diff options
author | Brian Paul <[email protected]> | 2015-02-24 15:26:34 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-02-24 17:10:28 -0700 |
commit | 88ff8dee02d43a55d72a22a0172b92e7cd988bbf (patch) | |
tree | 90e3e58d3b9ae19009a48856505d1a37cd961851 /src | |
parent | ab68219a59c128e018ba68a287228c24890b8f4f (diff) |
mesa: remove DEG2RAD macro
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/imports.h | 8 | ||||
-rw-r--r-- | src/mesa/main/light.c | 2 | ||||
-rw-r--r-- | src/mesa/math/m_matrix.c | 4 |
3 files changed, 3 insertions, 11 deletions
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 356f0e18376..d8864272e11 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -79,14 +79,6 @@ typedef union { GLfloat f; GLint i; GLuint u; } fi_type; -/********************************************************************** - * Math macros - */ - -/* Degrees to radians conversion: */ -#define DEG2RAD (M_PI/180.0) - - #if defined(_MSC_VER) #if _MSC_VER < 1800 /* Not req'd on VS2013 and above */ #define strtoll(p, e, b) _strtoi64(p, e, b) diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index c4d3a532ef5..4021dbef922 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -156,7 +156,7 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa return; FLUSH_VERTICES(ctx, _NEW_LIGHT); light->SpotCutoff = params[0]; - light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD)); + light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * M_PI / 180.0)); if (light->_CosCutoff < 0) light->_CosCutoff = 0; if (light->SpotCutoff != 180.0F) diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 9d51021feda..0475a7ab234 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -799,8 +799,8 @@ _math_matrix_rotate( GLmatrix *mat, GLfloat m[16]; GLboolean optimized; - s = (GLfloat) sin( angle * DEG2RAD ); - c = (GLfloat) cos( angle * DEG2RAD ); + s = (GLfloat) sin( angle * M_PI / 180.0 ); + c = (GLfloat) cos( angle * M_PI / 180.0 ); memcpy(m, Identity, sizeof(GLfloat)*16); optimized = GL_FALSE; |