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authorBrian Paul <[email protected]>2015-10-15 12:33:00 -0600
committerBrian Paul <[email protected]>2015-10-20 12:52:40 -0600
commitf6d4e20d10d2316b70b73676e97b2c1e5cf7634a (patch)
tree6d17b5d15172830b7885174c95df2e2af3d584e2 /src
parentd11fefa96165836ffeed531a74319a64aa98a696 (diff)
vbo: reduce number of vertex buffer mappings for vertex attributes
Whenever we got a glColor, glNormal, glTexCoord, etc. call outside a glBegin/End pair, we'd immediately map a vertex buffer to begin accumulating vertex data. In some cases, such as with display lists, this led to excessive vertex buffer mapping. For example, if we have a display list such as: glNewList(42, GL_COMPILE); glBegin(prim); glVertex2f(); ... glVertex2f(); glEnd(); glEndList(); Then did: glColor3f(); glCallList(42); We'd map a vertex buffer as soon as we saw glColor3f but we'd never actually write anything to it. Note that the vertex position data was put into a vertex buffer during display list compilation. With this change, we delay mapping the vertex buffer until we actually have a vertex to write to it (triggered by a glVertex() call). In the above case, we no longer map a vertex buffer when setting the color and calling the list. For drivers such as VMware's, reducing buffer mappings gives improved performance. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_exec_api.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 7ae08fe3062..789869a9790 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -446,10 +446,6 @@ do { \
\
assert(sz == 1 || sz == 2); \
\
- if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) { \
- vbo_exec_begin_vertices(ctx); \
- } \
- \
/* check if attribute size or type is changing */ \
if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
unlikely(exec->vtx.attrtype[A] != T)) { \
@@ -470,6 +466,15 @@ do { \
/* This is a glVertex call */ \
GLuint i; \
\
+ if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
+ vbo_exec_begin_vertices(ctx); \
+ } \
+ \
+ if (unlikely(!exec->vtx.buffer_ptr)) { \
+ vbo_exec_vtx_map(exec); \
+ } \
+ assert(exec->vtx.buffer_ptr); \
+ \
/* copy 32-bit words */ \
for (i = 0; i < exec->vtx.vertex_size; i++) \
exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
@@ -482,7 +487,10 @@ do { \
\
if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
vbo_exec_vtx_wrap( exec ); \
- } \
+ } else { \
+ /* we now have accumulated per-vertex attributes */ \
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
+ } \
} while (0)
#define ERROR(err) _mesa_error( ctx, err, __func__ )