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authorIan Romanick <[email protected]>2016-10-14 10:38:04 -0700
committerIan Romanick <[email protected]>2016-10-17 11:32:03 -0700
commit5c025ea6fca5f4b6c4ac168205355b805365e09e (patch)
treed0358f54e8f04c4865ddde54657a347aa1bbee96 /src
parentfde48c1262161ea809fa63527dca55f781fda771 (diff)
glsl: Remove prototypes for nonexistent functions
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl/ir.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 83b810bba91..7e06d42a787 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -2357,9 +2357,6 @@ _mesa_glsl_initialize_derived_variables(struct gl_context *ctx,
gl_shader *shader);
extern void
-_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
-
-extern void
_mesa_glsl_initialize_builtin_functions();
extern ir_function_signature *
@@ -2376,9 +2373,6 @@ extern ir_function_signature *
_mesa_get_main_function_signature(glsl_symbol_table *symbols);
extern void
-_mesa_glsl_release_functions(void);
-
-extern void
_mesa_glsl_release_builtin_functions(void);
extern void
@@ -2390,9 +2384,6 @@ extern void
import_prototypes(const exec_list *source, exec_list *dest,
struct glsl_symbol_table *symbols, void *mem_ctx);
-extern bool
-ir_has_call(ir_instruction *ir);
-
extern void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
gl_shader_stage shader_stage);