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authorEric Anholt <[email protected]>2013-08-30 14:39:25 -0700
committerEric Anholt <[email protected]>2013-09-30 14:35:42 -0700
commit1c7f75e45ed68e1d6bddcd01a61709f8f52d4d55 (patch)
tree9d6252593fdd690856487c1ab1b3a0c785e869ce /src
parentaff7f335c1505127081d073d977e92d04b49afb0 (diff)
i965: Add a real native TexStorage path.
We originally had a path just did the loop and called ctx->Driver.AllocTextureImageBuffer(), which I moved into Mesa core. But we can do better, avoiding incorrect miptree size guesses and later texture validations by just directly allocating the miptree and setting it to all the images. v2: drop debug printf. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c
index eecffc970bb..fdb40aeffc4 100644
--- a/src/mesa/drivers/dri/i965/intel_tex.c
+++ b/src/mesa/drivers/dri/i965/intel_tex.c
@@ -111,6 +111,68 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
return true;
}
+/**
+ * ctx->Driver.AllocTextureStorage() handler.
+ *
+ * Compare this to _mesa_alloc_texture_storage, which would call into
+ * intel_alloc_texture_image_buffer() above.
+ */
+static GLboolean
+intel_alloc_texture_storage(struct gl_context *ctx,
+ struct gl_texture_object *texobj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+ struct gl_texture_image *first_image = texobj->Image[0][0];
+ int num_samples = intel_quantize_num_samples(brw->intelScreen,
+ first_image->NumSamples);
+ const int numFaces = _mesa_num_tex_faces(texobj->Target);
+ int face;
+ int level;
+
+ /* If the object's current miptree doesn't match what we need, make a new
+ * one.
+ */
+ if (!intel_texobj->mt ||
+ !intel_miptree_match_image(intel_texobj->mt, first_image) ||
+ intel_texobj->mt->last_level != levels - 1) {
+ intel_miptree_release(&intel_texobj->mt);
+ intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
+ first_image->TexFormat,
+ 0, levels - 1,
+ width, height, depth,
+ false, /* expect_accelerated */
+ num_samples,
+ INTEL_MIPTREE_TILING_ANY);
+
+ }
+
+ for (face = 0; face < numFaces; face++) {
+ for (level = 0; level < levels; level++) {
+ struct gl_texture_image *image = texobj->Image[face][level];
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+
+ image->NumSamples = num_samples;
+
+ _swrast_free_texture_image_buffer(ctx, image);
+ if (!_swrast_init_texture_image(image))
+ return false;
+
+ intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
+ }
+ }
+
+ /* The miptree is in a validated state, so no need to check later. */
+ intel_texobj->needs_validate = false;
+ intel_texobj->validated_first_level = 0;
+ intel_texobj->validated_last_level = levels - 1;
+
+ return true;
+}
+
+
static void
intel_free_texture_image_buffer(struct gl_context * ctx,
struct gl_texture_image *texImage)
@@ -184,6 +246,7 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->DeleteTexture = intelDeleteTextureObject;
functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
+ functions->AllocTextureStorage = intel_alloc_texture_storage;
functions->MapTextureImage = intel_map_texture_image;
functions->UnmapTextureImage = intel_unmap_texture_image;
}