diff options
author | Eric Anholt <[email protected]> | 2013-08-30 13:03:52 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-09-30 14:35:42 -0700 |
commit | 16060c5adcd4d809f97e874fcde763260c17ac18 (patch) | |
tree | 0aac97e8759c5639552c564df8d655c3f81c3b51 /src | |
parent | 97bdb4c039bb33dbbcbb43d0fd0bb24106777ae9 (diff) |
i965: Don't relayout a texture just for baselevel changes.
As long as the baselevel, maxlevel still sit inside the range we had
previously validated, there's no need to reallocate the texture.
I also hope this makes our texture validation logic much more obvious.
It's taken me enough tries to write this change, that's for sure. Reduces
miptree copy count on a piglit run by 1.3%, though the change in amount of
data moved is much smaller.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_tex_obj.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_tex_validate.c | 60 |
2 files changed, 39 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex_obj.h b/src/mesa/drivers/dri/i965/intel_tex_obj.h index e30dd8ae7a3..2d783c346bb 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_obj.h +++ b/src/mesa/drivers/dri/i965/intel_tex_obj.h @@ -41,6 +41,9 @@ struct intel_texture_object */ unsigned int _MaxLevel; + unsigned int validated_first_level; + unsigned int validated_last_level; + /* On validation any active images held in main memory or in other * regions will be copied to this region and the old storage freed. */ diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index c34c144604b..42533bbac73 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -11,31 +11,32 @@ #define FILE_DEBUG_FLAG DEBUG_TEXTURE /** - * When validating, we only care about the texture images that could - * be seen, so for non-mipmapped modes we want to ignore everything - * but BaseLevel. + * Sets our driver-specific variant of tObj->_MaxLevel for later surface state + * upload. + * + * If we're only ensuring that there is storage for the first miplevel of a + * texture, then in texture setup we're going to have to make sure we don't + * allow sampling beyond level 0. */ static void intel_update_max_level(struct intel_texture_object *intelObj, struct gl_sampler_object *sampler) { struct gl_texture_object *tObj = &intelObj->base; - int maxlevel; if (sampler->MinFilter == GL_NEAREST || sampler->MinFilter == GL_LINEAR) { - maxlevel = tObj->BaseLevel; + intelObj->_MaxLevel = tObj->BaseLevel; } else { - maxlevel = tObj->_MaxLevel; - } - - if (intelObj->_MaxLevel != maxlevel) { - intelObj->_MaxLevel = maxlevel; - intelObj->needs_validate = true; + intelObj->_MaxLevel = tObj->_MaxLevel; } } -/* +/** + * At rendering-from-a-texture time, make sure that the texture object has a + * miptree that can hold the entire texture based on + * BaseLevel/MaxLevel/filtering, and copy in any texture images that are + * stored in other miptrees. */ GLuint intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) @@ -53,18 +54,26 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) if (tObj->Target == GL_TEXTURE_BUFFER) return true; - /* We know/require this is true by now: + /* We know that this is true by now, and if it wasn't, we might have + * mismatched level sizes and the copies would fail. */ assert(intelObj->base._BaseComplete); - /* What levels must the tree include at a minimum? - */ intel_update_max_level(intelObj, sampler); - if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel) - intelObj->needs_validate = true; - if (!intelObj->needs_validate) + /* What levels does this validated texture image require? */ + int validate_first_level = tObj->BaseLevel; + int validate_last_level = intelObj->_MaxLevel; + + /* Skip the loop over images in the common case of no images having + * changed. But if the GL_BASE_LEVEL / GL_MAX_LEVEL change to something we + * haven't looked at, then we do need to look at those new images. + */ + if (!intelObj->needs_validate && + validate_first_level >= intelObj->validated_first_level && + validate_last_level <= intelObj->validated_last_level) { return true; + } firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); @@ -78,8 +87,8 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) */ if (intelObj->mt && (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || - intelObj->mt->first_level != tObj->BaseLevel || - intelObj->mt->last_level < intelObj->_MaxLevel)) { + validate_first_level < intelObj->mt->first_level || + validate_last_level > intelObj->mt->last_level)) { intel_miptree_release(&intelObj->mt); } @@ -93,13 +102,14 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized " "texture miptree.\n", _mesa_get_format_name(firstImage->base.Base.TexFormat), - width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel); + width, height, depth, + validate_first_level, validate_last_level); intelObj->mt = intel_miptree_create(brw, intelObj->base.Target, firstImage->base.Base.TexFormat, - tObj->BaseLevel, - intelObj->_MaxLevel, + validate_first_level, + validate_last_level, width, height, depth, @@ -114,7 +124,7 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) */ nr_faces = _mesa_num_tex_faces(intelObj->base.Target); for (face = 0; face < nr_faces; face++) { - for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { + for (i = validate_first_level; i <= validate_last_level; i++) { struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][i]); /* skip too small size mipmap */ @@ -134,6 +144,8 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit) } } + intelObj->validated_first_level = validate_first_level; + intelObj->validated_last_level = validate_last_level; intelObj->needs_validate = false; return true; |