diff options
author | Timothy Arceri <[email protected]> | 2017-08-14 09:23:41 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-08-24 11:18:48 +1000 |
commit | 4009370232f87227655f8f41949e9a56650fb1f5 (patch) | |
tree | b0bfef2f112aab951e6afad71166e0f650c48bbf /src | |
parent | a6618afd2740f997cc23bd75de712af6452589a7 (diff) |
glsl: stop adding pointers from bindless structs to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index aa63bdcf012..aa6c067d041 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1219,18 +1219,20 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) blob_write_bytes(metadata, glprog->sh.ImageUnits, sizeof(glprog->sh.ImageUnits)); + size_t ptr_size = sizeof(GLvoid *); + blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers); blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler); for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i], - sizeof(struct gl_bindless_sampler)); + sizeof(struct gl_bindless_sampler) - ptr_size); } blob_write_uint32(metadata, glprog->sh.NumBindlessImages); blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage); for (i = 0; i < glprog->sh.NumBindlessImages; i++) { blob_write_bytes(metadata, &glprog->sh.BindlessImages[i], - sizeof(struct gl_bindless_image)); + sizeof(struct gl_bindless_image) - ptr_size); } write_shader_parameters(metadata, glprog->Parameters); @@ -1258,6 +1260,8 @@ read_shader_metadata(struct blob_reader *metadata, blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits, sizeof(glprog->sh.ImageUnits)); + size_t ptr_size = sizeof(GLvoid *); + glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata); glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata); if (glprog->sh.NumBindlessSamplers > 0) { @@ -1267,7 +1271,7 @@ read_shader_metadata(struct blob_reader *metadata, for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i], - sizeof(struct gl_bindless_sampler)); + sizeof(struct gl_bindless_sampler) - ptr_size); } } @@ -1280,7 +1284,7 @@ read_shader_metadata(struct blob_reader *metadata, for (i = 0; i < glprog->sh.NumBindlessImages; i++) { blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i], - sizeof(struct gl_bindless_image)); + sizeof(struct gl_bindless_image) - ptr_size); } } |