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authorMarek Olšák <[email protected]>2010-05-02 17:31:06 +0200
committerMarek Olšák <[email protected]>2010-05-02 20:59:47 +0200
commitb08b7b737760bc4ff8c8326763765c22c777580a (patch)
treeafc0ab36fb0a829e1aafd957b6b93f61df500627 /src
parent3b2cf97c5c84c3a92f97f335b27f754aa42c5259 (diff)
r300g: do not validate buffers in check_cs
It's already done in r300_emit_buffer_validate. This also fixes Total Annihilation 3D on debug builds at least.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/winsys/radeon/drm/radeon_r300.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/winsys/radeon/drm/radeon_r300.c b/src/gallium/winsys/radeon/drm/radeon_r300.c
index 80923de9373..fb779e4033b 100644
--- a/src/gallium/winsys/radeon/drm/radeon_r300.c
+++ b/src/gallium/winsys/radeon/drm/radeon_r300.c
@@ -181,7 +181,7 @@ static boolean radeon_check_cs(struct r300_winsys_screen *rws, int size)
struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
struct radeon_cs *cs = ws->cs;
- return radeon_validate(rws) && cs->cdw + size <= cs->ndw;
+ return cs->cdw + size <= cs->ndw;
}
static void radeon_begin_cs(struct r300_winsys_screen *rws,