchan != GLubyte */ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { @@ -885,5 +930,6 @@ static void FETCH(bgr233)( const struct gl_texture_image *texImage, #undef UBYTE_SRC #undef USHORT_SRC #undef FLOAT_SRC +#undef HALF_SRC #undef FETCH #undef DIM |