diff options
author | Brian Paul <[email protected]> | 2009-10-23 18:21:59 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-23 18:22:41 -0600 |
commit | dc8b139aa23899b00baa919fd7f46c74bf4ef205 (patch) | |
tree | 27fd1ed32c261e1f2e038630007420f252fdc4d9 /src | |
parent | 0acb057ad16264b976b00aa7c6ecf285ca8c19e7 (diff) |
mesa: remove FBO texture depth/stencil test
The texture format should not be checked until validation time since
the format might be changed by a subsequent glTexImage() call.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/fbobject.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 825a23090b5..ed1db0feca6 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1511,18 +1511,6 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, return; } - if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the texture format must be depth+stencil */ - const struct gl_texture_image *texImg; - texImg = texObj->Image[0][texObj->BaseLevel]; - if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(texture is not" - " DEPTH_STENCIL format)", caller); - return; - } - } - FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: |