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authorKenneth Graunke <[email protected]>2012-09-07 13:24:16 -0700
committerKenneth Graunke <[email protected]>2012-09-26 22:58:30 -0700
commitb5a042a657fed45264406cbd0d67fa6217a410a1 (patch)
tree5875fbfc465a496ef21d86ad98c2487345ba948b /src
parentff947c6d65830b7be6e9fcbfe666fa7dba6341f6 (diff)
i965: Refactor texture swizzle generation into a helper.
It's going to be reused in a second place soon. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c51
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c56
3 files changed, 60 insertions, 49 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index 99fa088a90f..48dd4ba76bb 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -202,6 +202,8 @@ GLuint translate_tex_format(gl_format mesa_format,
GLenum depth_mode,
GLenum srgb_decode);
+int brw_get_texture_swizzle(const struct gl_texture_object *t);
+
/* gen7_wm_surface_state.c */
void gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling);
void gen7_set_surface_msaa(struct gen7_surface_state *surf,
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 995e8f3fa21..0f115259867 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -504,49 +504,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_texture_object *t = unit->_Current;
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
- int swizzles[SWIZZLE_NIL + 1] = {
- SWIZZLE_X,
- SWIZZLE_Y,
- SWIZZLE_Z,
- SWIZZLE_W,
- SWIZZLE_ZERO,
- SWIZZLE_ONE,
- SWIZZLE_NIL
- };
-
- if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
- img->_BaseFormat == GL_DEPTH_STENCIL) {
- /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface
- * format overrides because shadow comparison always returns the
- * result of the comparison in all channels anyway.
- */
- switch (t->DepthMode) {
- case GL_ALPHA:
- swizzles[0] = SWIZZLE_ZERO;
- swizzles[1] = SWIZZLE_ZERO;
- swizzles[2] = SWIZZLE_ZERO;
- swizzles[3] = SWIZZLE_X;
- break;
- case GL_LUMINANCE:
- swizzles[0] = SWIZZLE_X;
- swizzles[1] = SWIZZLE_X;
- swizzles[2] = SWIZZLE_X;
- swizzles[3] = SWIZZLE_ONE;
- break;
- case GL_INTENSITY:
- swizzles[0] = SWIZZLE_X;
- swizzles[1] = SWIZZLE_X;
- swizzles[2] = SWIZZLE_X;
- swizzles[3] = SWIZZLE_X;
- break;
- case GL_RED:
- swizzles[0] = SWIZZLE_X;
- swizzles[1] = SWIZZLE_ZERO;
- swizzles[2] = SWIZZLE_ZERO;
- swizzles[3] = SWIZZLE_ONE;
- break;
- }
- }
+
+ key->swizzles[s] = brw_get_texture_swizzle(t);
if (img->InternalFormat == GL_YCBCR_MESA) {
key->yuvtex_mask |= 1 << s;
@@ -554,12 +513,6 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
key->yuvtex_swap_mask |= 1 << s;
}
- key->swizzles[s] =
- MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
- swizzles[GET_SWZ(t->_Swizzle, 1)],
- swizzles[GET_SWZ(t->_Swizzle, 2)],
- swizzles[GET_SWZ(t->_Swizzle, 3)]);
-
if (sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 582e2399a15..abdcb8478ba 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -653,6 +653,62 @@ brw_get_surface_num_multisamples(unsigned num_samples)
}
+/**
+ * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
+ * swizzling.
+ */
+int
+brw_get_texture_swizzle(const struct gl_texture_object *t)
+{
+ const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
+
+ int swizzles[SWIZZLE_NIL + 1] = {
+ SWIZZLE_X,
+ SWIZZLE_Y,
+ SWIZZLE_Z,
+ SWIZZLE_W,
+ SWIZZLE_ZERO,
+ SWIZZLE_ONE,
+ SWIZZLE_NIL
+ };
+
+ if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
+ img->_BaseFormat == GL_DEPTH_STENCIL) {
+ switch (t->DepthMode) {
+ case GL_ALPHA:
+ swizzles[0] = SWIZZLE_ZERO;
+ swizzles[1] = SWIZZLE_ZERO;
+ swizzles[2] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_X;
+ break;
+ case GL_LUMINANCE:
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_X;
+ swizzles[2] = SWIZZLE_X;
+ swizzles[3] = SWIZZLE_ONE;
+ break;
+ case GL_INTENSITY:
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_X;
+ swizzles[2] = SWIZZLE_X;
+ swizzles[3] = SWIZZLE_X;
+ break;
+ case GL_RED:
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_ZERO;
+ swizzles[2] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
+ break;
+ }
+ }
+
+ return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
+ swizzles[GET_SWZ(t->_Swizzle, 1)],
+ swizzles[GET_SWZ(t->_Swizzle, 2)],
+ swizzles[GET_SWZ(t->_Swizzle, 3)]);
+}
+
+
static void
brw_update_buffer_texture_surface(struct gl_context *ctx,
unsigned unit,