diff options
author | Iago Toral Quiroga <[email protected]> | 2017-05-18 11:43:57 +0200 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2017-06-01 08:44:34 +0200 |
commit | 3d37cf99c80839326baa0f14bf04f9fd88b4c215 (patch) | |
tree | 27c9d3cba953d9db6231cc5df6b38bd770d32f39 /src | |
parent | 1356b422847dfa92dcae1e2709879daa27110795 (diff) |
mesa/main: replace remaining uses of IROUND() in GetUniform*() by round()
These were correct since they were used only in conversions to signed integers,
however this makes the implementation a bit more is more consistent and reduces
chances of propagating use of these macros to unsigned cases in the future, which
would not be correct.
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 2fdbc83be24..e6c78bf69c3 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -471,7 +471,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, * a floating-point value is rounded to the * nearest integer..." */ - dst[didx].i = IROUND(src[sidx].f); + dst[didx].i = (int64_t) roundf(src[sidx].f); break; case GLSL_TYPE_BOOL: dst[didx].i = src[sidx].i ? 1 : 0; @@ -482,7 +482,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, case GLSL_TYPE_DOUBLE: { double tmp; memcpy(&tmp, &src[sidx].f, sizeof(tmp)); - dst[didx].i = IROUNDD(tmp); + dst[didx].i = (int64_t) round(tmp); break; } case GLSL_TYPE_UINT64: { |