summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorMarek Olšák <[email protected]>2017-07-24 23:56:30 +0200
committerMarek Olšák <[email protected]>2017-07-26 19:53:26 +0200
commited2b3f5c81b76281ff0e4728928ac55944b930b8 (patch)
tree1244ba7ca70801cbad3420699e8b4a0d5c996548 /src
parent433f6f7ac9ed6624fec02cc055c3bfa247dba185 (diff)
radeonsi: decrease the number of compiler threads
Cc: 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c2
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h9
2 files changed, 8 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 2b0f9d34152..067efb963a3 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -970,7 +970,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads,
+ 32, num_compiler_threads_lowprio,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index c028aba3081..d25705b0c60 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -113,10 +113,15 @@ struct si_screen {
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
- LLVMTargetMachineRef tm[4]; /* used by the queue only */
+ /* Use at most 3 normal compiler threads on quadcore and better.
+ * Hyperthreaded CPUs report the number of threads, but we want
+ * the number of cores. */
+ LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
- LLVMTargetMachineRef tm_low_priority[4];
+ /* Use at most 2 low priority threads on quadcore and better.
+ * We want to minimize the impact on multithreaded Mesa. */
+ LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {