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authorMarek Olšák <[email protected]>2016-11-18 19:23:55 +0100
committerMarek Olšák <[email protected]>2016-11-22 18:05:51 +0100
commit6dfdf52b6af416fccf28420d64585d809d745b0a (patch)
tree4821db97da63a428a0cbf86b7e40f8f6c12192be /src
parent86514d84e0beec47c82da4888db12bf07f33cb83 (diff)
mesa: use util_hash_crc32 instead of _mesa_str_checksum
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/imports.c22
-rw-r--r--src/mesa/main/imports.h3
-rw-r--r--src/mesa/main/shaderapi.c3
3 files changed, 2 insertions, 26 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 808b8f67302..de4dd0e33d5 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -252,28 +252,6 @@ _mesa_bitcount_64(uint64_t n)
/*@}*/
-/**********************************************************************/
-/** \name String */
-/*@{*/
-
-
-/** Compute simple checksum/hash for a string */
-unsigned int
-_mesa_str_checksum(const char *str)
-{
- /* This could probably be much better */
- unsigned int sum, i;
- const char *c;
- sum = i = 1;
- for (c = str; *c; c++, i++)
- sum += *c * (i % 100);
- return sum + i;
-}
-
-
-/*@}*/
-
-
/** Needed due to #ifdef's, above. */
int
_mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list args)
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 21bcb10c006..ef7c378931e 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -346,9 +346,6 @@ _mesa_half_is_negative(GLhalfARB h)
return h & 0x8000;
}
-extern unsigned int
-_mesa_str_checksum(const char *str);
-
extern int
_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index ab153009e27..9592857f0f2 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -59,6 +59,7 @@
#include "util/ralloc.h"
#include "util/hash_table.h"
#include "util/mesa-sha1.h"
+#include "util/crc32.h"
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
@@ -992,7 +993,7 @@ shader_source(struct gl_shader *sh, const GLchar *source)
free((void *)sh->Source);
sh->Source = source;
#ifdef DEBUG
- sh->SourceChecksum = _mesa_str_checksum(sh->Source);
+ sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
#endif
}