diff options
author | Kenneth Graunke <[email protected]> | 2010-07-08 12:40:52 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-07-08 15:44:19 -0700 |
commit | dfd30ca6a95a7d95835dad78ffe1fba4d1f4ef69 (patch) | |
tree | 2f40fbcbd069abb14fc977372e96c73ed35c01e3 /src | |
parent | 25cda5039df0da6c2c65f1cac1bfc750c0c16e82 (diff) |
glsl2: Remove generate_temporary and global temporary counter.
Most places in the code simply use a static name, which works because
names are never used to look up an ir_variable. generate_temporary is
simply unnecessary (and looks like it would leak memory, and isn't
thread safe...)
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 32 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 3 | ||||
-rw-r--r-- | src/glsl/main.cpp | 1 | ||||
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 1 |
4 files changed, 5 insertions, 32 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index e716b8a11e7..e03bb6394fb 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -542,27 +542,6 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, return new(ctx) ir_dereference_variable(var); } - -/** - * Generate a new temporary and add its declaration to the instruction stream - */ -static ir_variable * -generate_temporary(const glsl_type *type, exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - char *name = (char *) malloc(sizeof(char) * 13); - - snprintf(name, 13, "tmp_%08X", state->temp_index); - state->temp_index++; - - ir_variable *const var = new(ctx) ir_variable(type, name); - instructions->push_tail(var); - - return var; -} - - static ir_rvalue * get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue) { @@ -840,8 +819,8 @@ ast_expression::hir(exec_list *instructions, error_emitted = true; } - ir_variable *const tmp = generate_temporary(glsl_type::bool_type, - instructions, state); + ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, + "and_tmp"); ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); ir_assignment *const then_assign = @@ -892,8 +871,8 @@ ast_expression::hir(exec_list *instructions, ir_if *const stmt = new(ctx) ir_if(op[0]); instructions->push_tail(stmt); - ir_variable *const tmp = generate_temporary(glsl_type::bool_type, - instructions, state); + ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, + "or_tmp"); op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state); @@ -1068,8 +1047,7 @@ ast_expression::hir(exec_list *instructions, && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) { result = (cond_val->value.b[0]) ? then_val : else_val; } else { - ir_variable *const tmp = generate_temporary(type, - instructions, state); + ir_variable *const tmp = new(ctx) ir_variable(type, "conditional_tmp"); ir_if *const stmt = new(ctx) ir_if(op[0]); instructions->push_tail(stmt); diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 16f72681816..4b28ae118df 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -67,9 +67,6 @@ struct _mesa_glsl_parse_state { /** Was there an error during compilation? */ bool error; - /** Index of last generated anonymous temporary. */ - unsigned temp_index; - /** Loop or switch statement containing the current instructions. */ class ir_instruction *loop_or_switch_nesting; diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 782934a8d7e..dd43d12474b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -124,7 +124,6 @@ compile_shader(struct gl_shader *shader) state->symbols = new(shader) glsl_symbol_table; state->info_log = talloc_strdup(shader, ""); state->error = false; - state->temp_index = 0; state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 4496daf2a55..708c6fece1c 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1938,7 +1938,6 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) state->symbols = new(shader) glsl_symbol_table; state->info_log = talloc_strdup(shader, ""); state->error = false; - state->temp_index = 0; state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; |