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authorMarek Olšák <[email protected]>2011-05-28 14:51:16 +0200
committerMarek Olšák <[email protected]>2011-05-30 10:49:27 +0200
commit26d718ff71e6d9f863e092ab46ed18212e207157 (patch)
tree647d97d921771fafbbe65449dc30f270dca464ea /src
parent49d4e803d369e0faedfa44063fb7f6232faa8175 (diff)
st/mesa: add GL_DEPTH_COMPONENT32 fallback formats
This makes D32 work again on chipsets which can't do it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_format.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index de30b4fc610..4360ed7d652 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -747,7 +747,10 @@ static struct format_mapping format_map[] = {
},
{
{ GL_DEPTH_COMPONENT32, 0 },
- { PIPE_FORMAT_Z32_UNORM, 0 }
+ { PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM,
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 }
},
{
{ GL_DEPTH_COMPONENT, 0 },