diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-28 13:45:43 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-28 13:45:43 -0700 |
commit | ad8ad338f45c43fe9039d0069d3f3405ede756aa (patch) | |
tree | 51993da76edfcc6011f08996199c574aa681ba60 /src | |
parent | 8f62ad6d0ff3c11808739c74441f82f6f12485d6 (diff) |
ir_to_mesa: Actually add the header file for the interface.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.h b/src/mesa/shader/ir_to_mesa.h new file mode 100644 index 00000000000..e832f84e754 --- /dev/null +++ b/src/mesa/shader/ir_to_mesa.h @@ -0,0 +1,36 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "main/config.h" +#include "main/mtypes.h" + +void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *sh); +void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog); + +#ifdef __cplusplus +} +#endif |