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authorBrian Paul <[email protected]>2009-05-22 07:51:13 -0600
committerBrian Paul <[email protected]>2009-05-22 07:51:13 -0600
commit42ae2a8648923b6fa11e29ad0f6ff7555534e390 (patch)
treeb8a9fe197162d8fc0e93e7c67c293a4831e89859 /src
parent882cd6c839e56a3eceb8edf62f83893f6b531d35 (diff)
mesa: use Elements() macro to limit loops instead of constants
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/arrayobj.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index f9b11ee244a..c03353b78f5 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -89,10 +89,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
_mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ for (i = 0; i < Elements(obj->TexCoord); i++)
_mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < Elements(obj->VertexAttrib); i++)
_mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
}
@@ -230,11 +230,11 @@ _mesa_initialize_array_object( GLcontext *ctx,
init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
init_array(ctx, &obj->Index, 1, GL_FLOAT);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(obj->TexCoord); i++) {
init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
}
init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ for (i = 0; i < Elements(obj->VertexAttrib); i++) {
init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
}
@@ -340,7 +340,7 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
#endif
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
min = update_min(min, &arrayObj->TexCoord[i]);
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
min = update_min(min, &arrayObj->VertexAttrib[i]);
/* _MaxElement is one past the last legal array element */