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authorChris Forbes <[email protected]>2013-11-10 19:34:53 +1300
committerChris Forbes <[email protected]>2014-07-12 11:20:02 +1200
commitb45d4171080b4106aeb97cd449e584ab74a14d65 (patch)
tree64bcceef21b4dc6b103806c03caca80bb1af5893 /src
parent1d5b06664fdd31a9447a1d10ec0615245aa46563 (diff)
glsl: add new interpolateAt* builtin functions
V2: - Don't assume everyone wants interpolateAtSample() lowered to interpolateAtOffset. It turns out this isn't what we want most of the time for i965. Lowering can be added later in an ir pass which drivers opt into, rather than bolting it straight into the builtin definition. - Only expose the interpolateAt* builtins in the fragment language. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtin_functions.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 258b83142c0..e01742c4d05 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -226,6 +226,14 @@ shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state)
}
static bool
+fs_gpu_shader5(const _mesa_glsl_parse_state *state)
+{
+ return state->stage == MESA_SHADER_FRAGMENT &&
+ (state->is_version(400, 0) || state->ARB_gpu_shader5_enable);
+}
+
+
+static bool
texture_array_lod(const _mesa_glsl_parse_state *state)
{
return lod_exists_in_stage(state) &&
@@ -627,6 +635,9 @@ private:
B1(uaddCarry)
B1(usubBorrow)
B1(mulExtended)
+ B1(interpolateAtCentroid)
+ B1(interpolateAtOffset)
+ B1(interpolateAtSample)
ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail);
ir_function_signature *_atomic_op(const char *intrinsic,
@@ -2186,6 +2197,24 @@ builtin_builder::create_builtins()
_mulExtended(glsl_type::uvec3_type),
_mulExtended(glsl_type::uvec4_type),
NULL);
+ add_function("interpolateAtCentroid",
+ _interpolateAtCentroid(glsl_type::float_type),
+ _interpolateAtCentroid(glsl_type::vec2_type),
+ _interpolateAtCentroid(glsl_type::vec3_type),
+ _interpolateAtCentroid(glsl_type::vec4_type),
+ NULL);
+ add_function("interpolateAtOffset",
+ _interpolateAtOffset(glsl_type::float_type),
+ _interpolateAtOffset(glsl_type::vec2_type),
+ _interpolateAtOffset(glsl_type::vec3_type),
+ _interpolateAtOffset(glsl_type::vec4_type),
+ NULL);
+ add_function("interpolateAtSample",
+ _interpolateAtSample(glsl_type::float_type),
+ _interpolateAtSample(glsl_type::vec2_type),
+ _interpolateAtSample(glsl_type::vec3_type),
+ _interpolateAtSample(glsl_type::vec4_type),
+ NULL);
add_function("atomicCounter",
_atomic_op("__intrinsic_atomic_read",
@@ -4260,6 +4289,44 @@ builtin_builder::_mulExtended(const glsl_type *type)
}
ir_function_signature *
+builtin_builder::_interpolateAtCentroid(const glsl_type *type)
+{
+ ir_variable *interpolant = in_var(type, "interpolant");
+ interpolant->data.must_be_shader_input = 1;
+ MAKE_SIG(type, fs_gpu_shader5, 1, interpolant);
+
+ body.emit(ret(interpolate_at_centroid(interpolant)));
+
+ return sig;
+}
+
+ir_function_signature *
+builtin_builder::_interpolateAtOffset(const glsl_type *type)
+{
+ ir_variable *interpolant = in_var(type, "interpolant");
+ interpolant->data.must_be_shader_input = 1;
+ ir_variable *offset = in_var(glsl_type::vec2_type, "offset");
+ MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset);
+
+ body.emit(ret(interpolate_at_offset(interpolant, offset)));
+
+ return sig;
+}
+
+ir_function_signature *
+builtin_builder::_interpolateAtSample(const glsl_type *type)
+{
+ ir_variable *interpolant = in_var(type, "interpolant");
+ interpolant->data.must_be_shader_input = 1;
+ ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num");
+ MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num);
+
+ body.emit(ret(interpolate_at_sample(interpolant, sample_num)));
+
+ return sig;
+}
+
+ir_function_signature *
builtin_builder::_atomic_intrinsic(builtin_available_predicate avail)
{
ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter");