diff options
author | Ian Romanick <[email protected]> | 2012-07-24 20:18:17 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-20 16:06:33 -0700 |
commit | b99a8caff14d66a963a68d5599da2b50a9938765 (patch) | |
tree | dee6f829b48ff9f2e1ce413301ee116afd23c789 /src | |
parent | c914ac239e74282458f69956a4358545b41f9c3f (diff) |
mesa/es: Remove redundant glGetShaderPrecisionFormat shader type validation
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/APIspec.xml | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml index 889efe2bae8..565e766b924 100644 --- a/src/mesa/main/APIspec.xml +++ b/src/mesa/main/APIspec.xml @@ -3111,20 +3111,6 @@ <param name="range" type="GLint *"/> <param name="precision" type="GLint *"/> </proto> - - <desc name="shadertype"> - <value name="GL_VERTEX_SHADER"/> - <value name="GL_FRAGMENT_SHADER"/> - </desc> - - <desc name="precisiontype"> - <value name="GL_LOW_FLOAT"/> - <value name="GL_MEDIUM_FLOAT"/> - <value name="GL_HIGH_FLOAT"/> - <value name="GL_LOW_INT"/> - <value name="GL_MEDIUM_INT"/> - <value name="GL_HIGH_INT"/> - </desc> </template> <template name="GetUniform" direction="get"> |