diff options
author | Corbin Simpson <[email protected]> | 2010-01-11 20:41:57 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2010-01-11 20:54:12 -0800 |
commit | e920ee23b32f6031a7b8527b540566e7ada6af8a (patch) | |
tree | f8e0189a96eed71776c5cebfb8c3375427dacaa4 /src | |
parent | 22d615a9c4b95c528d6604eccb71cf6fe5193d5a (diff) |
r300g: Placate kernel checker by explicitly disabling depth test.
This probably should disable stencil, too, if the kernel cares enough.
Note: When atomized, framebuffer setup should go towards the end anyway,
but it *must* follow these test setups anyway.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 0e5533c7902..2bf8fbd684a 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -122,15 +122,8 @@ void r300_emit_dsa_state(struct r300_context* r300, void* state) }*/ OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); - - if (r300->framebuffer_state.zsbuf) { - OUT_CS(dsa->z_buffer_control); - OUT_CS(dsa->z_stencil_control); - } else { - OUT_CS(0); - OUT_CS(0); - } - + OUT_CS(dsa->z_buffer_control); + OUT_CS(dsa->z_stencil_control); OUT_CS(dsa->stencil_ref_mask); /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */ @@ -395,7 +388,7 @@ void r300_emit_fb_state(struct r300_context* r300, assert(fb->nr_cbufs <= 4); BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) + - (fb->zsbuf ? 10 : 0) + 6); + (fb->zsbuf ? 10 : 3) + 6); /* Flush and free renderbuffer caches. */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, @@ -431,7 +424,7 @@ void r300_emit_fb_state(struct r300_context* r300, OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED); } - /* Set up a zbuffer. */ + /* Set up the Z/stencil buffer, or disable it. */ if (fb->zsbuf) { surf = fb->zsbuf; tex = (struct r300_texture*)surf->texture; @@ -445,6 +438,10 @@ void r300_emit_fb_state(struct r300_context* r300, OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0, RADEON_GEM_DOMAIN_VRAM, 0); + } else { + OUT_CS_REG_SEQ(R300_ZB_CNTL, 2); + OUT_CS(0x0); + OUT_CS(0x0); } END_CS; |