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authorBrian Paul <[email protected]>2001-02-13 23:59:34 +0000
committerBrian Paul <[email protected]>2001-02-13 23:59:34 +0000
commitb5fb4fd55bb49fb969ae483f77aa6f9db8348c20 (patch)
treed71df86f488e8c9c136082638b22ee96c8486c6b /src
parent88c5ceb6500d6cb442b4e675f0d7928ddd99b1cf (diff)
fixed a CI mode segfault, minor clean-ups
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_vb_lighttmp.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index 1fe896c6068..3aa9cf32691 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -1,10 +1,10 @@
-/* $Id: t_vb_lighttmp.h,v 1.4 2001/01/24 00:05:00 brianp Exp $ */
+/* $Id: t_vb_lighttmp.h,v 1.5 2001/02/13 23:59:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -766,14 +766,14 @@ static void TAG(light_ci)( GLcontext *ctx,
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLuint j;
- GLuint vstride = input->stride;
+ GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *) input->data;
- GLuint nstride = VB->NormalPtr->stride;
+ GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4];
GLuint CMstride;
GLuint *flags = VB->Flag;
- GLuint *indexResult[2];
+ GLuint *indexResult[2];
struct gl_material (*new_material)[2] = VB->Material;
GLuint *new_material_mask = VB->MaterialMask;
GLuint nr = VB->Count;
@@ -790,7 +790,8 @@ static void TAG(light_ci)( GLcontext *ctx,
return;
indexResult[0] = VB->IndexPtr[0]->data;
- indexResult[1] = VB->IndexPtr[1]->data;
+ if (IDX & LIGHT_TWOSIDE)
+ indexResult[1] = VB->IndexPtr[1]->data;
if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data;
@@ -852,7 +853,7 @@ static void TAG(light_ci)( GLcontext *ctx,
/* spotlight attenuation */
if (light->_Flags & LIGHT_SPOT) {
GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection);
- if (PV_dot_dir<light->_CosCutoff) {
+ if (PV_dot_dir < light->_CosCutoff) {
continue; /* this light makes no contribution */
}
else {
@@ -901,9 +902,7 @@ static void TAG(light_ci)( GLcontext *ctx,
}
n_dot_h = correction * DOT3(normal, h);
-
- if (n_dot_h > 0.0F)
- {
+ if (n_dot_h > 0.0F) {
GLfloat spec_coef;
struct gl_shine_tab *tab = ctx->_ShineTable[side];
GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef);