diff options
author | Ian Romanick <idr@us.ibm.com> | 2004-05-18 18:33:40 +0000 |
---|---|---|
committer | Ian Romanick <idr@us.ibm.com> | 2004-05-18 18:33:40 +0000 |
commit | 73f59b01eacf62c2e0ba720d4fbf250773aeabf2 (patch) | |
tree | 3eac6cd80d8b8377f9bc885d36fc079d7ca5a7a2 /src | |
parent | 3e15e861b266d7bb7effc3664a299e4141759264 (diff) |
New scripts for processing the XML version of APIspec. Mail is being
sent to mesa3d-dev with a more detailed description.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 7119 | ||||
-rw-r--r-- | src/mesa/glapi/gl_XML.py | 406 | ||||
-rw-r--r-- | src/mesa/glapi/gl_apitemp.py | 238 | ||||
-rw-r--r-- | src/mesa/glapi/gl_offsets.py | 86 | ||||
-rw-r--r-- | src/mesa/glapi/gl_procs.py | 90 | ||||
-rw-r--r-- | src/mesa/glapi/gl_table.py | 98 | ||||
-rw-r--r-- | src/mesa/glapi/gl_x86_asm.py | 138 | ||||
-rw-r--r-- | src/mesa/glapi/license.py | 47 |
8 files changed, 8222 insertions, 0 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml new file mode 100644 index 00000000000..202bbbe48c0 --- /dev/null +++ b/src/mesa/glapi/gl_API.xml @@ -0,0 +1,7119 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI [ +<!ELEMENT OpenGLAPI (category+)> +<!ELEMENT category (type*, enum*, function*)> +<!ELEMENT type EMPTY> +<!ELEMENT enum EMPTY> +<!ELEMENT function (param*, return?, glx?)> +<!ELEMENT param EMPTY> +<!ELEMENT return EMPTY> +<!ELEMENT glx EMPTY> + +<!ATTLIST category name CDATA #REQUIRED> +<!ATTLIST type name CDATA #REQUIRED + size CDATA #REQUIRED> +<!ATTLIST enum name CDATA #REQUIRED + value CDATA #REQUIRED> +<!ATTLIST function name CDATA #REQUIRED + offset CDATA #REQUIRED + vectorequiv CDATA #IMPLIED> +<!ATTLIST param name CDATA #REQUIRED + type CDATA #REQUIRED + count CDATA #IMPLIED + variable_param CDATA #IMPLIED> +<!ATTLIST return type CDATA #REQUIRED> +<!ATTLIST glx rop CDATA #IMPLIED + sop CDATA #IMPLIED + handcode CDATA #IMPLIED + ignore CDATA #IMPLIED> +]> + +<OpenGLAPI> +<category name="1.0"> + <type name="double" size="8"/> + <type name="clampd" size="8"/> + + <type name="float" size="4"/> + <type name="clampf" size="4"/> + + <type name="int" size="4"/> + <type name="uint" size="4"/> + <type name="sizei" size="4"/> + <type name="enum" size="4"/> + <type name="bitfield" size="4"/> + + <type name="short" size="2"/> + <type name="ushort" size="2"/> + + <type name="byte" size="1"/> + <type name="ubyte" size="1"/> + <type name="boolean" size="1"/> + + <type name="void" size="0"/> + + <enum name="TEXTURE_GEN_MODE" value="0x2500"> + <size name="TexGendv" count="1"/> + <size name="TexGenfv" count="1"/> + <size name="TexGeniv" count="1"/> + </enum> + + <enum name="OBJECT_PLANE" value="0x2501"> + <size name="TexGendv" count="4"/> + <size name="TexGenfv" count="4"/> + <size name="TexGeniv" count="4"/> + </enum> + + <enum name="EYE_PLANE" value="0x2502"> + <size name="TexGendv" count="4"/> + <size name="TexGenfv" count="4"/> + <size name="TexGeniv" count="4"/> + </enum> + + <function name="NewList" offset="0"> + <param name="list" type="GLuint"/> + <param name="mode" type="GLenum"/> + <glx sop="101"/> + </function> + + <function name="EndList" offset="1"> + <glx sop="102"/> + </function> + + <function name="CallList" offset="2"> + <param name="list" type="GLuint"/> + <glx rop="1"/> + </function> + + <function name="CallLists" offset="3"> + <param name="n" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="lists" type="const GLvoid *" variable_count="n, type"/> + <glx rop="2" handcode="true"/> + </function> + + <function name="DeleteLists" offset="4"> + <param name="list" type="GLuint"/> + <param name="range" type="GLsizei"/> + <glx sop="103"/> + </function> + + <function name="GenLists" offset="5"> + <param name="range" type="GLsizei"/> + <return type="GLuint"/> + <glx sop="104"/> + </function> + + <function name="ListBase" offset="6"> + <param name="base" type="GLuint"/> + <glx rop="3"/> + </function> + + <function name="Begin" offset="7"> + <param name="mode" type="GLenum"/> + <glx rop="4"/> + </function> + + <function name="Bitmap" offset="8"> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="xorig" type="GLfloat"/> + <param name="yorig" type="GLfloat"/> + <param name="xmove" type="GLfloat"/> + <param name="ymove" type="GLfloat"/> + <param name="bitmap" type="const GLubyte *"/> + <glx rop="5" handcode="true"/> + </function> + + <function name="Color3b" offset="9" vectorequiv="Color3bv"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + </function> + + <function name="Color3bv" offset="10"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="6"/> + </function> + + <function name="Color3d" offset="11" vectorequiv="Color3dv"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + </function> + + <function name="Color3dv" offset="12"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="7"/> + </function> + + <function name="Color3f" offset="13" vectorequiv="Color3fv"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + </function> + + <function name="Color3fv" offset="14"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="8"/> + </function> + + <function name="Color3i" offset="15" vectorequiv="Color3iv"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + </function> + + <function name="Color3iv" offset="16"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="9"/> + </function> + + <function name="Color3s" offset="17" vectorequiv="Color3sv"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + </function> + + <function name="Color3sv" offset="18"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="10"/> + </function> + + <function name="Color3ub" offset="19" vectorequiv="Color3ubv"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + </function> + + <function name="Color3ubv" offset="20"> + <param name="v" type="const GLubyte *" count="3"/> + <glx rop="11"/> + </function> + + <function name="Color3ui" offset="21" vectorequiv="Color3uiv"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + </function> + + <function name="Color3uiv" offset="22"> + <param name="v" type="const GLuint *" count="3"/> + <glx rop="12"/> + </function> + + <function name="Color3us" offset="23" vectorequiv="Color3usv"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + </function> + + <function name="Color3usv" offset="24"> + <param name="v" type="const GLushort *" count="3"/> + <glx rop="13"/> + </function> + + <function name="Color4b" offset="25" vectorequiv="Color4bv"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + <param name="alpha" type="GLbyte"/> + </function> + + <function name="Color4bv" offset="26"> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="14"/> + </function> + + <function name="Color4d" offset="27" vectorequiv="Color4dv"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + <param name="alpha" type="GLdouble"/> + </function> + + <function name="Color4dv" offset="28"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="15"/> + </function> + + <function name="Color4f" offset="29" vectorequiv="Color4fv"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + <param name="alpha" type="GLfloat"/> + </function> + + <function name="Color4fv" offset="30"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="16"/> + </function> + + <function name="Color4i" offset="31" vectorequiv="Color4iv"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + <param name="alpha" type="GLint"/> + </function> + + <function name="Color4iv" offset="32"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="17"/> + </function> + + <function name="Color4s" offset="33" vectorequiv="Color4sv"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + <param name="alpha" type="GLshort"/> + </function> + + <function name="Color4sv" offset="34"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="18"/> + </function> + + <function name="Color4ub" offset="35" vectorequiv="Color4ubv"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + <param name="alpha" type="GLubyte"/> + </function> + + <function name="Color4ubv" offset="36"> + <param name="v" type="const GLubyte *" count="4"/> + <glx rop="19"/> + </function> + + <function name="Color4ui" offset="37" vectorequiv="Color4uiv"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + <param name="alpha" type="GLuint"/> + </function> + + <function name="Color4uiv" offset="38"> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="20"/> + </function> + + <function name="Color4us" offset="39" vectorequiv="Color4usv"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + <param name="alpha" type="GLushort"/> + </function> + + <function name="Color4usv" offset="40"> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="21"/> + </function> + + <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv"> + <param name="flag" type="GLboolean"/> + </function> + + <function name="EdgeFlagv" offset="42"> + <param name="flag" type="const GLboolean *" count="1"/> + <glx rop="22"/> + </function> + + <function name="End" offset="43"> + <glx rop="23"/> + </function> + + <function name="Indexd" offset="44" vectorequiv="Indexdv"> + <param name="c" type="GLdouble"/> + </function> + + <function name="Indexdv" offset="45"> + <param name="c" type="const GLdouble *" count="1"/> + <glx rop="24"/> + </function> + + <function name="Indexf" offset="46" vectorequiv="Indexfv"> + <param name="c" type="GLfloat"/> + </function> + + <function name="Indexfv" offset="47"> + <param name="c" type="const GLfloat *" count="1"/> + <glx rop="25"/> + </function> + + <function name="Indexi" offset="48" vectorequiv="Indexiv"> + <param name="c" type="GLint"/> + </function> + + <function name="Indexiv" offset="49"> + <param name="c" type="const GLint *" count="1"/> + <glx rop="26"/> + </function> + + <function name="Indexs" offset="50" vectorequiv="Indexsv"> + <param name="c" type="GLshort"/> + </function> + + <function name="Indexsv" offset="51"> + <param name="c" type="const GLshort *" count="1"/> + <glx rop="27"/> + </function> + + <function name="Normal3b" offset="52" vectorequiv="Normal3bv"> + <param name="nx" type="GLbyte"/> + <param name="ny" type="GLbyte"/> + <param name="nz" type="GLbyte"/> + </function> + + <function name="Normal3bv" offset="53"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="28"/> + </function> + + <function name="Normal3d" offset="54" vectorequiv="Normal3dv"> + <param name="nx" type="GLdouble"/> + <param name="ny" type="GLdouble"/> + <param name="nz" type="GLdouble"/> + </function> + + <function name="Normal3dv" offset="55"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="29"/> + </function> + + <function name="Normal3f" offset="56" vectorequiv="Normal3fv"> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + </function> + + <function name="Normal3fv" offset="57"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="30"/> + </function> + + <function name="Normal3i" offset="58" vectorequiv="Normal3iv"> + <param name="nx" type="GLint"/> + <param name="ny" type="GLint"/> + <param name="nz" type="GLint"/> + </function> + + <function name="Normal3iv" offset="59"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="31"/> + </function> + + <function name="Normal3s" offset="60" vectorequiv="Normal3sv"> + <param name="nx" type="GLshort"/> + <param name="ny" type="GLshort"/> + <param name="nz" type="GLshort"/> + </function> + + <function name="Normal3sv" offset="61"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="32"/> + </function> + + <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="RasterPos2dv" offset="63"> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="33"/> + </function> + + <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="RasterPos2fv" offset="65"> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="34"/> + </function> + + <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="RasterPos2iv" offset="67"> + <param name="v" type="const GLint *" count="2"/> + <glx rop="35"/> + </function> + + <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="RasterPos2sv" offset="69"> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="36"/> + </function> + + <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="RasterPos3dv" offset="71"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="37"/> + </function> + + <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="RasterPos3fv" offset="73"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="38"/> + </function> + + <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="RasterPos3iv" offset="75"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="39"/> + </function> + + <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="RasterPos3sv" offset="77"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="40"/> + </function> + + <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="RasterPos4dv" offset="79"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="41"/> + </function> + + <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="RasterPos4fv" offset="81"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="42"/> + </function> + + <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + + <function name="RasterPos4iv" offset="83"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="43"/> + </function> + + <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + </function> + + <function name="RasterPos4sv" offset="85"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="44"/> + </function> + + <function name="Rectd" offset="86" vectorequiv="Rectdv"> + <param name="x1" type="GLdouble"/> + <param name="y1" type="GLdouble"/> + <param name="x2" type="GLdouble"/> + <param name="y2" type="GLdouble"/> + </function> + + <function name="Rectdv" offset="87"> + <param name="v1" type="const GLdouble *" count="2"/> + <param name="v2" type="const GLdouble *" count="2"/> + <glx rop="45"/> + </function> + + <function name="Rectf" offset="88" vectorequiv="Rectfv"> + <param name="x1" type="GLfloat"/> + <param name="y1" type="GLfloat"/> + <param name="x2" type="GLfloat"/> + <param name="y2" type="GLfloat"/> + </function> + + <function name="Rectfv" offset="89"> + <param name="v1" type="const GLfloat *" count="2"/> + <param name="v2" type="const GLfloat *" count="2"/> + <glx rop="46"/> + </function> + + <function name="Recti" offset="90" vectorequiv="Rectiv"> + <param name="x1" type="GLint"/> + <param name="y1" type="GLint"/> + <param name="x2" type="GLint"/> + <param name="y2" type="GLint"/> + </function> + + <function name="Rectiv" offset="91"> + <param name="v1" type="const GLint *" count="2"/> + <param name="v2" type="const GLint *" count="2"/> + <glx rop="47"/> + </function> + + <function name="Rects" offset="92" vectorequiv="Rectsv"> + <param name="x1" type="GLshort"/> + <param name="y1" type="GLshort"/> + <param name="x2" type="GLshort"/> + <param name="y2" type="GLshort"/> + </function> + + <function name="Rectsv" offset="93"> + <param name="v1" type="const GLshort *" count="2"/> + <param name="v2" type="const GLshort *" count="2"/> + <glx rop="48"/> + </function> + + <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"> + <param name="s" type="GLdouble"/> + </function> + + <function name="TexCoord1dv" offset="95"> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="49"/> + </function> + + <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv"> + <param name="s" type="GLfloat"/> + </function> + + <function name="TexCoord1fv" offset="97"> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="50"/> + </function> + + <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"> + <param name="s" type="GLint"/> + </function> + + <function name="TexCoord1iv" offset="99"> + <param name="v" type="const GLint *" count="1"/> + <glx rop="51"/> + </function> + + <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"> + <param name="s" type="GLshort"/> + </function> + + <function name="TexCoord1sv" offset="101"> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="52"/> + </function> + + <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + </function> + + <function name="TexCoord2dv" offset="103"> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="53"/> + </function> + + <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + </function> + + <function name="TexCoord2fv" offset="105"> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="54"/> + </function> + + <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + </function> + + <function name="TexCoord2iv" offset="107"> + <param name="v" type="const GLint *" count="2"/> + <glx rop="55"/> + </function> + + <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + </function> + + <function name="TexCoord2sv" offset="109"> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="56"/> + </function> + + <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + </function> + + <function name="TexCoord3dv" offset="111"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="57"/> + </function> + + <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + </function> + + <function name="TexCoord3fv" offset="113"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="58"/> + </function> + + <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + </function> + + <function name="TexCoord3iv" offset="115"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="59"/> + </function> + + <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + </function> + + <function name="TexCoord3sv" offset="117"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="60"/> + </function> + + <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + <param name="q" type="GLdouble"/> + </function> + + <function name="TexCoord4dv" offset="119"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="61"/> + </function> + + <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="q" type="GLfloat"/> + </function> + + <function name="TexCoord4fv" offset="121"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="62"/> + </function> + + <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + <param name="q" type="GLint"/> + </function> + + <function name="TexCoord4iv" offset="123"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="63"/> + </function> + + <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + <param name="q" type="GLshort"/> + </function> + + <function name="TexCoord4sv" offset="125"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="64"/> + </function> + + <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="Vertex2dv" offset="127"> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="65"/> + </function> + + <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="Vertex2fv" offset="129"> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="66"/> + </function> + + <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="Vertex2iv" offset="131"> + <param name="v" type="const GLint *" count="2"/> + <glx rop="67"/> + </function> + + <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="Vertex2sv" offset="133"> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="68"/> + </function> + + <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="Vertex3dv" offset="135"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="69"/> + </function> + + <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="Vertex3fv" offset="137"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="70"/> + </function> + + <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="Vertex3iv" offset="139"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="71"/> + </function> + + <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="Vertex3sv" offset="141"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="72"/> + </function> + + <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="Vertex4dv" offset="143"> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="73"/> + </function> + + <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="Vertex4fv" offset="145"> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="74"/> + </function> + + <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + + <function name="Vertex4iv" offset="147"> + <param name="v" type="const GLint *" count="4"/> + <glx rop="75"/> + </function> + + <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + </function> + + <function name="Vertex4sv" offset="149"> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="76"/> + </function> + + <function name="ClipPlane" offset="150"> + <param name="plane" type="GLenum"/> + <param name="equation" type="const GLdouble *" count="4"/> + <glx rop="77"/> + </function> + + <function name="ColorMaterial" offset="151"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx rop="78"/> + </function> + + <function name="CullFace" offset="152"> + <param name="mode" type="GLenum"/> + <glx rop="79"/> + </function> + + <function name="Fogf" offset="153"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="80"/> + </function> + + <function name="Fogfv" offset="154"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="81"/> + </function> + + <function name="Fogi" offset="155"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="82"/> + </function> + + <function name="Fogiv" offset="156"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="83"/> + </function> + + <function name="FrontFace" offset="157"> + <param name="mode" type="GLenum"/> + <glx rop="84"/> + </function> + + <function name="Hint" offset="158"> + <param name="target" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx rop="85"/> + </function> + + <function name="Lightf" offset="159"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="86"/> + </function> + + <function name="Lightfv" offset="160"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="87"/> + </function> + + <function name="Lighti" offset="161"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="88"/> + </function> + + <function name="Lightiv" offset="162"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="89"/> + </function> + + <function name="LightModelf" offset="163"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="90"/> + </function> + + <function name="LightModelfv" offset="164"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="91"/> + </function> + + <function name="LightModeli" offset="165"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="92"/> + </function> + + <function name="LightModeliv" offset="166"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="93"/> + </function> + + <function name="LineStipple" offset="167"> + <param name="factor" type="GLint"/> + <param name="pattern" type="GLushort"/> + <glx rop="94"/> + </function> + + <function name="LineWidth" offset="168"> + <param name="width" type="GLfloat"/> + <glx rop="95"/> + </function> + + <function name="Materialf" offset="169"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="96"/> + </function> + + <function name="Materialfv" offset="170"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="97"/> + </function> + + <function name="Materiali" offset="171"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="98"/> + </function> + + <function name="Materialiv" offset="172"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="99"/> + </function> + + <function name="PointSize" offset="173"> + <param name="size" type="GLfloat"/> + <glx rop="100"/> + </function> + + <function name="PolygonMode" offset="174"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx rop="101"/> + </function> + + <function name="PolygonStipple" offset="175"> + <param name="mask" type="const GLubyte *"/> + <glx rop="102" handcode="true"/> + </function> + + <function name="Scissor" offset="176"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="103"/> + </function> + + <function name="ShadeModel" offset="177"> + <param name="mode" type="GLenum"/> + <glx rop="104"/> + </function> + + <function name="TexParameterf" offset="178"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="105"/> + </function> + + <function name="TexParameterfv" offset="179"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="106"/> + </function> + + <function name="TexParameteri" offset="180"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="107"/> + </function> + + <function name="TexParameteriv" offset="181"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="108"/> + </function> + + <function name="TexImage1D" offset="182"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="109" handcode="true"/> + </function> + + <function name="TexImage2D" offset="183"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="110" handcode="true"/> + </function> + + <function name="TexEnvf" offset="184"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="111"/> + </function> + + <function name="TexEnvfv" offset="185"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="112"/> + </function> + + <function name="TexEnvi" offset="186"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="113"/> + </function> + + <function name="TexEnviv" offset="187"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="114"/> + </function> + + <function name="TexGend" offset="188"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLdouble"/> + <glx rop="115"/> + </function> + + <function name="TexGendv" offset="189"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLdouble *" variable_param="pname"/> + <glx rop="116"/> + </function> + + <function name="TexGenf" offset="190"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="117"/> + </function> + + <function name="TexGenfv" offset="191"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="118"/> + </function> + + <function name="TexGeni" offset="192"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="119"/> + </function> + + <function name="TexGeniv" offset="193"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="120"/> + </function> + + <function name="FeedbackBuffer" offset="194"> + <param name="size" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="buffer" type="GLfloat *"/> + <glx sop="105" handcode="true"/> + </function> + + <function name="SelectBuffer" offset="195"> + <param name="size" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> + <glx sop="106" handcode="true"/> + </function> + + <function name="RenderMode" offset="196"> + <param name="mode" type="GLenum"/> + <return type="GLint"/> + <glx sop="107" handcode="true"/> + </function> + + <function name="InitNames" offset="197"> + <glx rop="121"/> + </function> + + <function name="LoadName" offset="198"> + <param name="name" type="GLuint"/> + <glx rop="122"/> + </function> + + <function name="PassThrough" offset="199"> + <param name="token" type="GLfloat"/> + <glx rop="123"/> + </function> + + <function name="PopName" offset="200"> + <glx rop="124"/> + </function> + + <function name="PushName" offset="201"> + <param name="name" type="GLuint"/> + <glx rop="125"/> + </function> + + <function name="DrawBuffer" offset="202"> + <param name="mode" type="GLenum"/> + <glx rop="126"/> + </function> + + <function name="Clear" offset="203"> + <param name="mask" type="GLbitfield"/> + <glx rop="127"/> + </function> + + <function name="ClearAccum" offset="204"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + <param name="alpha" type="GLfloat"/> + <glx rop="128"/> + </function> + + <function name="ClearIndex" offset="205"> + <param name="c" type="GLfloat"/> + <glx rop="129"/> + </function> + + <function name="ClearColor" offset="206"> + <param name="red" type="GLclampf"/> + <param name="green" type="GLclampf"/> + <param name="blue" type="GLclampf"/> + <param name="alpha" type="GLclampf"/> + <glx rop="130"/> + </function> + + <function name="ClearStencil" offset="207"> + <param name="s" type="GLint"/> + <glx rop="131"/> + </function> + + <function name="ClearDepth" offset="208"> + <param name="depth" type="GLclampd"/> + <glx rop="132"/> + </function> + + <function name="StencilMask" offset="209"> + <param name="mask" type="GLuint"/> + <glx rop="133"/> + </function> + + <function name="ColorMask" offset="210"> + <param name="red" type="GLboolean"/> + <param name="green" type="GLboolean"/> + <param name="blue" type="GLboolean"/> + <param name="alpha" type="GLboolean"/> + <glx rop="134"/> + </function> + + <function name="DepthMask" offset="211"> + <param name="flag" type="GLboolean"/> + <glx rop="135"/> + </function> + + <function name="IndexMask" offset="212"> + <param name="mask" type="GLuint"/> + <glx rop="136"/> + </function> + + <function name="Accum" offset="213"> + <param name="op" type="GLenum"/> + <param name="value" type="GLfloat"/> + <glx rop="137"/> + </function> + + <function name="Disable" offset="214"> + <param name="cap" type="GLenum"/> + <glx rop="138"/> + </function> + + <function name="Enable" offset="215"> + <param name="cap" type="GLenum"/> + <glx rop="139"/> + </function> + + <function name="Finish" offset="216"> + <glx sop="108" handcode="true"/> + </function> + + <function name="Flush" offset="217"> + <glx sop="142" handcode="true"/> + </function> + + <function name="PopAttrib" offset="218"> + <glx rop="141"/> + </function> + + <function name="PushAttrib" offset="219"> + <param name="mask" type="GLbitfield"/> + <glx rop="142"/> + </function> + + <function name="Map1d" offset="220"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLdouble"/> + <param name="u2" type="GLdouble"/> + <param name="stride" type="GLint"/> + <param name="order" type="GLint"/> + <param name="points" type="const GLdouble *"/> + <glx rop="143" handcode="true"/> + </function> + + <function name="Map1f" offset="221"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLfloat"/> + <param name="u2" type="GLfloat"/> + <param name="stride" type="GLint"/> + <param name="order" type="GLint"/> + <param name="points" type="const GLfloat *"/> + <glx rop="144" handcode="true"/> + </function> + + <function name="Map2d" offset="222"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLdouble"/> + <param name="u2" type="GLdouble"/> + <param name="ustride" type="GLint"/> + <param name="uorder" type="GLint"/> + <param name="v1" type="GLdouble"/> + <param name="v2" type="GLdouble"/> + <param name="vstride" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="points" type="const GLdouble *"/> + <glx rop="145" handcode="true"/> + </function> + + <function name="Map2f" offset="223"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLfloat"/> + <param name="u2" type="GLfloat"/> + <param name="ustride" type="GLint"/> + <param name="uorder" type="GLint"/> + <param name="v1" type="GLfloat"/> + <param name="v2" type="GLfloat"/> + <param name="vstride" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="points" type="const GLfloat *"/> + <glx rop="146" handcode="true"/> + </function> + + <function name="MapGrid1d" offset="224"> + <param name="un" type="GLint"/> + <param name="u1" type="GLdouble"/> + <param name="u2" type="GLdouble"/> + <glx rop="147"/> + </function> + + <function name="MapGrid1f" offset="225"> + <param name="un" type="GLint"/> + <param name="u1" type="GLfloat"/> + <param name="u2" type="GLfloat"/> + <glx rop="148"/> + </function> + + <function name="MapGrid2d" offset="226"> + <param name="un" type="GLint"/> + <param name="u1" type="GLdouble"/> + <param name="u2" type="GLdouble"/> + <param name="vn" type="GLint"/> + <param name="v1" type="GLdouble"/> + <param name="v2" type="GLdouble"/> + <glx rop="149"/> + </function> + + <function name="MapGrid2f" offset="227"> + <param name="un" type="GLint"/> + <param name="u1" type="GLfloat"/> + <param name="u2" type="GLfloat"/> + <param name="vn" type="GLint"/> + <param name="v1" type="GLfloat"/> + <param name="v2" type="GLfloat"/> + <glx rop="150"/> + </function> + + <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"> + <param name="u" type="GLdouble"/> + </function> + + <function name="EvalCoord1dv" offset="229"> + <param name="u" type="const GLdouble *" count="1"/> + <glx rop="151"/> + </function> + + <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv"> + <param name="u" type="GLfloat"/> + </function> + + <function name="EvalCoord1fv" offset="231"> + <param name="u" type="const GLfloat *" count="1"/> + <glx rop="152"/> + </function> + + <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"> + <param name="u" type="GLdouble"/> + <param name="v" type="GLdouble"/> + </function> + + <function name="EvalCoord2dv" offset="233"> + <param name="u" type="const GLdouble *" count="2"/> + <glx rop="153"/> + </function> + + <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv"> + <param name="u" type="GLfloat"/> + <param name="v" type="GLfloat"/> + </function> + + <function name="EvalCoord2fv" offset="235"> + <param name="u" type="const GLfloat *" count="2"/> + <glx rop="154"/> + </function> + + <function name="EvalMesh1" offset="236"> + <param name="mode" type="GLenum"/> + <param name="i1" type="GLint"/> + <param name="i2" type="GLint"/> + <glx rop="155"/> + </function> + + <function name="EvalPoint1" offset="237"> + <param name="i" type="GLint"/> + <glx rop="156"/> + </function> + + <function name="EvalMesh2" offset="238"> + <param name="mode" type="GLenum"/> + <param name="i1" type="GLint"/> + <param name="i2" type="GLint"/> + <param name="j1" type="GLint"/> + <param name="j2" type="GLint"/> + <glx rop="157"/> + </function> + + <function name="EvalPoint2" offset="239"> + <param name="i" type="GLint"/> + <param name="j" type="GLint"/> + <glx rop="158"/> + </function> + + <function name="AlphaFunc" offset="240"> + <param name="func" type="GLenum"/> + <param name="ref" type="GLclampf"/> + <glx rop="159"/> + </function> + + <function name="BlendFunc" offset="241"> + <param name="sfactor" type="GLenum"/> + <param name="dfactor" type="GLenum"/> + <glx rop="160"/> + </function> + + <function name="LogicOp" offset="242"> + <param name="opcode" type="GLenum"/> + <glx rop="161"/> + </function> + + <function name="StencilFunc" offset="243"> + <param name="func" type="GLenum"/> + <param name="ref" type="GLint"/> + <param name="mask" type="GLuint"/> + <glx rop="162"/> + </function> + + <function name="StencilOp" offset="244"> + <param name="fail" type="GLenum"/> + <param name="zfail" type="GLenum"/> + <param name="zpass" type="GLenum"/> + <glx rop="163"/> + </function> + + <function name="DepthFunc" offset="245"> + <param name="func" type="GLenum"/> + <glx rop="164"/> + </function> + + <function name="PixelZoom" offset="246"> + <param name="xfactor" type="GLfloat"/> + <param name="yfactor" type="GLfloat"/> + <glx rop="165"/> + </function> + + <function name="PixelTransferf" offset="247"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="166"/> + </function> + + <function name="PixelTransferi" offset="248"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="167"/> + </function> + + <function name="PixelStoref" offset="249"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="109" handcode="true"/> + </function> + + <function name="PixelStorei" offset="250"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="110" handcode="true"/> + </function> + + <function name="PixelMapfv" offset="251"> + <param name="map" type="GLenum"/> + <param name="mapsize" type="GLsizei"/> + <param name="values" type="const GLfloat *"/> + <glx sop="125" handcode="true"/> + </function> + + <function name="PixelMapuiv" offset="252"> + <param name="map" type="GLenum"/> + <param name="mapsize" type="GLsizei"/> + <param name="values" type="const GLuint *"/> + <glx sop="126" handcode="true"/> + </function> + + <function name="PixelMapusv" offset="253"> + <param name="map" type="GLenum"/> + <param name="mapsize" type="GLsizei"/> + <param name="values" type="const GLushort *"/> + <glx sop="127" handcode="true"/> + </function> + + <function name="ReadBuffer" offset="254"> + <param name="mode" type="GLenum"/> + <glx rop="171"/> + </function> + + <function name="CopyPixels" offset="255"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="type" type="GLenum"/> + <glx rop="172"/> + </function> + + <function name="ReadPixels" offset="256"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="GLvoid *"/> + <glx sop="111" handcode="true"/> + </function> + + <function name="DrawPixels" offset="257"> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="173" handcode="true"/> + </function> + + <function name="GetBooleanv" offset="258"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLboolean *"/> + <glx sop="112" handcode="true"/> + </function> + + <function name="GetClipPlane" offset="259"> + <param name="plane" type="GLenum"/> + <param name="equation" type="GLdouble *" output="true"/> + <glx sop="113" handcode="true"/> + </function> + + <function name="GetDoublev" offset="260"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *"/> + <glx sop="114" handcode="true"/> + </function> + + <function name="GetError" offset="261"> + <return type="GLenum"/> + <glx sop="115" handcode="true"/> + </function> + + <function name="GetFloatv" offset="262"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx sop="116" handcode="true"/> + </function> + + <function name="GetIntegerv" offset="263"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx sop="117" handcode="true"/> + </function> + + <function name="GetLightfv" offset="264"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="118"/> + </function> + + <function name="GetLightiv" offset="265"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="119"/> + </function> + + <function name="GetMapdv" offset="266"> + <param name="target" type="GLenum"/> + <param name="query" type="GLenum"/> + <param name="v" type="GLdouble *" output="true"/> + <glx sop="120"/> + </function> + + <function name="GetMapfv" offset="267"> + <param name="target" type="GLenum"/> + <param name="query" type="GLenum"/> + <param name="v" type="GLfloat *" output="true"/> + <glx sop="121"/> + </function> + + <function name="GetMapiv" offset="268"> + <param name="target" type="GLenum"/> + <param name="query" type="GLenum"/> + <param name="v" type="GLint *" output="true"/> + <glx sop="122"/> + </function> + + <function name="GetMaterialfv" offset="269"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="123"/> + </function> + + <function name="GetMaterialiv" offset="270"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="124"/> + </function> + + <function name="GetPixelMapfv" offset="271"> + <param name="map" type="GLenum"/> + <param name="values" type="GLfloat *" output="true"/> + <glx sop="125"/> + </function> + + <function name="GetPixelMapuiv" offset="272"> + <param name="map" type="GLenum"/> + <param name="values" type="GLuint *" output="true"/> + <glx sop="126"/> + </function> + + <function name="GetPixelMapusv" offset="273"> + <param name="map" type="GLenum"/> + <param name="values" type="GLushort *" output="true"/> + <glx sop="127"/> + </function> + + <function name="GetPolygonStipple" offset="274"> + <param name="mask" type="GLubyte *"/> + <glx sop="128" handcode="true"/> + </function> + + <function name="GetString" offset="275"> + <param name="name" type="GLenum"/> + <return type="const GLubyte *"/> + <glx sop="129" handcode="true"/> + </function> + + <function name="GetTexEnvfv" offset="276"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="130"/> + </function> + + <function name="GetTexEnviv" offset="277"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="131"/> + </function> + + <function name="GetTexGendv" offset="278"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *" output="true"/> + <glx sop="132"/> + </function> + + <function name="GetTexGenfv" offset="279"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="133"/> + </function> + + <function name="GetTexGeniv" offset="280"> + <param name="coord" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="134"/> + </function> + + <function name="GetTexImage" offset="281"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="GLvoid *"/> + <glx sop="135" handcode="true"/> + </function> + + <function name="GetTexParameterfv" offset="282"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="136"/> + </function> + + <function name="GetTexParameteriv" offset="283"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="137"/> + </function> + + <function name="GetTexLevelParameterfv" offset="284"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="138"/> + </function> + + <function name="GetTexLevelParameteriv" offset="285"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="139"/> + </function> + + <function name="IsEnabled" offset="286"> + <param name="cap" type="GLenum"/> + <return type="GLboolean"/> + <glx sop="140" handcode="true"/> + </function> + + <function name="IsList" offset="287"> + <param name="list" type="GLuint"/> + <return type="GLboolean"/> + <glx sop="141"/> + </function> + + <function name="DepthRange" offset="288"> + <param name="zNear" type="GLclampd"/> + <param name="zFar" type="GLclampd"/> + <glx rop="174"/> + </function> + + <function name="Frustum" offset="289"> + <param name="left" type="GLdouble"/> + <param name="right" type="GLdouble"/> + <param name="bottom" type="GLdouble"/> + <param name="top" type="GLdouble"/> + <param name="zNear" type="GLdouble"/> + <param name="zFar" type="GLdouble"/> + <glx rop="175"/> + </function> + + <function name="LoadIdentity" offset="290"> + <glx rop="176"/> + </function> + + <function name="LoadMatrixf" offset="291"> + <param name="m" type="const GLfloat *" count="16"/> + <glx rop="177"/> + </function> + + <function name="LoadMatrixd" offset="292"> + <param name="m" type="const GLdouble *" count="16"/> + <glx rop="178"/> + </function> + + <function name="MatrixMode" offset="293"> + <param name="mode" type="GLenum"/> + <glx rop="179"/> + </function> + + <function name="MultMatrixf" offset="294"> + <param name="m" type="const GLfloat *" count="16"/> + <glx rop="180"/> + </function> + + <function name="MultMatrixd" offset="295"> + <param name="m" type="const GLdouble *" count="16"/> + <glx rop="181"/> + </function> + + <function name="Ortho" offset="296"> + <param name="left" type="GLdouble"/> + <param name="right" type="GLdouble"/> + <param name="bottom" type="GLdouble"/> + <param name="top" type="GLdouble"/> + <param name="zNear" type="GLdouble"/> + <param name="zFar" type="GLdouble"/> + <glx rop="182"/> + </function> + + <function name="PopMatrix" offset="297"> + <glx rop="183"/> + </function> + + <function name="PushMatrix" offset="298"> + <glx rop="184"/> + </function> + + <function name="Rotated" offset="299"> + <param name="angle" type="GLdouble"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <glx rop="185"/> + </function> + + <function name="Rotatef" offset="300"> + <param name="angle" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <glx rop="186"/> + </function> + + <function name="Scaled" offset="301"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <glx rop="187"/> + </function> + + <function name="Scalef" offset="302"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <glx rop="188"/> + </function> + + <function name="Translated" offset="303"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <glx rop="189"/> + </function> + + <function name="Translatef" offset="304"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <glx rop="190"/> + </function> + + <function name="Viewport" offset="305"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="191"/> + </function> +</category> + +<category name="1.1"> + <function name="ArrayElement" offset="306"> + <param name="i" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="ColorPointer" offset="308"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="DisableClientState" offset="309"> + <param name="array" type="GLenum"/> + <glx handcode="true"/> + </function> + + <function name="DrawArrays" offset="310"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + <glx handcode="true"/> + </function> + + <function name="DrawElements" offset="311"> + <param name="mode" type="GLenum"/> + <param name="count" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="EdgeFlagPointer" offset="312"> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="EnableClientState" offset="313"> + <param name="array" type="GLenum"/> + <glx handcode="true"/> + </function> + + <function name="GetPointerv" offset="329"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + <glx handcode="true"/> + </function> + + <function name="IndexPointer" offset="314"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="InterleavedArrays" offset="317"> + <param name="format" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="NormalPointer" offset="318"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="TexCoordPointer" offset="320"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexPointer" offset="321"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="PolygonOffset" offset="319"> + <param name="factor" type="GLfloat"/> + <param name="units" type="GLfloat"/> + <glx rop="192"/> + </function> + + <function name="CopyTexImage1D" offset="323"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <glx rop="4119"/> + </function> + + <function name="CopyTexImage2D" offset="324"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <glx rop="4120"/> + </function> + + <function name="CopyTexSubImage1D" offset="325"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <glx rop="4121"/> + </function> + + <function name="CopyTexSubImage2D" offset="326"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="4122"/> + </function> + + <function name="TexSubImage1D" offset="332"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="4099" handcode="true"/> + </function> + + <function name="TexSubImage2D" offset="333"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="4100" handcode="true"/> + </function> + + <function name="AreTexturesResident" offset="322"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + <param name="residences" type="GLboolean *"/> + <return type="GLboolean"/> + <glx sop="143" handcode="true"/> + </function> + + <function name="BindTexture" offset="307"> + <param name="target" type="GLenum"/> + <param name="texture" type="GLuint"/> + <glx rop="4117"/> + </function> + + <function name="DeleteTextures" offset="327"> + <param name="n" type="GLsizei" counter="true"/> + <param name="textures" type="const GLuint *" count="n"/> + <glx sop="144"/> + </function> + + <function name="GenTextures" offset="328"> + <param name="n" type="GLsizei"/> + <param name="textures" type="GLuint *" output="true"/> + <glx sop="145" handcode="true"/> + </function> + + <function name="IsTexture" offset="330"> + <param name="texture" type="GLuint"/> + <return type="GLboolean"/> + <glx sop="146"/> + </function> + + <function name="PrioritizeTextures" offset="331"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + <param name="priorities" type="const GLclampf *"/> + <glx rop="4118" handcode="true"/> + </function> + + <function name="Indexub" offset="315" vectorequiv="Indexubv"> + <param name="c" type="GLubyte"/> + </function> + + <function name="Indexubv" offset="316"> + <param name="c" type="const GLubyte *" count="1"/> + <glx rop="194"/> + </function> + + <function name="PopClientAttrib" offset="334"> + <glx handcode="true"/> + </function> + + <function name="PushClientAttrib" offset="335"> + <param name="mask" type="GLbitfield"/> + <glx handcode="true"/> + </function> +</category> + +<category name="1.2"> + <function name="BlendColor" offset="336"> + <param name="red" type="GLclampf"/> + <param name="green" type="GLclampf"/> + <param name="blue" type="GLclampf"/> + <param name="alpha" type="GLclampf"/> + <glx rop="4096"/> + </function> + + <function name="BlendEquation" offset="337"> + <param name="mode" type="GLenum"/> + <glx rop="4097"/> + </function> + + <function name="DrawRangeElements" offset="338"> + <param name="mode" type="GLenum"/> + <param name="start" type="GLuint"/> + <param name="end" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="ColorTable" offset="339"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="const GLvoid *"/> + <glx rop="2053" handcode="true"/> + </function> + + <function name="ColorTableParameterfv" offset="340"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="2054"/> + </function> + + <function name="ColorTableParameteriv" offset="341"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="2055"/> + </function> + + <function name="CopyColorTable" offset="342"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <glx rop="2056"/> + </function> + + <function name="GetColorTable" offset="343"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="GLvoid *"/> + <glx sop="147" handcode="true"/> + </function> + + <function name="GetColorTableParameterfv" offset="344"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="148"/> + </function> + + <function name="GetColorTableParameteriv" offset="345"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="149"/> + </function> + + <function name="ColorSubTable" offset="346"> + <param name="target" type="GLenum"/> + <param name="start" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + <glx rop="195" handcode="true"/> + </function> + + <function name="CopyColorSubTable" offset="347"> + <param name="target" type="GLenum"/> + <param name="start" type="GLsizei"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <glx rop="196"/> + </function> + + <function name="ConvolutionFilter1D" offset="348"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="const GLvoid *"/> + <glx rop="4101" handcode="true"/> + </function> + + <function name="ConvolutionFilter2D" offset="349"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="const GLvoid *"/> + <glx rop="4102" handcode="true"/> + </function> + + <function name="ConvolutionParameterf" offset="350"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat"/> + <glx rop="4103"/> + </function> + + <function name="ConvolutionParameterfv" offset="351"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="4104"/> + </function> + + <function name="ConvolutionParameteri" offset="352"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint"/> + <glx rop="4105"/> + </function> + + <function name="ConvolutionParameteriv" offset="353"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4106"/> + </function> + + <function name="CopyConvolutionFilter1D" offset="354"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <glx rop="4107"/> + </function> + + <function name="CopyConvolutionFilter2D" offset="355"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="4108"/> + </function> + + <function name="GetConvolutionFilter" offset="356"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="GLvoid *"/> + <glx sop="150" handcode="true"/> + </function> + + <function name="GetConvolutionParameterfv" offset="357"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="151"/> + </function> + + <function name="GetConvolutionParameteriv" offset="358"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="152"/> + </function> + + <function name="GetSeparableFilter" offset="359"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="GLvoid *"/> + <param name="column" type="GLvoid *"/> + <param name="span" type="GLvoid *"/> + <glx sop="153" handcode="true"/> + </function> + + <function name="SeparableFilter2D" offset="360"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="const GLvoid *"/> + <param name="column" type="const GLvoid *"/> + <glx rop="4109" handcode="true"/> + </function> + + <function name="GetHistogram" offset="361"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *" output="true"/> + <glx sop="154" handcode="true"/> + </function> + + <function name="GetHistogramParameterfv" offset="362"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="155"/> + </function> + + <function name="GetHistogramParameteriv" offset="363"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="156"/> + </function> + + <function name="GetMinmax" offset="364"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *"/> + <glx sop="157" handcode="true"/> + </function> + + <function name="GetMinmaxParameterfv" offset="365"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="158"/> + </function> + + <function name="GetMinmaxParameteriv" offset="366"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="159"/> + </function> + + <function name="Histogram" offset="367"> + <param name="target" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + <glx rop="4110"/> + </function> + + <function name="Minmax" offset="368"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + <glx rop="4111"/> + </function> + + <function name="ResetHistogram" offset="369"> + <param name="target" type="GLenum"/> + <glx rop="4112"/> + </function> + + <function name="ResetMinmax" offset="370"> + <param name="target" type="GLenum"/> + <glx rop="4113"/> + </function> + + <function name="TexImage3D" offset="371"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="4114" handcode="true"/> + </function> + + <function name="TexSubImage3D" offset="372"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="4115" handcode="true"/> + </function> + + <function name="CopyTexSubImage3D" offset="373"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <glx rop="4123"/> + </function> +</category> + +<category name="GL_ARB_multitexture"> + <function name="ActiveTextureARB" offset="374"> + <param name="texture" type="GLenum"/> + <glx rop="197"/> + </function> + + <function name="ClientActiveTextureARB" offset="375"> + <param name="texture" type="GLenum"/> + <glx handcode="true"/> + </function> + + <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + </function> + + <function name="MultiTexCoord1dvARB" offset="377"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="198"/> + </function> + + <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + </function> + + <function name="MultiTexCoord1fvARB" offset="379"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="199"/> + </function> + + <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + </function> + + <function name="MultiTexCoord1ivARB" offset="381"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="1"/> + <glx rop="200"/> + </function> + + <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + </function> + + <function name="MultiTexCoord1svARB" offset="383"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="201"/> + </function> + + <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + </function> + + <function name="MultiTexCoord2dvARB" offset="385"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="202"/> + </function> + + <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + </function> + + <function name="MultiTexCoord2fvARB" offset="387"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="203"/> + </function> + + <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + </function> + + <function name="MultiTexCoord2ivARB" offset="389"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="2"/> + <glx rop="204"/> + </function> + + <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + </function> + + <function name="MultiTexCoord2svARB" offset="391"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="205"/> + </function> + + <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + </function> + + <function name="MultiTexCoord3dvARB" offset="393"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="206"/> + </function> + + <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + </function> + + <function name="MultiTexCoord3fvARB" offset="395"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="207"/> + </function> + + <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + </function> + + <function name="MultiTexCoord3ivARB" offset="397"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="3"/> + <glx rop="208"/> + </function> + + <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + </function> + + <function name="MultiTexCoord3svARB" offset="399"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="209"/> + </function> + + <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + <param name="q" type="GLdouble"/> + </function> + + <function name="MultiTexCoord4dvARB" offset="401"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="210"/> + </function> + + <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="q" type="GLfloat"/> + </function> + + <function name="MultiTexCoord4fvARB" offset="403"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="211"/> + </function> + + <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + <param name="q" type="GLint"/> + </function> + + <function name="MultiTexCoord4ivARB" offset="405"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="212"/> + </function> + + <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + <param name="q" type="GLshort"/> + </function> + + <function name="MultiTexCoord4svARB" offset="407"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="213"/> + </function> +</category> + +<category name="GL_ARB_transpose_matrix"> + <enum name="TRANSPOSE_MODELVIEW_MATRIX_ARB" value="0x84E3"/> + <enum name="TRANSPOSE_PROJECTION_MATRIX_ARB" value="0x84E4"/> + <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/> + <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/> + + <function name="LoadTransposeMatrixfARB" offset="408"> + <param name="m" type="const GLfloat *"/> + <glx handcode="true"/> + </function> + + <function name="LoadTransposeMatrixdARB" offset="409"> + <param name="m" type="const GLdouble *"/> + <glx handcode="true"/> + </function> + + <function name="MultTransposeMatrixfARB" offset="410"> + <param name="m" type="const GLfloat *"/> + <glx handcode="true"/> + </function> + + <function name="MultTransposeMatrixdARB" offset="411"> + <param name="m" type="const GLdouble *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_ARB_multisample"> + <enum name="MULTISAMPLE_ARB" value="0x809D"/> + <enum name="SAMPLE_ALPHA_TO_COVERAGE_ARB" value="0x809E"/> + <enum name="SAMPLE_ALPHA_TO_ONE_ARB" value="0x809F"/> + <enum name="SAMPLE_COVERAGE_ARB" value="0x80A0"/> + + <enum name="SAMPLE_BUFFERS_ARB" value="0x80A8"/> + <enum name="SAMPLES_ARB" value="0x80A9"/> + <enum name="SAMPLE_COVERAGE_VALUE_ARB" value="0x80AA"/> + <enum name="SAMPLE_COVERAGE_INVERT_ARB" value="0x80AB"/> + + <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/> + + <function name="SampleCoverageARB" offset="412"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + <glx rop="229"/> + </function> +</category> + +<category name="unused"> + <function name="__unused413" offset="413"> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_ARB_texture_compression"> + <enum name="COMPRESSED_ALPHA_ARB" value="0x84E9"/> + <enum name="COMPRESSED_LUMINANCE_ARB" value="0x84EA"/> + <enum name="COMPRESSED_LUMINANCE_ALPHA_ARB" value="0x84EB"/> + <enum name="COMPRESSED_INTENSITY_ARB" value="0x84EC"/> + <enum name="COMPRESSED_RGB_ARB" value="0x84ED"/> + <enum name="COMPRESSED_RGBA_ARB" value="0x84EE"/> + <enum name="TEXTURE_COMPRESSION_HINT_ARB" value="0x84EF"/> + <enum name="TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" value="0x86A0"/> + <enum name="TEXTURE_COMPRESSED_ARB" value="0x86A1"/> + <enum name="NUM_TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A2"/> + <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/> + + <function name="CompressedTexImage3DARB" offset="554"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="216" handcode="true"/> + </function> + + <function name="CompressedTexImage2DARB" offset="555"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="215" handcode="true"/> + </function> + + <function name="CompressedTexImage1DARB" offset="556"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="214" handcode="true"/> + </function> + + <function name="CompressedTexSubImage3DARB" offset="557"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="219" handcode="true"/> + </function> + + <function name="CompressedTexSubImage2DARB" offset="558"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="218" handcode="true"/> + </function> + + <function name="CompressedTexSubImage1DARB" offset="559"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + <glx rop="217" handcode="true"/> + </function> + + <function name="GetCompressedTexImageARB" offset="560"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="img" type="GLvoid *"/> + <glx sop="160" handcode="true"/> + </function> +</category> + +<category name="1.3"> + <function name="ActiveTexture" alias="ActiveTextureARB"> + <param name="texture" type="GLenum"/> + </function> + + <function name="ClientActiveTexture" alias="ClientActiveTextureARB"> + <param name="texture" type="GLenum"/> + </function> + + <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + </function> + + <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + </function> + + <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + </function> + + <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + </function> + + <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + </function> + + <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + </function> + + <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + </function> + + <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + </function> + + <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + </function> + + <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + </function> + + <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + </function> + + <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + </function> + + <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLdouble"/> + <param name="t" type="GLdouble"/> + <param name="r" type="GLdouble"/> + <param name="q" type="GLdouble"/> + </function> + + <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="q" type="GLfloat"/> + </function> + + <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLint"/> + <param name="t" type="GLint"/> + <param name="r" type="GLint"/> + <param name="q" type="GLint"/> + </function> + + <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB"> + <param name="target" type="GLenum"/> + <param name="s" type="GLshort"/> + <param name="t" type="GLshort"/> + <param name="r" type="GLshort"/> + <param name="q" type="GLshort"/> + </function> + + <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB"> + <param name="target" type="GLenum"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB"> + <param name="m" type="const GLfloat *"/> + </function> + + <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB"> + <param name="m" type="const GLdouble *"/> + </function> + + <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB"> + <param name="m" type="const GLfloat *"/> + </function> + + <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB"> + <param name="m" type="const GLdouble *"/> + </function> + + <function name="SampleCoverage" alias="SampleCoverageARB"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + </function> + + <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="img" type="GLvoid *"/> + </function> +</category> + +<category name="GL_ARB_vertex_blend"> + <function name="WeightbvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLbyte *"/> + </function> + + <function name="WeightsvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLshort *"/> + </function> + + <function name="WeightivARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLint *"/> + </function> + + <function name="WeightfvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLfloat *"/> + </function> + + <function name="WeightdvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLdouble *"/> + </function> + + <function name="WeightubvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLubyte *"/> + </function> + + <function name="WeightusvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLushort *"/> + </function> + + <function name="WeightuivARB" offset="?"> + <param name="size" type="GLint"/> + <param name="weights" type="const GLuint *"/> + </function> + + <function name="WeightPointerARB" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexBlendARB" offset="?"> + <param name="count" type="GLint"/> + </function> +</category> + +<category name="GL_ARB_matrix_palette"> + <function name="CurrentPaletteMatrixARB" offset="?"> + <param name="index" type="GLint"/> + </function> + + <function name="MatrixIndexubvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="indices" type="const GLubyte *"/> + </function> + + <function name="MatrixIndexusvARB" offset="?"> + <param name="size" type="GLint"/> + <param name="indices" type="const GLushort *"/> + </function> + + <function name="MatrixIndexuivARB" offset="?"> + <param name="size" type="GLint"/> + <param name="indices" type="const GLuint *"/> + </function> + + <function name="MatrixIndexPointerARB" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_blend_color"> + <enum name="CONSTANT_COLOR_EXT" value="0x8001"/> + <enum name="ONE_MINUS_CONSTANT_COLOR_EXT" value="0x8002"/> + <enum name="CONSTANT_ALPHA_EXT" value="0x8003"/> + <enum name="ONE_MINUS_CONSTANT_ALPHA_EXT" value="0x8004"/> + <enum name="BLEND_COLOR_EXT" value="0x8005"/> + + <function name="BlendColorEXT" alias="BlendColor"> + <param name="red" type="GLclampf"/> + <param name="green" type="GLclampf"/> + <param name="blue" type="GLclampf"/> + <param name="alpha" type="GLclampf"/> + </function> +</category> + +<category name="GL_EXT_polygon_offset"> + <function name="PolygonOffsetEXT" offset="414"> + <param name="factor" type="GLfloat"/> + <param name="bias" type="GLfloat"/> + <glx rop="4098"/> + </function> +</category> + +<category name="GL_EXT_texture3D"> + <function name="TexImage3DEXT" alias="TexImage3D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> + + <function name="TexSubImage3DEXT" alias="TexSubImage3D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_SGIS_texture_filter4"> + <function name="GetTexFilterFuncSGIS" offset="415"> + <param name="target" type="GLenum"/> + <param name="filter" type="GLenum"/> + <param name="weights" type="GLfloat *" output="true"/> + <glx vendorpriv="4101"/> + </function> + + <function name="TexFilterFuncSGIS" offset="416"> + <param name="target" type="GLenum"/> + <param name="filter" type="GLenum"/> + <param name="n" type="GLsizei"/> + <param name="weights" type="const GLfloat *"/> + <glx rop="2064" handcode="true"/> + </function> +</category> + +<category name="GL_EXT_subtexture"> + <function name="TexSubImage1DEXT" alias="TexSubImage1D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> + + <function name="TexSubImage2DEXT" alias="TexSubImage2D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_EXT_copy_texture"> + <function name="CopyTexImage1DEXT" alias="CopyTexImage1D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="border" type="GLint"/> + </function> + + <function name="CopyTexImage2DEXT" alias="CopyTexImage2D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="border" type="GLint"/> + </function> + + <function name="CopyTexSubImage1DEXT" alias="CopyTexSubImage1D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> + + <function name="CopyTexSubImage2DEXT" alias="CopyTexSubImage2D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> + + <function name="CopyTexSubImage3DEXT" alias="CopyTexSubImage3D"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> +</category> + +<category name="GL_EXT_histogram"> + <function name="GetHistogramEXT" offset="417"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *" output="true"/> + <glx vendorpriv="5" handcode="true"/> + </function> + + <function name="GetHistogramParameterfvEXT" offset="418"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="6"/> + </function> + + <function name="GetHistogramParameterivEXT" offset="419"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="7"/> + </function> + + <function name="GetMinmaxEXT" offset="420"> + <param name="target" type="GLenum"/> + <param name="reset" type="GLboolean"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="values" type="GLvoid *" output="true"/> + <glx vendorpriv="8" handcode="true"/> + </function> + + <function name="GetMinmaxParameterfvEXT" offset="421"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="9"/> + </function> + + <function name="GetMinmaxParameterivEXT" offset="422"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="10"/> + </function> + + <function name="HistogramEXT" alias="Histogram"> + <param name="target" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + </function> + + <function name="MinmaxEXT" alias="Minmax"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="sink" type="GLboolean"/> + </function> + + <function name="ResetHistogramEXT" alias="ResetHistogram"> + <param name="target" type="GLenum"/> + </function> + + <function name="ResetMinmaxEXT" alias="ResetMinmax"> + <param name="target" type="GLenum"/> + </function> +</category> + +<category name="GL_EXT_convolution"> + <function name="ConvolutionFilter1DEXT" alias="ConvolutionFilter1D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="const GLvoid *"/> + </function> + + <function name="ConvolutionFilter2DEXT" alias="ConvolutionFilter2D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="const GLvoid *"/> + </function> + + <function name="ConvolutionParameterfEXT" alias="ConvolutionParameterf"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat"/> + </function> + + <function name="ConvolutionParameterfvEXT" alias="ConvolutionParameterfv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="ConvolutionParameteriEXT" alias="ConvolutionParameteri"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint"/> + </function> + + <function name="ConvolutionParameterivEXT" alias="ConvolutionParameteriv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="CopyConvolutionFilter1DEXT" alias="CopyConvolutionFilter1D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> + + <function name="CopyConvolutionFilter2DEXT" alias="CopyConvolutionFilter2D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + </function> + + <function name="GetConvolutionFilterEXT" offset="423"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="image" type="GLvoid *"/> + <glx sop="1" handcode="true"/> + </function> + + <function name="GetConvolutionParameterfvEXT" offset="424"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx sop="2"/> + </function> + + <function name="GetConvolutionParameterivEXT" offset="425"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx sop="3"/> + </function> + + <function name="GetSeparableFilterEXT" offset="426"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="GLvoid *" output="true"/> + <param name="column" type="GLvoid *" output="true"/> + <param name="span" type="GLvoid *" output="true"/> + <glx sop="4" handcode="true"/> + </function> + + <function name="SeparableFilter2DEXT" alias="SeparableFilter2D"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="row" type="const GLvoid *"/> + <param name="column" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_SGI_color_table"> + <function name="ColorTableSGI" alias="ColorTable"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="const GLvoid *"/> + </function> + + <function name="ColorTableParameterfvSGI" alias="ColorTableParameterfv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="ColorTableParameterivSGI" alias="ColorTableParameteriv"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="CopyColorTableSGI" alias="CopyColorTable"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> + + <function name="GetColorTableSGI" offset="427"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="GLvoid *" output="true"/> + <glx vendorpriv="4098" handcode="true"/> + </function> + + <function name="GetColorTableParameterfvSGI" offset="428"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="4099"/> + </function> + + <function name="GetColorTableParameterivSGI" offset="429"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="4100"/> + </function> +</category> + +<category name="GL_SGIX_pixel_texture"> + <function name="PixelTexGenSGIX" offset="430"> + <param name="mode" type="GLenum"/> + <glx rop="2059"/> + </function> +</category> + +<category name="GL_SGIS_pixel_texture"> + <function name="PixelTexGenParameteriSGIS" offset="431"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="PixelTexGenParameterivSGIS" offset="432"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="PixelTexGenParameterfSGIS" offset="433"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="PixelTexGenParameterfvSGIS" offset="434"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="GetPixelTexGenParameterivSGIS" offset="435"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetPixelTexGenParameterfvSGIS" offset="436"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIS_texture4D"> + <function name="TexImage4DSGIS" offset="437"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="internalformat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="size4d" type="GLsizei"/> + <param name="border" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="2057" ignore="true"/> + </function> + + <function name="TexSubImage4DSGIS" offset="438"> + <param name="target" type="GLenum"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="woffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="size4d" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="pixels" type="const GLvoid *"/> + <glx rop="2058" ignore="true"/> + </function> +</category> + +<category name="GL_EXT_texture_object"> + <function name="AreTexturesResidentEXT" offset="439"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + <param name="residences" type="GLboolean *" output="true"/> + <return type="GLboolean"/> + <glx vendorpriv="11" handcode="true"/> + </function> + + <function name="BindTextureEXT" alias="BindTexture"> + <param name="target" type="GLenum"/> + <param name="texture" type="GLuint"/> + </function> + + <function name="DeleteTexturesEXT" alias="DeleteTextures"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + </function> + + <function name="GenTexturesEXT" offset="440"> + <param name="n" type="GLsizei"/> + <param name="textures" type="GLuint *" output="true"/> + <glx vendorpriv="13" handcode="true"/> + </function> + + <function name="IsTextureEXT" offset="441"> + <param name="texture" type="GLuint"/> + <return type="GLboolean"/> + <glx vendorpriv="14"/> + </function> + + <function name="PrioritizeTexturesEXT" alias="PrioritizeTextures"> + <param name="n" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + <param name="priorities" type="const GLclampf *"/> + </function> +</category> + +<category name="GL_SGIS_detail_texture"> + <function name="DetailTexFuncSGIS" offset="442"> + <param name="target" type="GLenum"/> + <param name="n" type="GLsizei"/> + <param name="points" type="const GLfloat *"/> + <glx rop="2051" handcode="true"/> + </function> + + <function name="GetDetailTexFuncSGIS" offset="443"> + <param name="target" type="GLenum"/> + <param name="points" type="GLfloat *" output="true"/> + <glx vendorpriv="4096"/> + </function> +</category> + +<category name="GL_SGIS_sharpen_texture"> + <function name="SharpenTexFuncSGIS" offset="444"> + <param name="target" type="GLenum"/> + <param name="n" type="GLsizei"/> + <param name="points" type="const GLfloat *"/> + <glx rop="2052" handcode="true"/> + </function> + + <function name="GetSharpenTexFuncSGIS" offset="445"> + <param name="target" type="GLenum"/> + <param name="points" type="GLfloat *" output="true"/> + <glx vendorpriv="4097"/> + </function> +</category> + +<category name="GL_SGIS_multisample"> + <function name="SampleMaskSGIS" offset="446"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + <glx rop="2048"/> + </function> + + <function name="SamplePatternSGIS" offset="447"> + <param name="pattern" type="GLenum"/> + <glx rop="2049"/> + </function> +</category> + +<category name="GL_EXT_vertex_array"> + <function name="ArrayElementEXT" alias="ArrayElement"> + <param name="i" type="GLint"/> + </function> + + <function name="ColorPointerEXT" offset="448"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="DrawArraysEXT" alias="DrawArrays"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + </function> + + <function name="EdgeFlagPointerEXT" offset="449"> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLboolean *"/> + <glx handcode="true"/> + </function> + + <function name="GetPointervEXT" alias="GetPointerv"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + </function> + + <function name="IndexPointerEXT" offset="450"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="NormalPointerEXT" offset="451"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="TexCoordPointerEXT" offset="452"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexPointerEXT" offset="453"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_blend_minmax"> + <function name="BlendEquationEXT" alias="BlendEquation"> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIX_sprite"> + <function name="SpriteParameterfSGIX" offset="454"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="SpriteParameterfvSGIX" offset="455"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="SpriteParameteriSGIX" offset="456"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="SpriteParameterivSGIX" offset="457"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_point_parameters"> + <function name="PointParameterfEXT" offset="458"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="2065"/> + </function> + + <function name="PointParameterfvEXT" offset="459"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="2066"/> + </function> +</category> + +<category name="GL_ARB_point_parameters"> + <function name="PointParameterfARB" alias="PointParameterfEXT"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="2065"/> + </function> + + <function name="PointParameterfvARB" alias="PointParameterfvEXT"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="2066"/> + </function> +</category> + +<category name="GL_SGIS_point_parameters"> + <function name="PointParameterfSGIS" alias="PointParameterfEXT"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="PointParameterfvSGIS" alias="PointParameterfvEXT"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> +</category> + +<category name="GL_SGIX_instruments"> + <function name="GetInstrumentsSGIX" offset="460"> + <return type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="InstrumentsBufferSGIX" offset="461"> + <param name="size" type="GLsizei"/> + <param name="buffer" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="PollInstrumentsSGIX" offset="462"> + <param name="marker_p" type="GLint *"/> + <return type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="ReadInstrumentsSGIX" offset="463"> + <param name="marker" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="StartInstrumentsSGIX" offset="464"> + <glx ignore="true"/> + </function> + + <function name="StopInstrumentsSGIX" offset="465"> + <param name="marker" type="GLint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIX_framezoom"> + <function name="FrameZoomSGIX" offset="466"> + <param name="factor" type="GLint"/> + <glx rop="2072"/> + </function> +</category> + +<category name="GL_SGIX_tag_sample_buffer"> + <function name="TagSampleBufferSGIX" offset="467"> + <glx rop="2050"/> + </function> +</category> + +<category name="GL_SGIX_polynomial_ffd"> + <function name="DeformationMap3dSGIX" offset="?"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLdouble"/> + <param name="u2" type="GLdouble"/> + <param name="ustride" type="GLint"/> + <param name="uorder" type="GLint"/> + <param name="v1" type="GLdouble"/> + <param name="v2" type="GLdouble"/> + <param name="vstride" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="w1" type="GLdouble"/> + <param name="w2" type="GLdouble"/> + <param name="wstride" type="GLint"/> + <param name="worder" type="GLint"/> + <param name="points" type="const GLdouble *"/> + </function> + + <function name="DeformationMap3fSGIX" offset="?"> + <param name="target" type="GLenum"/> + <param name="u1" type="GLfloat"/> + <param name="u2" type="GLfloat"/> + <param name="ustride" type="GLint"/> + <param name="uorder" type="GLint"/> + <param name="v1" type="GLfloat"/> + <param name="v2" type="GLfloat"/> + <param name="vstride" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="w1" type="GLfloat"/> + <param name="w2" type="GLfloat"/> + <param name="wstride" type="GLint"/> + <param name="worder" type="GLint"/> + <param name="points" type="const GLfloat *"/> + </function> + + <function name="DeformSGIX" offset="?"> + <param name="mask" type="GLenum"/> + </function> + + <function name="LoadIdentityDeformationMapSGIX" offset="?"> + <param name="mask" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIX_reference_plane"> + <function name="ReferencePlaneSGIX" offset="468"> + <param name="equation" type="const GLdouble *" count="4"/> + <glx rop="2071"/> + </function> +</category> + +<category name="GL_SGIX_flush_raster"> + <function name="FlushRasterSGIX" offset="469"> + <glx vendorpriv="4105" ignore="true"/> + </function> +</category> + +<category name="GL_SGIS_fog_function"> + <function name="FogFuncSGIS" offset="?"> + <param name="n" type="GLsizei"/> + <param name="points" type="const GLfloat *"/> + <glx rop="2067" handcode="true"/> + </function> + + <function name="GetFogFuncSGIS" offset="?"> + <param name="points" type="GLfloat *" output="true"/> + <!-- GLX protocol for this function is unknown. --> + </function> +</category> + +<category name="GL_HP_image_transform"> + <function name="ImageTransformParameteriHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + </function> + + <function name="ImageTransformParameterfHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="ImageTransformParameterivHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="ImageTransformParameterfvHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="GetImageTransformParameterivHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetImageTransformParameterfvHP" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> +</category> + +<category name="GL_EXT_color_subtable"> + <function name="ColorSubTableEXT" alias="ColorSubTable"> + <param name="target" type="GLenum"/> + <param name="start" type="GLsizei"/> + <param name="count" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="CopyColorSubTableEXT" alias="CopyColorSubTable"> + <param name="target" type="GLenum"/> + <param name="start" type="GLsizei"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="width" type="GLsizei"/> + </function> +</category> + +<category name="GL_PGI_misc_hints"> + <function name="HintPGI" offset="544"> + <param name="target" type="GLenum"/> + <param name="mode" type="GLint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_paletted_texture"> + <function name="ColorTableEXT" alias="ColorTable"> + <param name="target" type="GLenum"/> + <param name="internalFormat" type="GLenum"/> + <param name="width" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="table" type="const GLvoid *"/> + </function> + + <function name="GetColorTableEXT" offset="550"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="GLvoid *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetColorTableParameterivEXT" offset="551"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetColorTableParameterfvEXT" offset="552"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIX_list_priority"> + <function name="GetListParameterfvSGIX" offset="470"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="GetListParameterivSGIX" offset="471"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> + </function> + + <function name="ListParameterfSGIX" offset="472"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="ListParameterfvSGIX" offset="473"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="ListParameteriSGIX" offset="474"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="ListParameterivSGIX" offset="475"> + <param name="list" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_index_material"> + <function name="IndexMaterialEXT" offset="538"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_index_func"> + <function name="IndexFuncEXT" offset="539"> + <param name="func" type="GLenum"/> + <param name="ref" type="GLclampf"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_compiled_vertex_array"> + <function name="LockArraysEXT" offset="540"> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + <glx handcode="true"/> + </function> + + <function name="UnlockArraysEXT" offset="541"> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_cull_vertex"> + <function name="CullParameterdvEXT" offset="542"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *"/> + <glx ignore="true"/> + </function> + + <function name="CullParameterfvEXT" offset="543"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_SGIX_fragment_lighting"> + <function name="FragmentColorMaterialSGIX" offset="476"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightfSGIX" offset="477"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightfvSGIX" offset="478"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightiSGIX" offset="479"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightivSGIX" offset="480"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModelfSGIX" offset="481"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModelfvSGIX" offset="482"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModeliSGIX" offset="483"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="FragmentLightModelivSGIX" offset="484"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialfSGIX" offset="485"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialfvSGIX" offset="486"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialiSGIX" offset="487"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="FragmentMaterialivSGIX" offset="488"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentLightfvSGIX" offset="489"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentLightivSGIX" offset="490"> + <param name="light" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentMaterialfvSGIX" offset="491"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="GetFragmentMaterialivSGIX" offset="492"> + <param name="face" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="LightEnviSGIX" offset="493"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_draw_range_elements"> + <function name="DrawRangeElementsEXT" alias="DrawRangeElements"> + <param name="mode" type="GLenum"/> + <param name="start" type="GLuint"/> + <param name="end" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_light_texture"> + <function name="ApplyTextureEXT" offset="?"> + <param name="mode" type="GLenum"/> + </function> + + <function name="TextureLightEXT" offset="?"> + <param name="pname" type="GLenum"/> + </function> + + <function name="TextureMaterialEXT" offset="?"> + <param name="face" type="GLenum"/> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIX_async"> + <function name="AsyncMarkerSGIX" offset="?"> + <param name="marker" type="GLuint"/> + </function> + + <function name="FinishAsyncSGIX" offset="?"> + <param name="markerp" type="GLuint *"/> + <return type="GLint"/> + </function> + + <function name="PollAsyncSGIX" offset="?"> + <param name="markerp" type="GLuint *"/> + <return type="GLint"/> + </function> + + <function name="GenAsyncMarkersSGIX" offset="?"> + <param name="range" type="GLsizei"/> + <return type="GLuint"/> + </function> + + <function name="DeleteAsyncMarkersSGIX" offset="?"> + <param name="marker" type="GLuint"/> + <param name="range" type="GLsizei"/> + </function> + + <function name="IsAsyncMarkerSGIX" offset="?"> + <param name="marker" type="GLuint"/> + <return type="GLboolean"/> + </function> +</category> + +<category name="GL_INTEL_parallel_arrays"> + <function name="VertexPointervINTEL" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> + + <function name="NormalPointervINTEL" offset="?"> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> + + <function name="ColorPointervINTEL" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> + + <function name="TexCoordPointervINTEL" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="pointer" type="const GLvoid **"/> + </function> +</category> + +<category name="GL_EXT_pixel_transform"> + <function name="PixelTransformParameteriEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + </function> + + <function name="PixelTransformParameterfEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="PixelTransformParameterivEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="PixelTransformParameterfvEXT" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> +</category> + +<category name="GL_EXT_secondary_color"> + <function name="SecondaryColor3bEXT" offset="561" vectorequiv="SecondaryColor3bvEXT"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + </function> + + <function name="SecondaryColor3bvEXT" offset="562"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="4126"/> + </function> + + <function name="SecondaryColor3dEXT" offset="563" vectorequiv="SecondaryColor3dvEXT"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + </function> + + <function name="SecondaryColor3dvEXT" offset="564"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="4130"/> + </function> + + <function name="SecondaryColor3fEXT" offset="565" vectorequiv="SecondaryColor3fvEXT"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + </function> + + <function name="SecondaryColor3fvEXT" offset="566"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="4129"/> + </function> + + <function name="SecondaryColor3iEXT" offset="567" vectorequiv="SecondaryColor3ivEXT"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + </function> + + <function name="SecondaryColor3ivEXT" offset="568"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="4128"/> + </function> + + <function name="SecondaryColor3sEXT" offset="569" vectorequiv="SecondaryColor3svEXT"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + </function> + + <function name="SecondaryColor3svEXT" offset="570"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="4128"/> + </function> + + <function name="SecondaryColor3ubEXT" offset="571" vectorequiv="SecondaryColor3ubvEXT"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + </function> + + <function name="SecondaryColor3ubvEXT" offset="572"> + <param name="v" type="const GLubyte *" count="3"/> + <glx rop="4131"/> + </function> + + <function name="SecondaryColor3uiEXT" offset="573" vectorequiv="SecondaryColor3uivEXT"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + </function> + + <function name="SecondaryColor3uivEXT" offset="574"> + <param name="v" type="const GLuint *" count="3"/> + <glx rop="4133"/> + </function> + + <function name="SecondaryColor3usEXT" offset="575" vectorequiv="SecondaryColor3usvEXT"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + </function> + + <function name="SecondaryColor3usvEXT" offset="576"> + <param name="v" type="const GLushort *" count="3"/> + <glx rop="4132"/> + </function> + + <function name="SecondaryColorPointerEXT" offset="577"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_texture_perturb_normal"> + <function name="TextureNormalEXT" offset="?"> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_EXT_multi_draw_arrays"> + <function name="MultiDrawArraysEXT" offset="644"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint *"/> + <param name="count" type="GLsizei *"/> + <param name="primcount" type="GLsizei"/> + <glx handcode="true"/> + </function> + + <function name="MultiDrawElementsEXT" offset="645"> + <param name="mode" type="GLenum"/> + <param name="count" type="const GLsizei *"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid **"/> + <param name="primcount" type="GLsizei"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_fog_coord"> + <function name="FogCoordfEXT" offset="545" vectorequiv="FogCoordfvEXT"> + <param name="coord" type="GLfloat"/> + </function> + + <function name="FogCoordfvEXT" offset="546"> + <param name="coord" type="const GLfloat *" count="1"/> + <glx rop="4124"/> + </function> + + <function name="FogCoorddEXT" offset="547" vectorequiv="FogCoorddvEXT"> + <param name="coord" type="GLdouble"/> + </function> + + <function name="FogCoorddvEXT" offset="548"> + <param name="coord" type="const GLdouble *" count="1"/> + <glx rop="4125"/> + </function> + + <function name="FogCoordPointerEXT" offset="549"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_EXT_coordinate_frame"> + <function name="Tangent3bEXT" offset="?"> + <param name="tx" type="GLbyte"/> + <param name="ty" type="GLbyte"/> + <param name="tz" type="GLbyte"/> + </function> + + <function name="Tangent3bvEXT" offset="?"> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="Tangent3dEXT" offset="?"> + <param name="tx" type="GLdouble"/> + <param name="ty" type="GLdouble"/> + <param name="tz" type="GLdouble"/> + </function> + + <function name="Tangent3dvEXT" offset="?"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="Tangent3fEXT" offset="?"> + <param name="tx" type="GLfloat"/> + <param name="ty" type="GLfloat"/> + <param name="tz" type="GLfloat"/> + </function> + + <function name="Tangent3fvEXT" offset="?"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="Tangent3iEXT" offset="?"> + <param name="tx" type="GLint"/> + <param name="ty" type="GLint"/> + <param name="tz" type="GLint"/> + </function> + + <function name="Tangent3ivEXT" offset="?"> + <param name="v" type="const GLint *"/> + </function> + + <function name="Tangent3sEXT" offset="?"> + <param name="tx" type="GLshort"/> + <param name="ty" type="GLshort"/> + <param name="tz" type="GLshort"/> + </function> + + <function name="Tangent3svEXT" offset="?"> + <param name="v" type="const GLshort *"/> + </function> + + <function name="Binormal3bEXT" offset="?"> + <param name="bx" type="GLbyte"/> + <param name="by" type="GLbyte"/> + <param name="bz" type="GLbyte"/> + </function> + + <function name="Binormal3bvEXT" offset="?"> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="Binormal3dEXT" offset="?"> + <param name="bx" type="GLdouble"/> + <param name="by" type="GLdouble"/> + <param name="bz" type="GLdouble"/> + </function> + + <function name="Binormal3dvEXT" offset="?"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="Binormal3fEXT" offset="?"> + <param name="bx" type="GLfloat"/> + <param name="by" type="GLfloat"/> + <param name="bz" type="GLfloat"/> + </function> + + <function name="Binormal3fvEXT" offset="?"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="Binormal3iEXT" offset="?"> + <param name="bx" type="GLint"/> + <param name="by" type="GLint"/> + <param name="bz" type="GLint"/> + </function> + + <function name="Binormal3ivEXT" offset="?"> + <param name="v" type="const GLint *"/> + </function> + + <function name="Binormal3sEXT" offset="?"> + <param name="bx" type="GLshort"/> + <param name="by" type="GLshort"/> + <param name="bz" type="GLshort"/> + </function> + + <function name="Binormal3svEXT" offset="?"> + <param name="v" type="const GLshort *"/> + </function> + + <function name="TangentPointerEXT" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="BinormalPointerEXT" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_SUNX_constant_data"> + <function name="FinishTextureSUNX" offset="?"> + </function> +</category> + +<category name="GL_SUN_global_alpha"> + <function name="GlobalAlphaFactorbSUN" offset="?"> + <param name="factor" type="GLbyte"/> + </function> + + <function name="GlobalAlphaFactorsSUN" offset="?"> + <param name="factor" type="GLshort"/> + </function> + + <function name="GlobalAlphaFactoriSUN" offset="?"> + <param name="factor" type="GLint"/> + </function> + + <function name="GlobalAlphaFactorfSUN" offset="?"> + <param name="factor" type="GLfloat"/> + </function> + + <function name="GlobalAlphaFactordSUN" offset="?"> + <param name="factor" type="GLdouble"/> + </function> + + <function name="GlobalAlphaFactorubSUN" offset="?"> + <param name="factor" type="GLubyte"/> + </function> + + <function name="GlobalAlphaFactorusSUN" offset="?"> + <param name="factor" type="GLushort"/> + </function> + + <function name="GlobalAlphaFactoruiSUN" offset="?"> + <param name="factor" type="GLuint"/> + </function> +</category> + +<category name="GL_SUN_triangle_list"> + <function name="ReplacementCodeuiSUN" offset="?"> + <param name="code" type="GLuint"/> + </function> + + <function name="ReplacementCodeusSUN" offset="?"> + <param name="code" type="GLushort"/> + </function> + + <function name="ReplacementCodeubSUN" offset="?"> + <param name="code" type="GLubyte"/> + </function> + + <function name="ReplacementCodeuivSUN" offset="?"> + <param name="code" type="const GLuint *"/> + </function> + + <function name="ReplacementCodeusvSUN" offset="?"> + <param name="code" type="const GLushort *"/> + </function> + + <function name="ReplacementCodeubvSUN" offset="?"> + <param name="code" type="const GLubyte *"/> + </function> + + <function name="ReplacementCodePointerSUN" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_SUN_vertex"> + <function name="Color4ubVertex2fSUN" offset="?"> + <param name="r" type="GLubyte"/> + <param name="g" type="GLubyte"/> + <param name="b" type="GLubyte"/> + <param name="a" type="GLubyte"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="Color4ubVertex2fvSUN" offset="?"> + <param name="c" type="const GLubyte *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="Color4ubVertex3fSUN" offset="?"> + <param name="r" type="GLubyte"/> + <param name="g" type="GLubyte"/> + <param name="b" type="GLubyte"/> + <param name="a" type="GLubyte"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="Color4ubVertex3fvSUN" offset="?"> + <param name="c" type="const GLubyte *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="Color3fVertex3fSUN" offset="?"> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="Color3fVertex3fvSUN" offset="?"> + <param name="c" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="Normal3fVertex3fSUN" offset="?"> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="Normal3fVertex3fvSUN" offset="?"> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="Color4fNormal3fVertex3fSUN" offset="?"> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="a" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="Color4fNormal3fVertex3fvSUN" offset="?"> + <param name="c" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord2fVertex3fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="TexCoord2fVertex3fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord4fVertex4fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="p" type="GLfloat"/> + <param name="q" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="TexCoord4fVertex4fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord2fColor4ubVertex3fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLubyte"/> + <param name="g" type="GLubyte"/> + <param name="b" type="GLubyte"/> + <param name="a" type="GLubyte"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="TexCoord2fColor4ubVertex3fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="c" type="const GLubyte *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord2fColor3fVertex3fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="TexCoord2fColor3fVertex3fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="c" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord2fNormal3fVertex3fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="TexCoord2fNormal3fVertex3fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord2fColor4fNormal3fVertex3fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="a" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="TexCoord2fColor4fNormal3fVertex3fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="c" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="TexCoord4fColor4fNormal3fVertex4fSUN" offset="?"> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="p" type="GLfloat"/> + <param name="q" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="a" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="TexCoord4fColor4fNormal3fVertex4fvSUN" offset="?"> + <param name="tc" type="const GLfloat *"/> + <param name="c" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiColor4ubVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="r" type="GLubyte"/> + <param name="g" type="GLubyte"/> + <param name="b" type="GLubyte"/> + <param name="a" type="GLubyte"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiColor4ubVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="c" type="const GLubyte *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiColor3fVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiColor3fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="c" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiNormal3fVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiNormal3fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="a" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="c" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="tc" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="tc" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN" offset="?"> + <param name="rc" type="GLuint"/> + <param name="s" type="GLfloat"/> + <param name="t" type="GLfloat"/> + <param name="r" type="GLfloat"/> + <param name="g" type="GLfloat"/> + <param name="b" type="GLfloat"/> + <param name="a" type="GLfloat"/> + <param name="nx" type="GLfloat"/> + <param name="ny" type="GLfloat"/> + <param name="nz" type="GLfloat"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN" offset="?"> + <param name="rc" type="const GLuint *"/> + <param name="tc" type="const GLfloat *"/> + <param name="c" type="const GLfloat *"/> + <param name="n" type="const GLfloat *"/> + <param name="v" type="const GLfloat *"/> + </function> +</category> + +<category name="GL_EXT_blend_func_separate"> + <function name="BlendFuncSeparateEXT" offset="537"> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + <glx rop="4134"/> + </function> +</category> + +<category name="GL_INGR_blend_func_separate"> + <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT"> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + </function> +</category> + +<category name="GL_EXT_vertex_weighting"> + <function name="VertexWeightfEXT" offset="494" vectorequiv="VertexWeightfvEXT"> + <param name="weight" type="GLfloat"/> + </function> + + <function name="VertexWeightfvEXT" offset="495"> + <param name="weight" type="const GLfloat *" count="1"/> + <glx rop="4135"/> + </function> + + <function name="VertexWeightPointerEXT" offset="496"> + <param name="size" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_NV_vertex_array_range"> + <function name="FlushVertexArrayRangeNV" offset="497"> + <glx ignore="true"/> + </function> + + <function name="VertexArrayRangeNV" offset="498"> + <param name="length" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_NV_register_combiners"> + <function name="CombinerParameterfvNV" offset="499"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="4137"/> + </function> + + <function name="CombinerParameterfNV" offset="500"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + <glx rop="4136"/> + </function> + + <function name="CombinerParameterivNV" offset="501"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4139"/> + </function> + + <function name="CombinerParameteriNV" offset="502"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + <glx rop="4138"/> + </function> + + <function name="CombinerInputNV" offset="503"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="variable" type="GLenum"/> + <param name="input" type="GLenum"/> + <param name="mapping" type="GLenum"/> + <param name="componentUsage" type="GLenum"/> + <glx rop="4140"/> + </function> + + <function name="CombinerOutputNV" offset="504"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="abOutput" type="GLenum"/> + <param name="cdOutput" type="GLenum"/> + <param name="sumOutput" type="GLenum"/> + <param name="scale" type="GLenum"/> + <param name="bias" type="GLenum"/> + <param name="abDotProduct" type="GLboolean"/> + <param name="cdDotProduct" type="GLboolean"/> + <param name="muxSum" type="GLboolean"/> + <glx rop="4141"/> + </function> + + <function name="FinalCombinerInputNV" offset="505"> + <param name="variable" type="GLenum"/> + <param name="input" type="GLenum"/> + <param name="mapping" type="GLenum"/> + <param name="componentUsage" type="GLenum"/> + <glx rop="4142"/> + </function> + + <function name="GetCombinerInputParameterfvNV" offset="506"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1270"/> + </function> + + <function name="GetCombinerInputParameterivNV" offset="507"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1271"/> + </function> + + <function name="GetCombinerOutputParameterfvNV" offset="508"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1272"/> + </function> + + <function name="GetCombinerOutputParameterivNV" offset="509"> + <param name="stage" type="GLenum"/> + <param name="portion" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1273"/> + </function> + + <function name="GetFinalCombinerInputParameterfvNV" offset="510"> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1274"/> + </function> + + <function name="GetFinalCombinerInputParameterivNV" offset="511"> + <param name="variable" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1275"/> + </function> +</category> + +<category name="GL_MESA_resize_buffers"> + <function name="ResizeBuffersMESA" offset="512"> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_MESA_window_pos"> + <function name="WindowPos2dMESA" offset="513"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2dvMESA" offset="514"> + <param name="v" type="const GLdouble *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2fMESA" offset="515"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2fvMESA" offset="516"> + <param name="v" type="const GLfloat *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2iMESA" offset="517"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2ivMESA" offset="518"> + <param name="v" type="const GLint *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2sMESA" offset="519"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos2svMESA" offset="520"> + <param name="v" type="const GLshort *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3dMESA" offset="521"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3dvMESA" offset="522"> + <param name="v" type="const GLdouble *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3fMESA" offset="523" vectorequiv="WindowPos3fvMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3fvMESA" offset="524"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="230"/> + </function> + + <function name="WindowPos3iMESA" offset="525"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3ivMESA" offset="526"> + <param name="v" type="const GLint *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3sMESA" offset="527"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos3svMESA" offset="528"> + <param name="v" type="const GLshort *"/> + <glx handcode="true"/> + </function> + + <function name="WindowPos4dMESA" offset="529"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4dvMESA" offset="530"> + <param name="v" type="const GLdouble *"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4fMESA" offset="531"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4fvMESA" offset="532"> + <param name="v" type="const GLfloat *"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4iMESA" offset="533"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4ivMESA" offset="534"> + <param name="v" type="const GLint *"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4sMESA" offset="535"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + <glx ignore="true"/> + </function> + + <function name="WindowPos4svMESA" offset="536"> + <param name="v" type="const GLshort *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_IBM_multimode_draw_arrays"> + <function name="MultiModeDrawArraysIBM" offset="708"> + <param name="mode" type="const GLenum *"/> + <param name="first" type="const GLint *"/> + <param name="count" type="const GLsizei *"/> + <param name="primcount" type="GLsizei"/> + <param name="modestride" type="GLint"/> + <glx handcode="true"/> + </function> + + <function name="MultiModeDrawElementsIBM" offset="709"> + <param name="mode" type="const GLenum *"/> + <param name="count" type="const GLsizei *"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid * const *"/> + <param name="primcount" type="GLsizei"/> + <param name="modestride" type="GLint"/> + <glx handcode="true"/> + </function> +</category> + +<category name="GL_IBM_vertex_array_lists"> + <function name="ColorPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="SecondaryColorPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="EdgeFlagPointerListIBM" offset="?"> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLboolean **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="FogCoordPointerListIBM" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="IndexPointerListIBM" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="NormalPointerListIBM" offset="?"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="TexCoordPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> + + <function name="VertexPointerListIBM" offset="?"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLint"/> + <param name="pointer" type="const GLvoid **"/> + <param name="ptrstride" type="GLint"/> + </function> +</category> + +<category name="GL_3DFX_tbuffer"> + <function name="TbufferMask3DFX" offset="553"> + <param name="mask" type="GLuint"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_multisample"> + <function name="SampleMaskEXT" alias="SampleMaskSGIS"> + <param name="value" type="GLclampf"/> + <param name="invert" type="GLboolean"/> + </function> + + <function name="SamplePatternEXT" alias="SamplePatternSGIS"> + <param name="pattern" type="GLenum"/> + </function> +</category> + +<category name="GL_SGIS_texture_color_mask"> + <function name="TextureColorMaskSGIS" offset="?"> + <param name="red" type="GLboolean"/> + <param name="green" type="GLboolean"/> + <param name="blue" type="GLboolean"/> + <param name="alpha" type="GLboolean"/> + </function> +</category> + +<category name="GL_SGIX_igloo_interface"> + <function name="IglooInterfaceSGIX" offset="?"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLvoid *"/> + </function> +</category> + +<category name="GL_NV_evaluators"> + <function name="MapControlPointsNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="ustride" type="GLsizei"/> + <param name="vstride" type="GLsizei"/> + <param name="uorder" type="GLint"/> + <param name="vorder" type="GLint"/> + <param name="packed" type="GLboolean"/> + <param name="points" type="const GLvoid *"/> + </function> + + <function name="MapParameterivNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="MapParameterfvNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="GetMapControlPointsNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="ustride" type="GLsizei"/> + <param name="vstride" type="GLsizei"/> + <param name="packed" type="GLboolean"/> + <param name="points" type="GLvoid *"/> + </function> + + <function name="GetMapParameterivNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetMapParameterfvNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="GetMapAttribParameterivNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetMapAttribParameterfvNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="EvalMapsNV" offset="?"> + <param name="target" type="GLenum"/> + <param name="mode" type="GLenum"/> + </function> +</category> + +<category name="GL_NV_register_combiners2"> + <function name="CombinerStageParameterfvNV" offset="?"> + <param name="stage" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="GetCombinerStageParameterfvNV" offset="?"> + <param name="stage" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> +</category> + +<category name="GL_ARB_window_pos"> + <function name="WindowPos2dARB" alias="WindowPos2dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="WindowPos2fARB" alias="WindowPos2fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="WindowPos2iARB" alias="WindowPos2iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="WindowPos2sARB" alias="WindowPos2sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="WindowPos2dvARB" alias="WindowPos2dvMESA"> + <param name="p" type="const GLdouble *"/> + </function> + + <function name="WindowPos2fvARB" alias="WindowPos2fvMESA"> + <param name="p" type="const GLfloat *"/> + </function> + + <function name="WindowPos2ivARB" alias="WindowPos2ivMESA"> + <param name="p" type="const GLint *"/> + </function> + + <function name="WindowPos2svARB" alias="WindowPos2svMESA"> + <param name="p" type="const GLshort *"/> + </function> + + <function name="WindowPos3dARB" alias="WindowPos3dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="WindowPos3fARB" alias="WindowPos3fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="WindowPos3iARB" alias="WindowPos3iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="WindowPos3sARB" alias="WindowPos3sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="WindowPos3dvARB" alias="WindowPos3dvMESA"> + <param name="p" type="const GLdouble *"/> + </function> + + <function name="WindowPos3fvARB" alias="WindowPos3fvMESA"> + <param name="p" type="const GLfloat *"/> + </function> + + <function name="WindowPos3ivARB" alias="WindowPos3ivMESA"> + <param name="p" type="const GLint *"/> + </function> + + <function name="WindowPos3svARB" alias="WindowPos3svMESA"> + <param name="p" type="const GLshort *"/> + </function> +</category> + +<category name="GL_NV_vertex_program"> + <function name="AreProgramsResidentNV" offset="578"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <param name="residences" type="GLboolean *"/> + <return type="GLboolean"/> + <glx vendorpriv="1293" handcode="true"/> + </function> + + <function name="BindProgramNV" offset="579"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <glx rop="4108"/> + </function> + + <function name="DeleteProgramsNV" offset="580"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <glx vendorpriv="1294" handcode="true"/> + </function> + + <function name="ExecuteProgramNV" offset="581"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <param name="params" type="const GLfloat *" variable_param="target"/> + <glx rop="4181"/> + </function> + + <function name="GenProgramsNV" offset="582"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + <glx vendorpriv="1295" handcode="true"/> + </function> + + <function name="GetProgramParameterdvNV" offset="583"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1297"/> + </function> + + <function name="GetProgramParameterfvNV" offset="584"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1296"/> + </function> + + <function name="GetProgramivNV" offset="585"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1307"/> + </function> + + <function name="GetProgramStringNV" offset="586"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="program" type="GLubyte *" output="true"/> + <glx vendorpriv="1308" handcode="true"/> + </function> + + <function name="GetTrackMatrixivNV" offset="587"> + <param name="target" type="GLenum"/> + <param name="address" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1300"/> + </function> + + <function name="GetVertexAttribdvNV" offset="588"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1301"/> + </function> + + <function name="GetVertexAttribfvNV" offset="589"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1302"/> + </function> + + <function name="GetVertexAttribivNV" offset="590"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1303"/> + </function> + + <function name="GetVertexAttribPointervNV" offset="591"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="pointer" type="GLvoid **" output="true"/> + <glx handcode="true"/> + </function> + + <function name="IsProgramNV" offset="592"> + <param name="id" type="GLuint"/> + <return type="GLboolean"/> + <glx vendorpriv="1304"/> + </function> + + <function name="LoadProgramNV" offset="593"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="program" type="const GLubyte *"/> + <glx rop="4183" handcode="true"/> + </function> + + <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="ProgramParameter4dvNV" offset="595"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLdouble *" count="4"/> + <glx rop="4185" doubles_in_order="true"/> + </function> + + <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="ProgramParameter4fvNV" offset="597"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4184"/> + </function> + + <function name="ProgramParameters4dvNV" offset="598"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="num" type="GLuint"/> + <param name="params" type="const GLdouble *"/> + <glx rop="4187" handcode="true"/> + </function> + + <function name="ProgramParameters4fvNV" offset="599"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="num" type="GLuint"/> + <param name="params" type="const GLfloat *"/> + <glx rop="4186" handcode="true"/> + </function> + + <function name="RequestResidentProgramsNV" offset="600"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <glx rop="4182" handcode="true"/> + </function> + + <function name="TrackMatrixNV" offset="601"> + <param name="target" type="GLenum"/> + <param name="address" type="GLuint"/> + <param name="matrix" type="GLenum"/> + <param name="transform" type="GLenum"/> + <glx rop="4188"/> + </function> + + <function name="VertexAttribPointerNV" offset="602"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + </function> + + <function name="VertexAttrib1dvNV" offset="604"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="4197" doubles_in_order="true"/> + </function> + + <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + </function> + + <function name="VertexAttrib1fvNV" offset="606"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="1"/> + <glx rop="4193"/> + </function> + + <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + </function> + + <function name="VertexAttrib1svNV" offset="608"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="4189"/> + </function> + + <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="VertexAttrib2dvNV" offset="610"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="4198" doubles_in_order="true"/> + </function> + + <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="VertexAttrib2fvNV" offset="612"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="2"/> + <glx rop="4194"/> + </function> + + <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="VertexAttrib2svNV" offset="614"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="4190"/> + </function> + + <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="VertexAttrib3dvNV" offset="616"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="4199" doubles_in_order="true"/> + </function> + + <function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="VertexAttrib3fvNV" offset="618"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="4195"/> + </function> + + <function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="VertexAttrib3svNV" offset="620"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="4191"/> + </function> + + <function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="VertexAttrib4dvNV" offset="622"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="4200" doubles_in_order="true"/> + </function> + + <function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="VertexAttrib4fvNV" offset="624"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="4"/> + <glx rop="4196"/> + </function> + + <function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + </function> + + <function name="VertexAttrib4svNV" offset="626"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="4192"/> + </function> + + <function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLubyte"/> + <param name="y" type="GLubyte"/> + <param name="z" type="GLubyte"/> + <param name="w" type="GLubyte"/> + </function> + + <function name="VertexAttrib4ubvNV" offset="628"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *" count="4"/> + <glx rop="4201"/> + </function> + + <function name="VertexAttribs1dvNV" offset="629"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4210" handcode="true"/> + </function> + + <function name="VertexAttribs1fvNV" offset="630"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4206" handcode="true"/> + </function> + + <function name="VertexAttribs1svNV" offset="631"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4202" handcode="true"/> + </function> + + <function name="VertexAttribs2dvNV" offset="632"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4211" handcode="true"/> + </function> + + <function name="VertexAttribs2fvNV" offset="633"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4207" handcode="true"/> + </function> + + <function name="VertexAttribs2svNV" offset="634"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4203" handcode="true"/> + </function> + + <function name="VertexAttribs3dvNV" offset="635"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4212" handcode="true"/> + </function> + + <function name="VertexAttribs3fvNV" offset="636"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4208" handcode="true"/> + </function> + + <function name="VertexAttribs3svNV" offset="637"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4204" handcode="true"/> + </function> + + <function name="VertexAttribs4dvNV" offset="638"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4213" handcode="true"/> + </function> + + <function name="VertexAttribs4fvNV" offset="639"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4209" handcode="true"/> + </function> + + <function name="VertexAttribs4svNV" offset="640"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLshort *"/> + <glx rop="4205" handcode="true"/> + </function> + + <function name="VertexAttribs4ubvNV" offset="641"> + <param name="index" type="GLuint"/> + <param name="n" type="GLsizei"/> + <param name="v" type="const GLubyte *"/> + <glx rop="4214" handcode="true"/> + </function> +</category> + +<category name="GL_NV_point_sprite"> + <function name="PointParameteriNV" offset="642"> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint"/> + <glx rop="4221"/> + </function> + + <function name="PointParameterivNV" offset="643"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4222"/> + </function> +</category> + +<category name="1.4"> + <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT"> + <param name="sfactorRGB" type="GLenum"/> + <param name="dfactorRGB" type="GLenum"/> + <param name="sfactorAlpha" type="GLenum"/> + <param name="dfactorAlpha" type="GLenum"/> + </function> + + <function name="FogCoordf" alias="FogCoordfEXT"> + <param name="coord" type="GLfloat"/> + </function> + + <function name="FogCoordfv" alias="FogCoordfvEXT"> + <param name="coord" type="const GLfloat *"/> + </function> + + <function name="FogCoordd" alias="FogCoorddEXT"> + <param name="coord" type="GLdouble"/> + </function> + + <function name="FogCoorddv" alias="FogCoorddvEXT"> + <param name="coord" type="const GLdouble *"/> + </function> + + <function name="FogCoordPointer" alias="FogCoordPointerEXT"> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="MultiDrawArrays" alias="MultiDrawArraysEXT"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint *"/> + <param name="count" type="GLsizei *"/> + <param name="primcount" type="GLsizei"/> + </function> + + <function name="MultiDrawElements" alias="MultiDrawElementsEXT"> + <param name="mode" type="GLenum"/> + <param name="count" type="const GLsizei *"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid **"/> + <param name="primcount" type="GLsizei"/> + </function> + + <function name="PointParameterf" alias="PointParameterfEXT"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLfloat"/> + </function> + + <function name="PointParameterfv" alias="PointParameterfvEXT"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLfloat *"/> + </function> + + <function name="PointParameteri" alias="PointParameteriNV"> + <param name="pname" type="GLenum"/> + <param name="param" type="GLint"/> + </function> + + <function name="PointParameteriv" alias="PointParameterivNV"> + <param name="pname" type="GLenum"/> + <param name="params" type="const GLint *"/> + </function> + + <function name="SecondaryColor3b" alias="SecondaryColor3bEXT"> + <param name="red" type="GLbyte"/> + <param name="green" type="GLbyte"/> + <param name="blue" type="GLbyte"/> + </function> + + <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT"> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="SecondaryColor3d" alias="SecondaryColor3dEXT"> + <param name="red" type="GLdouble"/> + <param name="green" type="GLdouble"/> + <param name="blue" type="GLdouble"/> + </function> + + <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="SecondaryColor3f" alias="SecondaryColor3fEXT"> + <param name="red" type="GLfloat"/> + <param name="green" type="GLfloat"/> + <param name="blue" type="GLfloat"/> + </function> + + <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="SecondaryColor3i" alias="SecondaryColor3iEXT"> + <param name="red" type="GLint"/> + <param name="green" type="GLint"/> + <param name="blue" type="GLint"/> + </function> + + <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT"> + <param name="v" type="const GLint *"/> + </function> + + <function name="SecondaryColor3s" alias="SecondaryColor3sEXT"> + <param name="red" type="GLshort"/> + <param name="green" type="GLshort"/> + <param name="blue" type="GLshort"/> + </function> + + <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT"> + <param name="v" type="const GLshort *"/> + </function> + + <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT"> + <param name="red" type="GLubyte"/> + <param name="green" type="GLubyte"/> + <param name="blue" type="GLubyte"/> + </function> + + <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT"> + <param name="v" type="const GLubyte *"/> + </function> + + <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT"> + <param name="red" type="GLuint"/> + <param name="green" type="GLuint"/> + <param name="blue" type="GLuint"/> + </function> + + <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT"> + <param name="v" type="const GLuint *"/> + </function> + + <function name="SecondaryColor3us" alias="SecondaryColor3usEXT"> + <param name="red" type="GLushort"/> + <param name="green" type="GLushort"/> + <param name="blue" type="GLushort"/> + </function> + + <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT"> + <param name="v" type="const GLushort *"/> + </function> + + <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT"> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="WindowPos2d" alias="WindowPos2dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="WindowPos2dv" alias="WindowPos2dvMESA"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="WindowPos2f" alias="WindowPos2fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="WindowPos2fv" alias="WindowPos2fvMESA"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="WindowPos2i" alias="WindowPos2iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="WindowPos2iv" alias="WindowPos2ivMESA"> + <param name="v" type="const GLint *"/> + </function> + + <function name="WindowPos2s" alias="WindowPos2sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="WindowPos2sv" alias="WindowPos2svMESA"> + <param name="v" type="const GLshort *"/> + </function> + + <function name="WindowPos3d" alias="WindowPos3dMESA"> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="WindowPos3dv" alias="WindowPos3dvMESA"> + <param name="v" type="const GLdouble *"/> + </function> + + <function name="WindowPos3f" alias="WindowPos3fMESA"> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="WindowPos3fv" alias="WindowPos3fvMESA"> + <param name="v" type="const GLfloat *"/> + </function> + + <function name="WindowPos3i" alias="WindowPos3iMESA"> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="WindowPos3iv" alias="WindowPos3ivMESA"> + <param name="v" type="const GLint *"/> + </function> + + <function name="WindowPos3s" alias="WindowPos3sMESA"> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="WindowPos3sv" alias="WindowPos3svMESA"> + <param name="v" type="const GLshort *"/> + </function> +</category> + +<category name="EXT_stencil_two_side"> + <function name="ActiveStencilFaceEXT" offset="646"> + <param name="face" type="GLenum"/> + <glx rop="4220"/> + </function> +</category> + +<category name="GL_NV_fence"> + <function name="DeleteFencesNV" offset="647"> + <param name="n" type="GLsizei"/> + <param name="fences" type="const GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="GenFencesNV" offset="648"> + <param name="n" type="GLsizei"/> + <param name="fences" type="GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="IsFenceNV" offset="649"> + <param name="fence" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="TestFenceNV" offset="650"> + <param name="fence" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="GetFenceivNV" offset="651"> + <param name="fence" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="FinishFenceNV" offset="652"> + <param name="fence" type="GLuint"/> + <glx ignore="true"/> + </function> + + <function name="SetFenceNV" offset="653"> + <param name="fence" type="GLuint"/> + <param name="condition" type="GLenum"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_ARB_vertex_program"> + <function name="VertexAttrib1sARB" alias="VertexAttrib1sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + </function> + + <function name="VertexAttrib1fARB" alias="VertexAttrib1fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + </function> + + <function name="VertexAttrib1dARB" alias="VertexAttrib1dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + </function> + + <function name="VertexAttrib2sARB" alias="VertexAttrib2sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + </function> + + <function name="VertexAttrib2fARB" alias="VertexAttrib2fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + + <function name="VertexAttrib2dARB" alias="VertexAttrib2dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + </function> + + <function name="VertexAttrib3sARB" alias="VertexAttrib3sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + </function> + + <function name="VertexAttrib3fARB" alias="VertexAttrib3fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + + <function name="VertexAttrib3dARB" alias="VertexAttrib3dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + </function> + + <function name="VertexAttrib4sARB" alias="VertexAttrib4sNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLshort"/> + <param name="y" type="GLshort"/> + <param name="z" type="GLshort"/> + <param name="w" type="GLshort"/> + </function> + + <function name="VertexAttrib4fARB" alias="VertexAttrib4fNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="VertexAttrib4dARB" alias="VertexAttrib4dNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="VertexAttrib4NubARB" alias="VertexAttrib4ubNV"> + <param name="index" type="GLuint"/> + <param name="x" type="GLubyte"/> + <param name="y" type="GLubyte"/> + <param name="z" type="GLubyte"/> + <param name="w" type="GLubyte"/> + </function> + + <function name="VertexAttrib1svARB" alias="VertexAttrib1svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="1"/> + </function> + + <function name="VertexAttrib1fvARB" alias="VertexAttrib1fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="1"/> + </function> + + <function name="VertexAttrib1dvARB" alias="VertexAttrib1dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="1"/> + </function> + + <function name="VertexAttrib2svARB" alias="VertexAttrib2svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="2"/> + </function> + + <function name="VertexAttrib2fvARB" alias="VertexAttrib2fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="2"/> + </function> + + <function name="VertexAttrib2dvARB" alias="VertexAttrib2dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="2"/> + </function> + + <function name="VertexAttrib3svARB" alias="VertexAttrib3svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="3"/> + </function> + + <function name="VertexAttrib3fvARB" alias="VertexAttrib3fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="3"/> + </function> + + <function name="VertexAttrib3dvARB" alias="VertexAttrib3dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="3"/> + </function> + + <function name="VertexAttrib4bvARB" offset="654"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="4230"/> + </function> + + <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="4"/> + </function> + + <function name="VertexAttrib4ivARB" offset="655"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="4231"/> + </function> + + <function name="VertexAttrib4ubvARB" offset="656"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *" count="4"/> + <glx rop="4232"/> + </function> + + <function name="VertexAttrib4usvARB" offset="657"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="4233"/> + </function> + + <function name="VertexAttrib4uivARB" offset="658"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="4234"/> + </function> + + <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLfloat *" count="4"/> + </function> + + <function name="VertexAttrib4dvARB" alias="VertexAttrib4dvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLdouble *" count="4"/> + </function> + + <function name="VertexAttrib4NbvARB" offset="659"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="4235"/> + </function> + + <function name="VertexAttrib4NsvARB" offset="660"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="4236"/> + </function> + + <function name="VertexAttrib4NivARB" offset="661"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="4237"/> + </function> + + <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *" count="4"/> + </function> + + <function name="VertexAttrib4NusvARB" offset="662"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="4238"/> + </function> + + <function name="VertexAttrib4NuivARB" offset="663"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="4239"/> + </function> + + <function name="VertexAttribPointerARB" offset="664"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> + </function> + + <function name="EnableVertexAttribArrayARB" offset="665"> + <param name="index" type="GLuint"/> + <glx handcode="true"/> + </function> + + <function name="DisableVertexAttribArrayARB" offset="666"> + <param name="index" type="GLuint"/> + <glx handcode="true"/> + </function> + + <function name="ProgramStringARB" offset="667"> + <param name="target" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="len" type="GLsizei"/> + <param name="string" type="const GLvoid *"/> + <glx rop="4217" handcode="true"/> + </function> + + <function name="BindProgramARB" alias="BindProgramNV"> + <param name="target" type="GLenum"/> + <param name="program" type="GLuint"/> + </function> + + <function name="DeleteProgramsARB" alias="DeleteProgramsNV"> + <param name="n" type="GLsizei"/> + <param name="programs" type="const GLuint *"/> + </function> + + <function name="GenProgramsARB" alias="GenProgramsNV"> + <param name="n" type="GLsizei"/> + <param name="programs" type="GLuint *"/> + </function> + + <function name="IsProgramARB" alias="IsProgramNV"> + <param name="program" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4dARB" offset="668" vectorequiv="ProgramEnvParameter4dvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4dvARB" offset="669"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLdouble *" count="4"/> + <glx rop="4185" doubles_in_order="true"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4fARB" offset="670" vectorequiv="ProgramEnvParameter4fvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <!-- FIXME: This should alias to ProgramParameter*NV --> + <function name="ProgramEnvParameter4fvARB" offset="671"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4184"/> + </function> + + <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="ProgramLocalParameter4dvARB" offset="673"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLdouble *" count="4"/> + <glx rop="4216" doubles_in_order="true"/> + </function> + + <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + + <function name="ProgramLocalParameter4fvARB" offset="675"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="const GLfloat *" count="4"/> + <glx rop="4215"/> + </function> + + <!-- FIXME: This should alias to GetProgramParameter*NV --> + <function name="GetProgramEnvParameterdvARB" offset="676"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1297" doubles_in_order="true"/> + </function> + + <!-- FIXME: This should alias to GetProgramParameter*NV --> + <function name="GetProgramEnvParameterfvARB" offset="677"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1296"/> + </function> + + <function name="GetProgramLocalParameterdvARB" offset="678"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLdouble *" output="true"/> + <glx vendorpriv="1306" doubles_in_order="true"/> + </function> + + <function name="GetProgramLocalParameterfvARB" offset="679"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="params" type="GLfloat *" output="true"/> + <glx vendorpriv="1305"/> + </function> + + <!-- FIXME: This should alias to GetProgramivNV --> + <function name="GetProgramivARB" offset="680"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *" output="true"/> + <glx vendorpriv="1307"/> + </function> + + <!-- FIXME: This should alias to GetProgramStringNV --> + <function name="GetProgramStringARB" offset="681"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="string" type="GLvoid *"/> + <glx vendorpriv="1308" handcode="true"/> + </function> + + <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLdouble *"/> + </function> + + <function name="GetVertexAttribfvARB" alias="GetVertexAttribfvNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLfloat *"/> + </function> + + <function name="GetVertexAttribivARB" alias="GetVertexAttribivNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + </function> +</category> + +<category name="GL_NV_fragment_program"> + <function name="ProgramNamedParameter4fNV" offset="682" vectorequiv="ProgramNamedParameter4fvNV"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + <glx rop="4218" handcode="true"/> + </function> + + <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *" variable_param="len"/> + <param name="x" type="GLdouble"/> + <param name="y" type="GLdouble"/> + <param name="z" type="GLdouble"/> + <param name="w" type="GLdouble"/> + </function> + + <function name="ProgramNamedParameter4fvNV" offset="684"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="v" type="const GLfloat *"/> + <glx rop="4218" handcode="true"/> + </function> + + <function name="ProgramNamedParameter4dvNV" offset="685"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="v" type="const GLdouble *"/> + <glx rop="4219" handcode="true"/> + </function> + + <function name="GetProgramNamedParameterfvNV" offset="686"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="params" type="GLfloat *"/> + <glx vendorpriv="1310" handcode="true"/> + </function> + + <function name="GetProgramNamedParameterdvNV" offset="687"> + <param name="id" type="GLuint"/> + <param name="len" type="GLsizei"/> + <param name="name" type="const GLubyte *"/> + <param name="params" type="GLdouble *"/> + <glx vendorpriv="1311" handcode="true"/> + </function> +</category> + +<category name="GL_ARB_vertex_buffer_object"> + <function name="BindBufferARB" offset="688"> + <param name="target" type="GLenum"/> + <param name="buffer" type="GLuint"/> + <glx ignore="true"/> + </function> + + <function name="BufferDataARB" offset="689"> + <param name="target" type="GLenum"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + <param name="usage" type="GLenum"/> + <glx ignore="true"/> + </function> + + <function name="BufferSubDataARB" offset="690"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + <glx ignore="true"/> + </function> + + <function name="DeleteBuffersARB" offset="691"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="const GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="GenBuffersARB" offset="692"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="GetBufferParameterivARB" offset="693"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetBufferPointervARB" offset="694"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + <glx ignore="true"/> + </function> + + <function name="GetBufferSubDataARB" offset="695"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="GLvoid *"/> + <glx ignore="true"/> + </function> + + <function name="IsBufferARB" offset="696"> + <param name="buffer" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="MapBufferARB" offset="697"> + <param name="target" type="GLenum"/> + <param name="access" type="GLenum"/> + <return type="GLvoid *"/> + <glx ignore="true"/> + </function> + + <function name="UnmapBufferARB" offset="698"> + <param name="target" type="GLenum"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> +</category> + +<category name="GL_EXT_depth_bounds_test"> + <function name="DepthBoundsEXT" offset="699"> + <param name="zmin" type="GLclampd"/> + <param name="zmax" type="GLclampd"/> + <glx rop="4229"/> + </function> +</category> + +<category name="GL_ARB_occlusion_query"> + <function name="GenQueriesARB" offset="700"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="DeleteQueriesARB" offset="701"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + <glx ignore="true"/> + </function> + + <function name="IsQueryARB" offset="702"> + <param name="id" type="GLuint"/> + <return type="GLboolean"/> + <glx ignore="true"/> + </function> + + <function name="BeginQueryARB" offset="703"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + <glx ignore="true"/> + </function> + + <function name="EndQueryARB" offset="704"> + <param name="target" type="GLenum"/> + <glx ignore="true"/> + </function> + + <function name="GetQueryivARB" offset="705"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetQueryObjectivARB" offset="706"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + <glx ignore="true"/> + </function> + + <function name="GetQueryObjectuivARB" offset="707"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + <glx ignore="true"/> + </function> +</category> + +<category name="1.5"> + <function name="BindBuffer" alias="BindBufferARB"> + <param name="target" type="GLenum"/> + <param name="buffer" type="GLuint"/> + </function> + + <function name="BufferData" alias="BufferDataARB"> + <param name="target" type="GLenum"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + <param name="usage" type="GLenum"/> + </function> + + <function name="BufferSubData" alias="BufferSubDataARB"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name="DeleteBuffers" alias="DeleteBuffersARB"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="const GLuint *"/> + </function> + + <function name="GenBuffers" alias="GenBuffersARB"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> + </function> + + <function name="GetBufferParameteriv" alias="GetBufferParameterivARB"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetBufferPointerv" alias="GetBufferPointervARB"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLvoid **"/> + </function> + + <function name="GetBufferSubData" alias="GetBufferSubDataARB"> + <param name="target" type="GLenum"/> + <param name="offset" type="GLintptrARB"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="GLvoid *"/> + </function> + + <function name="IsBuffer" alias="IsBufferARB"> + <param name="buffer" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <function name="MapBuffer" alias="MapBufferARB"> + <param name="target" type="GLenum"/> + <param name="access" type="GLenum"/> + </function> + + <function name="UnmapBuffer" alias="UnmapBufferARB"> + <param name="target" type="GLenum"/> + <return type="GLboolean"/> + </function> + + <function name="GenQueries" alias="GenQueriesARB"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> + </function> + + <function name="DeleteQueries" alias="DeleteQueriesARB"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> + </function> + + <function name="IsQuery" alias="IsQueryARB"> + <param name="id" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <function name="BeginQuery" alias="BeginQueryARB"> + <param name="target" type="GLenum"/> + <param name="id" type="GLuint"/> + </function> + + <function name="EndQuery" alias="EndQueryARB"> + <param name="target" type="GLenum"/> + </function> + + <function name="GetQueryiv" alias="GetQueryivARB"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetQueryObjectiv" alias="GetQueryObjectivARB"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB"> + <param name="id" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + </function> +</category> + +<category name="GL_EXT_blend_equation_separate"> + <function name="BlendEquationSeparateEXT" offset="710"> + <param name="modeRGB" type="GLenum"/> + <param name="modeA" type="GLenum"/> + <glx rop="4228"/> + </function> +</category> + +<category name="GL_ATI_blend_equation_separate"> + <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT"> + <param name="modeRGB" type="GLenum"/> + <param name="modeA" type="GLenum"/> + </function> +</category> + +<category name="GL_ATI_draw_buffers"> + <function name="DrawBuffersATI" offset="?"> + <param name="n" type="GLsizei"/> + <param name="bufs" type="const GLenum *"/> + <glx handcode="true"/> + </function> +</category> +</OpenGLAPI> diff --git a/src/mesa/glapi/gl_XML.py b/src/mesa/glapi/gl_XML.py new file mode 100644 index 00000000000..17d45beb499 --- /dev/null +++ b/src/mesa/glapi/gl_XML.py @@ -0,0 +1,406 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +from xml.sax import saxutils +from xml.sax import make_parser +from xml.sax.handler import feature_namespaces + +import sys, re + +class glItem: + """Generic class on which all other API entity types are based.""" + + name = "" + category = "" + context = None + tag_name = "" + + def __init__(self, tag_name, name, context): + self.name = name + self.category = context.get_category_define() + self.context = context + self.tag_name = tag_name + + context.append(tag_name, self) + return + + def startElement(self, name, attrs): + return + + def endElement(self, name): + """Generic endElement handler. + + Generic endElement handler. Returns 1 if the tag containing + the object is complete. Otherwise 0 is returned. All + derived class endElement handlers should call this method. If + the name of the ending tag is the same as the tag that + started this object, the object is assumed to be complete. + + This fails if a tag can contain another tag with the same + name. The XML "<foo><foo/><bar/></foo>" would fail. The + object would end before the bar tag was processed.""" + + if name == self.tag_name: + return 1 + else: + return 0 + return + + +class glEnum( glItem ): + def __init__(self, context, name, attrs): + self.value = int(attrs.get('value', "0x0000"), 0) + self.functions = {} + + enum_name = "GL_" + attrs.get('name', None) + glItem.__init__(self, name, enum_name, context) + + def startElement(self, name, attrs): + if name == "size": + name = attrs.get('name', None) + count = int(attrs.get('count', "0"), 0) + self.functions[name] = count + + return + + +class glType( glItem ): + def __init__(self, context, name, attrs): + self.size = int(attrs.get('size', "0")) + + type_name = "GL" + attrs.get('name', None) + glItem.__init__(self, name, type_name, context) + + +class glParameter: + p_type = None + p_type_string = "" + p_name = None + p_count = 0 + p_count_parameters = None + counter = None + is_output = 0 + is_counter = 0 + is_pointer = 0 + + def __init__(self, t, ts, n, c, p, is_output): + self.counter = None + + try: + self.p_count = int(c) + except Exception,e: + self.p_count = 0 + self.counter = c + + if is_output == "true": + self.is_output = 1 + else: + self.is_output = 0 + + if self.p_count > 0 or self.counter != None or p != None : + has_count = 1 + else: + has_count = 0 + + self.p_type = t + self.p_type_string = ts + self.p_name = n + self.p_count_parameters = p + + # If there is a * anywhere in the parameter's type, then it + # is a pointer. + + if re.compile("[*]").search(ts): + # We could do some other validation here. For + # example, an output parameter should not be const, + # but every non-output parameter should. + + self.is_pointer = 1; + else: + # If a parameter is not a pointer, then there cannot + # be an associated count (either fixed size or + # variable) and the parameter cannot be an output. + + if has_count or self.is_output: + raise RuntimeError("Non-pointer type has count or is output.") + self.is_pointer = 0; + + def is_variable_length_array(self): + return self.p_count_parameters != None + + def is_array(self): + return self.is_pointer + + def count_string(self): + """Return a string representing the number of items + + Returns a string representing the number of items in a + parameter. For scalar types this will always be "1". For + vector types, it will depend on whether or not it is a + fixed length vector (like the parameter of glVertex3fv), + a counted length (like the vector parameter of + glDeleteTextures), or a general variable length vector.""" + + if self.is_array(): + if self.is_variable_length_array(): + return "compsize" + elif self.counter != None: + return self.counter + else: + return str(self.p_count) + else: + return "1" + + def size(self): + if self.is_variable_length_array(): + return 0 + elif self.p_count == 0: + return self.p_type.size + else: + return self.p_type.size * self.p_count + +class glParameterIterator: + def __init__(self, data): + self.data = data + self.index = 0 + + def next(self): + if self.index == len( self.data ): + raise StopIteration + i = self.index + self.index += 1 + return self.data[i] + +class glFunction( glItem ): + real_name = "" + fn_alias = None + fn_offset = -1 + fn_return_type = "void" + fn_parameters = [] + + def __init__(self, context, name, attrs): + self.fn_alias = attrs.get('alias', None) + self.fn_parameters = [] + + temp = attrs.get('offset', None) + if temp == None or temp == "?": + self.fn_offset = -1 + else: + self.fn_offset = int(temp) + + fn_name = attrs.get('name', None) + if self.fn_alias != None: + self.real_name = self.fn_alias + else: + self.real_name = fn_name + + glItem.__init__(self, name, fn_name, context) + return + + + def __iter__(self): + return glParameterIterator(self.fn_parameters) + + + def startElement(self, name, attrs): + if name == "param": + p_name = attrs.get('name', None) + p_type = attrs.get('type', None) + p_count = attrs.get('count', "0") + p_param = attrs.get('variable_param', None) + is_output = attrs.get('output', "false") + is_counter = attrs.get('counter', "false") + + t = self.context.find_type(p_type) + if t == None: + raise RuntimeError("Unknown type '%s' in function '%s'." % (p_type, self.name)) + + try: + p = glParameter(t, p_type, p_name, p_count, p_param, is_output) + except RuntimeError: + print "Error with parameter '%s' in function '%s'." \ + % (p_name, self.name) + raise + + if is_counter == "true": p.is_counter = 1 + + self.add_parameter(p) + elif name == "return": + self.set_return_type(attrs.get('type', None)) + + + def add_parameter(self, p): + self.fn_parameters.append(p) + + def set_return_type(self, t): + self.fn_return_type = t + + def get_parameter_string(self): + arg_string = "" + comma = "" + for p in self: + arg_string = arg_string + comma + p.p_type_string + " " + p.p_name + comma = ", " + + if arg_string == "": + arg_string = "void" + + return arg_string + + +class glItemFactory: + """Factory to create objects derived from glItem.""" + + def create(self, context, name, attrs): + if name == "function": + return glFunction(context, name, attrs) + elif name == "type": + return glType(context, name, attrs) + elif name == "enum": + return glEnum(context, name, attrs) + else: + return None + + +class FilterGLAPISpecBase(saxutils.XMLFilterBase): + name = "a" + license = "The license for this file is unspecified." + functions = {} + next_alias = -2 + types = {} + xref = {} + current_object = None + factory = None + current_category = "" + + def __init__(self): + saxutils.XMLFilterBase.__init__(self) + self.functions = {} + self.types = {} + self.xref = {} + self.factory = glItemFactory() + + def find_type(self,type_name): + for t in self.types: + if re.compile(t).search(type_name): + return self.types[t] + print "Unable to find base type matching \"%s\"." % (type_name) + return None + + def find_function(self,function_name): + index = self.xref[function_name] + return self.functions[index] + + def printFunctions(self): + keys = self.functions.keys() + keys.sort() + prevk = -1 + for k in keys: + if k < 0: continue + + if self.functions[k].fn_alias == None: + if k != prevk + 1: + #print 'Missing offset %d' % (prevk) + pass + prevk = int(k) + self.printFunction(self.functions[k]) + + keys.reverse() + for k in keys: + if self.functions[k].fn_alias != None: + self.printFunction(self.functions[k]) + + return + + def printHeader(self): + print '/* DO NOT EDIT - This file generated automatically by %s script */' \ + % (self.name) + print '' + print '/*' + print ' * ' + self.license.replace('\n', '\n * ') + print ' */' + print '' + self.printRealHeader(); + return + + def printFooter(self): + self.printFunctions() + self.printRealFooter() + + + def get_category_define(self): + if re.compile("[1-9][0-9]*[.][0-9]+").match(self.current_category): + s = self.current_category + return "GL_VERSION_" + s.replace(".", "_") + else: + return self.current_category + + + def append(self, object_type, obj): + if object_type == "function": + # If the function is not an alias and has a negative + # offset, then we do not need to track it. These are + # functions that don't have an assigned offset + + if obj.fn_offset >= 0 or obj.fn_alias != None: + if obj.fn_offset >= 0: + index = obj.fn_offset + else: + index = self.next_alias + self.next_alias -= 1 + + self.functions[index] = obj + self.xref[obj.name] = index + elif object_type == "type": + self.types[obj.name] = obj + + return + + + def startElement(self, name, attrs): + if self.current_object != None: + self.current_object.startElement(name, attrs) + elif name == "category": + self.current_category = attrs.get('name', "") + else: + self.current_object = self.factory.create(self, name, attrs) + return + + def endElement(self, name): + if self.current_object != None: + if self.current_object.endElement(name): + self.current_object = None + return + + def printFunction(self,offset): + return + + def printRealHeader(self): + return + + def printRealFooter(self): + return diff --git a/src/mesa/glapi/gl_apitemp.py b/src/mesa/glapi/gl_apitemp.py new file mode 100644 index 00000000000..59655a21793 --- /dev/null +++ b/src/mesa/glapi/gl_apitemp.py @@ -0,0 +1,238 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +from xml.sax import saxutils +from xml.sax import make_parser +from xml.sax.handler import feature_namespaces + +import gl_XML +import license +import sys, getopt + +class PrintGlOffsets(gl_XML.FilterGLAPISpecBase): + name = "gl_apitemp.py (from Mesa)" + + def __init__(self): + gl_XML.FilterGLAPISpecBase.__init__(self) + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + def printFunction(self, f): + p_string = "" + o_string = "" + t_string = "" + comma = "" + + for p in f: + cast = "" + + if p.is_pointer: + t = "%p" + cast = "(const void *) " + elif p.p_type_string == 'GLenum': + t = "0x%x" + elif p.p_type_string in ['GLfloat', 'GLdouble', 'GLclampf', 'GLclampd']: + t = "%f" + else: + t = "%d" + + t_string = t_string + comma + t + p_string = p_string + comma + p.p_name + o_string = o_string + comma + cast + p.p_name + comma = ", " + + + if f.fn_return_type != 'void': + dispatch = "RETURN_DISPATCH" + else: + dispatch = "DISPATCH" + + print 'KEYWORD1 %s KEYWORD2 NAME(%s)(%s)' \ + % (f.fn_return_type, f.name, f.get_parameter_string()) + print '{' + if p_string == "": + print ' %s(%s, (), (F, "gl%s();\\n"));' \ + % (dispatch, f.real_name, f.name) + else: + print ' %s(%s, (%s), (F, "gl%s(%s);\\n", %s));' \ + % (dispatch, f.real_name, p_string, f.name, t_string, o_string) + print '}' + print '' + return + + def printRealHeader(self): + print """ +/* + * This file is a template which generates the OpenGL API entry point + * functions. It should be included by a .c file which first defines + * the following macros: + * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 + * KEYWORD2 - usually nothing, but might be __stdcall on Win32 + * NAME(n) - builds the final function name (usually add "gl" prefix) + * DISPATCH(func, args, msg) - code to do dispatch of named function. + * msg is a printf-style debug message. + * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value + * + * Here is an example which generates the usual OpenGL functions: + * #define KEYWORD1 + * #define KEYWORD2 + * #define NAME(func) gl##func + * #define DISPATCH(func, args, msg) \\ + * struct _glapi_table *dispatch = CurrentDispatch; \\ + * (*dispatch->func) args + * #define RETURN DISPATCH(func, args, msg) \\ + * struct _glapi_table *dispatch = CurrentDispatch; \\ + * return (*dispatch->func) args + * + */ + + +#ifndef KEYWORD1 +#define KEYWORD1 +#endif + +#ifndef KEYWORD2 +#define KEYWORD2 +#endif + +#ifndef NAME +#error NAME must be defined +#endif + +#ifndef DISPATCH +#error DISPATCH must be defined +#endif + +#ifndef RETURN_DISPATCH +#error RETURN_DISPATCH must be defined +#endif + +GLAPI void GLAPIENTRY gl__unused413(void); /* silence warning */ +""" + return + + + + def printInitDispatch(self): + print """ + +/* + * This is how a dispatch table can be initialized with all the functions + * we generated above. + */ +#ifdef DISPATCH_TABLE_NAME + +#ifndef TABLE_ENTRY +#error TABLE_ENTRY must be defined +#endif + +static void * DISPATCH_TABLE_NAME[] = {""" + keys = self.functions.keys() + keys.sort() + for k in keys: + if k < 0: continue + + print ' TABLE_ENTRY(%s),' % (self.functions[k].name) + + print ' /* A whole bunch of no-op functions. These might be called' + print ' * when someone tries to call a dynamically-registered' + print ' * extension function without a current rendering context.' + print ' */' + for i in range(1, 100): + print ' TABLE_ENTRY(Unused),' + + print '};' + print '#endif /* DISPATCH_TABLE_NAME */' + print '' + return + + def printAliasedTable(self): + print """ +/* + * This is just used to silence compiler warnings. + * We list the functions which are not otherwise used. + */ +#ifdef UNUSED_TABLE_NAME +static const void * const UNUSED_TABLE_NAME[] = {""" + + keys = self.functions.keys() + keys.sort() + keys.reverse(); + for k in keys: + f = self.functions[k] + if f.fn_offset < 0: + print ' TABLE_ENTRY(%s),' % (f.name) + + print '};' + print '#endif /*UNUSED_TABLE_NAME*/' + print '' + return + + def printRealFooter(self): + self.printInitDispatch() + self.printAliasedTable() + print""" +#undef KEYWORD1 +#undef KEYWORD2 +#undef NAME +#undef DISPATCH +#undef RETURN_DISPATCH +#undef DISPATCH_TABLE_NAME +#undef UNUSED_TABLE_NAME +#undef TABLE_ENTRY +""" + return + +def show_usage(): + print "Usage: %s [-f input_file_name]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == "-f": + file_name = val + + dh = PrintGlOffsets() + + parser = make_parser() + parser.setFeature(feature_namespaces, 0) + parser.setContentHandler(dh) + + f = open(file_name) + + dh.printHeader() + parser.parse(f) + dh.printFooter() + diff --git a/src/mesa/glapi/gl_offsets.py b/src/mesa/glapi/gl_offsets.py new file mode 100644 index 00000000000..3ff27e7d2ad --- /dev/null +++ b/src/mesa/glapi/gl_offsets.py @@ -0,0 +1,86 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +from xml.sax import saxutils +from xml.sax import make_parser +from xml.sax.handler import feature_namespaces + +import gl_XML +import license +import sys, getopt + +class PrintGlOffsets(gl_XML.FilterGLAPISpecBase): + name = "gl_offsets.py (from Mesa)" + + def __init__(self): + gl_XML.FilterGLAPISpecBase.__init__(self) + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + def printFunction(self, f): + if f.fn_offset < 0: return + print '#define _gloffset_%s %d' % (f.name, f.fn_offset) + + def printRealHeader(self): + print '#ifndef _GLAPI_OFFSETS_H_' + print '#define _GLAPI_OFFSETS_H_' + print '' + return + + def printRealFooter(self): + print '' + print '#endif' + return + +def show_usage(): + print "Usage: %s [-f input_file_name]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == "-f": + file_name = val + + dh = PrintGlOffsets() + + parser = make_parser() + parser.setFeature(feature_namespaces, 0) + parser.setContentHandler(dh) + + f = open(file_name) + + dh.printHeader() + parser.parse(f) + dh.printFooter() diff --git a/src/mesa/glapi/gl_procs.py b/src/mesa/glapi/gl_procs.py new file mode 100644 index 00000000000..6ea53d100b3 --- /dev/null +++ b/src/mesa/glapi/gl_procs.py @@ -0,0 +1,90 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +from xml.sax import saxutils +from xml.sax import make_parser +from xml.sax.handler import feature_namespaces + +import license +import gl_XML +import sys, getopt + +class PrintGlProcs(gl_XML.FilterGLAPISpecBase): + name = "gl_procs.py (from Mesa)" + + def __init__(self): + gl_XML.FilterGLAPISpecBase.__init__(self) + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + def printRealHeader(self): + print '' + print '/* This file is only included by glapi.c and is used for' + print ' * the GetProcAddress() function' + print ' */' + print '' + print 'static const struct name_address_offset static_functions[] = {' + return + + def printRealFooter(self): + print ' { NULL, NULL, 0 } /* end of list marker */' + print '};' + return + + def printFunction(self, f): + print ' { "gl%s", (GLvoid *) gl%s, _gloffset_%s },' \ + % (f.name, f.name, f.real_name) + + +def show_usage(): + print "Usage: %s [-f input_file_name]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == "-f": + file_name = val + + dh = PrintGlProcs() + + parser = make_parser() + parser.setFeature(feature_namespaces, 0) + parser.setContentHandler(dh) + + f = open(file_name) + + dh.printHeader() + parser.parse(f) + dh.printFooter() diff --git a/src/mesa/glapi/gl_table.py b/src/mesa/glapi/gl_table.py new file mode 100644 index 00000000000..d59d3de42a2 --- /dev/null +++ b/src/mesa/glapi/gl_table.py @@ -0,0 +1,98 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +from xml.sax import saxutils +from xml.sax import make_parser +from xml.sax.handler import feature_namespaces + +import gl_XML +import license +import sys, getopt + +class PrintGlTable(gl_XML.FilterGLAPISpecBase): + file_name = "gl_gen_table.xml (from Mesa)" + + def __init__(self): + gl_XML.FilterGLAPISpecBase.__init__(self) + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + + def printFunction(self, f): + if f.fn_offset < 0: return + + arg_string = f.get_parameter_string() + print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % \ + (f.fn_return_type, f.name, arg_string, f.fn_offset) + + def printRealHeader(self): + print '#ifndef _GLAPI_TABLE_H_' + print '#define _GLAPI_TABLE_H_' + print '' + print '#ifndef GLAPIENTRYP' + print '#define GLAPIENTRYP' + print '#endif' + print '' + print 'struct _glapi_table' + print '{' + return + + def printRealFooter(self): + print '};' + print '' + print '#endif' + return + + +def show_usage(): + print "Usage: %s [-f input_file_name]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == "-f": + file_name = val + + dh = PrintGlTable() + + parser = make_parser() + parser.setFeature(feature_namespaces, 0) + parser.setContentHandler(dh) + + f = open(file_name) + + dh.printHeader() + parser.parse(f) + dh.printFooter() diff --git a/src/mesa/glapi/gl_x86_asm.py b/src/mesa/glapi/gl_x86_asm.py new file mode 100644 index 00000000000..a0147b22b96 --- /dev/null +++ b/src/mesa/glapi/gl_x86_asm.py @@ -0,0 +1,138 @@ +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +from xml.sax import saxutils +from xml.sax import make_parser +from xml.sax.handler import feature_namespaces + +import gl_XML +import license +import sys, getopt + +class PrintGenericStubs(gl_XML.FilterGLAPISpecBase): + name = "gl_x86_asm.py (from Mesa)" + + def __init__(self): + gl_XML.FilterGLAPISpecBase.__init__(self) + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + + + def get_stack_size(self, f): + size = 0 + for p in f: + t = p.p_type + + if p.is_array() or t.size != 8: + size += 4 + else: + size += 8 + + return size + + def printRealHeader(self): + print '#include "assyntax.h"' + print '#include "glapioffsets.h"' + print '' + print '#ifndef __WIN32__' + print '' + print '#if defined(STDCALL_API)' + print '#define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2))' + print '#elif defined(USE_MGL_NAMESPACE)' + print '#define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n))' + print '#else' + print '#define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n))' + print '#endif' + print '' + print '#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))' + print '' + print '#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__)' + print '#define GLOBL_FN(x) GLOBL x ; .type x,@function' + print '#else' + print '#define GLOBL_FN(x) GLOBL x' + print '#endif' + print '' + print '#define GL_STUB(fn,off,stack)\t\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn ## @ ## stack));\t\t\\' + print 'GL_PREFIX(fn, fn ## @ ## stack):\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\' + print '\tJMP(GL_OFFSET(off))' + print '' + print 'SEG_TEXT' + print 'EXTERN GLNAME(_glapi_Dispatch)' + print '' + return + + def printRealFooter(self): + print '' + print '#endif /* __WIN32__ */' + return + + def printFunction(self, f): + if f.fn_offset == -1: return + + stack = self.get_stack_size(f) + + print '\tGL_STUB(%s, _gloffset_%s, %u)' % (f.name, f.real_name, stack) + return + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m output_mode]" % sys.argv[0] + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + mode = "generic" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "m:f:") + except Exception,e: + show_usage() + + for (arg,val) in args: + if arg == '-m': + mode = val + elif arg == "-f": + file_name = val + + if mode == "generic": + dh = PrintGenericStubs() + else: + print "ERROR: Invalid mode \"%s\" specified." % mode + show_usage() + + parser = make_parser() + parser.setFeature(feature_namespaces, 0) + parser.setContentHandler(dh) + + f = open(file_name) + + dh.printHeader() + parser.parse(f) + dh.printFooter() diff --git a/src/mesa/glapi/license.py b/src/mesa/glapi/license.py new file mode 100644 index 00000000000..02181648e4b --- /dev/null +++ b/src/mesa/glapi/license.py @@ -0,0 +1,47 @@ +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick <idr@us.ibm.com> + +bsd_license_template = """%s +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sub license, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +%s, +AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE.""" |