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authorSamuel Iglesias Gonsálvez <[email protected]>2016-11-10 10:06:48 +0100
committerJuan A. Suarez Romero <[email protected]>2017-01-09 10:44:07 +0100
commit0449c93638e74cc0d04986664c0b8b7ec2615893 (patch)
tree6218235792ac70341efc55455c1628fc92893644 /src
parent465204695f99747174983c96d9e50e7c158fc22f (diff)
anv: enable shaderFloat64 feature
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 062fab6fabe..219c6114083 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -479,7 +479,7 @@ void anv_GetPhysicalDeviceFeatures(
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
- .shaderFloat64 = false,
+ .shaderFloat64 = pdevice->info.gen >= 8,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderResourceMinLod = false,