diff options
author | Chad Versace <[email protected]> | 2011-01-27 01:40:39 -0800 |
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committer | Chad Versace <[email protected]> | 2011-01-26 16:37:45 -0800 |
commit | 8ba260e09910d6906fba17a78eee6d1b0cf8069d (patch) | |
tree | fc0d007ef5e2d9dc713f869145edc2d0e5ed5f37 /src | |
parent | a1b83464ffb1125b77e6f5664e0071f95167055d (diff) |
glsl: Enable AMD_conservative_depth in parser
All the necessary compiler infrastructure for AMD_conservative_depth is in
place, so it's safe to enable it in the parser.
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 77885d4e1e3..c9a8a2cb277 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -219,6 +219,13 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn); unsupported = !state->extensions->ARB_shader_stencil_export; } + } else if (strcmp(name, "GL_AMD_conservative_depth") == 0) { + /* The AMD_conservative spec does not forbid requiring the extension in + * the vertex shader. + */ + state->AMD_conservative_depth_enable = (ext_mode != extension_disable); + state->AMD_conservative_depth_warn = (ext_mode == extension_warn); + unsupported = !state->extensions->AMD_conservative_depth; } else { unsupported = true; } |