diff options
author | Eric Anholt <[email protected]> | 2012-08-26 14:36:57 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-08-28 11:43:04 -0700 |
commit | 707f242c4be9bd6ea9140b9a7a7673ae5e4e191d (patch) | |
tree | 303c3aa2c95986531d3df0c203857086e09b46fd /src | |
parent | 70f9dbe298043f0e3914e6956ddcc0a098f7eca3 (diff) |
i965: Drop manual hiz resolves in span rendering.
swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the
depth resolve.
Reviewed-by: Chad Versace <[email protected]>
Acked-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index b0dc72023f3..3dc7f21f0bd 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -117,8 +117,6 @@ static void intel_span_resolve_buffers(struct intel_context *intel) { struct gl_context *ctx = &intel->ctx; - struct intel_renderbuffer *draw_irb; - struct intel_renderbuffer *read_irb; struct intel_texture_object *tex_obj; /* Resolve depth buffer of each enabled texture. */ @@ -131,14 +129,6 @@ intel_span_resolve_buffers(struct intel_context *intel) continue; intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt); } - - /* Resolve each attached depth buffer. */ - draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); - read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH); - if (draw_irb) - intel_renderbuffer_resolve_depth(intel, draw_irb); - if (read_irb != draw_irb && read_irb) - intel_renderbuffer_resolve_depth(intel, read_irb); } /** |