diff options
author | Anuj Phogat <[email protected]> | 2016-10-18 15:41:49 -0700 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2016-10-24 11:07:39 -0700 |
commit | e2dd582de8eb5ccba669daddf0bd1cb5f72c6bd4 (patch) | |
tree | 15a1c91b6dce835238bba0aadf9f4c065fa62d4d /src | |
parent | d588e4f1925c5a2fc3efbf9ab192f0f6494be57b (diff) |
i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_blend_state()
No functional changes in this patch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_blend_state.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_blend_state.c b/src/mesa/drivers/dri/i965/gen8_blend_state.c index 4935d82af62..8aca8b8ad68 100644 --- a/src/mesa/drivers/dri/i965/gen8_blend_state.c +++ b/src/mesa/drivers/dri/i965/gen8_blend_state.c @@ -59,11 +59,7 @@ gen8_upload_blend_state(struct brw_context *brw) * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE * operations are skipped." */ - struct gl_renderbuffer *rb0 = ctx->DrawBuffer->_ColorDrawBuffers[0]; - GLenum rb_zero_type = - rb0 ? _mesa_get_format_datatype(rb0->Format) : GL_UNSIGNED_NORMALIZED; - - if (rb_zero_type != GL_INT && rb_zero_type != GL_UNSIGNED_INT) { + if (!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) { /* _NEW_MULTISAMPLE */ if (_mesa_is_multisample_enabled(ctx)) { if (ctx->Multisample.SampleAlphaToCoverage) { @@ -90,8 +86,6 @@ gen8_upload_blend_state(struct brw_context *brw) for (int i = 0; i < nr_draw_buffers; i++) { /* _NEW_BUFFERS */ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; - GLenum rb_type = - rb ? _mesa_get_format_datatype(rb->Format) : GL_UNSIGNED_NORMALIZED; /* Used for implementing the following bit of GL_EXT_texture_integer: * "Per-fragment operations that require floating-point color @@ -99,7 +93,7 @@ gen8_upload_blend_state(struct brw_context *brw) * blending, and dithering, have no effect when the corresponding * colors are written to an integer color buffer." */ - bool integer = rb_type == GL_INT || rb_type == GL_UNSIGNED_INT; + bool integer = ctx->DrawBuffer->_IntegerBuffers & (0x1 << i); /* _NEW_COLOR */ if (ctx->Color.ColorLogicOpEnabled) { |