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authorIan Romanick <[email protected]>2009-10-08 17:28:02 -0700
committerIan Romanick <[email protected]>2009-10-13 15:15:20 -0700
commitf058b25881e08c9d89a33345e5c84e1357396932 (patch)
tree6cb9994881adeb9f6b14dc860b1bf10cacc66436 /src
parentcf33aaf8fe2b1d22e394f431735b76f3ab04b854 (diff)
Store clipping distance for user clip planes as part of vertex processing
Once the clipping distance is calculated and stored per vertex, the distances can be re-used when clipping is actually performed. This doesn't have any immediate benefit, but it paves the way for implementing gl_ClipDistance in vertex shaders and result.clip[] in vertex programs. This has not produces any oglconform regressions on my G31 system which uses software TNL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_context.h1
-rw-r--r--src/mesa/tnl/t_vb_cliptmp.h103
-rw-r--r--src/mesa/tnl/t_vb_program.c15
-rw-r--r--src/mesa/tnl/t_vb_vertex.c31
4 files changed, 132 insertions, 18 deletions
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 6137c2d2fe5..ca4edcfcb9b 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -207,6 +207,7 @@ struct vertex_buffer
GLvector4f *EyePtr; /* _TNL_BIT_POS */
GLvector4f *ClipPtr; /* _TNL_BIT_POS */
GLvector4f *NdcPtr; /* _TNL_BIT_POS */
+ GLfloat *ClipDistancePtr[MAX_CLIP_PLANES]; /* _TNL_BIT_POS */
GLubyte ClipOrMask; /* _TNL_BIT_POS */
GLubyte ClipAndMask; /* _TNL_BIT_POS */
GLubyte *ClipMask; /* _TNL_BIT_POS */
diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h
index 618b8b31304..0d2183a9e67 100644
--- a/src/mesa/tnl/t_vb_cliptmp.h
+++ b/src/mesa/tnl/t_vb_cliptmp.h
@@ -80,6 +80,58 @@ do { \
} while (0)
+#define POLY_USERCLIP(PLANE) \
+do { \
+ if (mask & CLIP_USER_BIT) { \
+ GLuint idxPrev = inlist[0]; \
+ GLfloat dpPrev = VB->ClipDistancePtr[PLANE][idxPrev]; \
+ GLuint outcount = 0; \
+ GLuint i; \
+ \
+ inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
+ for (i = 1; i <= n; i++) { \
+ GLuint idx = inlist[i]; \
+ GLfloat dp = VB->ClipDistancePtr[PLANE][idx]; \
+ \
+ if (!IS_NEGATIVE(dpPrev)) { \
+ outlist[outcount++] = idxPrev; \
+ } \
+ \
+ if (DIFFERENT_SIGNS(dp, dpPrev)) { \
+ if (IS_NEGATIVE(dp)) { \
+ /* Going out of bounds. Avoid division by zero as we \
+ * know dp != dpPrev from DIFFERENT_SIGNS, above. \
+ */ \
+ GLfloat t = dp / (dp - dpPrev); \
+ INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
+ interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
+ } else { \
+ /* Coming back in. \
+ */ \
+ GLfloat t = dpPrev / (dpPrev - dp); \
+ INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
+ interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
+ } \
+ outlist[outcount++] = newvert++; \
+ } \
+ \
+ idxPrev = idx; \
+ dpPrev = dp; \
+ } \
+ \
+ if (outcount < 3) \
+ return; \
+ \
+ { \
+ GLuint *tmp = inlist; \
+ inlist = outlist; \
+ outlist = tmp; \
+ n = outcount; \
+ } \
+ } \
+} while (0)
+
+
#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
do { \
if (mask & PLANE_BIT) { \
@@ -111,6 +163,37 @@ do { \
} while (0)
+#define LINE_USERCLIP(PLANE) \
+do { \
+ if (mask & CLIP_USER_BIT) { \
+ const GLfloat dp0 = VB->ClipDistancePtr[PLANE][v0]; \
+ const GLfloat dp1 = VB->ClipDistancePtr[PLANE][v1]; \
+ const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
+ const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
+ \
+ /* For regular clipping, we know from the clipmask that one \
+ * (or both) of these must be negative (otherwise we wouldn't \
+ * be here). \
+ * For userclip, there is only a single bit for all active \
+ * planes, so we can end up here when there is nothing to do, \
+ * hence the second IS_NEGATIVE() test: \
+ */ \
+ if (neg_dp0 && neg_dp1) \
+ return; /* both vertices outside clip plane: discard */ \
+ \
+ if (neg_dp1) { \
+ GLfloat t = dp1 / (dp1 - dp0); \
+ if (t > t1) t1 = t; \
+ } else if (neg_dp0) { \
+ GLfloat t = dp0 / (dp0 - dp1); \
+ if (t > t0) t0 = t; \
+ } \
+ if (t0 + t1 >= 1.0) \
+ return; /* discard */ \
+ } \
+} while (0)
+
+
/* Clip a line against the viewport and user clip planes.
*/
@@ -139,11 +222,7 @@ TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
+ LINE_USERCLIP(p);
}
}
}
@@ -228,11 +307,7 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ POLY_USERCLIP(p);
}
}
}
@@ -291,11 +366,7 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
if (mask & CLIP_USER_BIT) {
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
- const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
- const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
- const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
- POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
+ POLY_USERCLIP(p);
}
}
}
@@ -317,4 +388,6 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
#undef SIZE
#undef TAG
#undef POLY_CLIP
+#undef POLY_USERCLIP
#undef LINE_CLIP
+#undef LINE_USERCLIP
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index c10a27614ff..5fb83c2b01b 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -66,6 +66,7 @@ struct vp_stage_data {
GLvector4f results[VERT_RESULT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
+ GLfloat *clipdistance[MAX_CLIP_PLANES];
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
};
@@ -77,6 +78,7 @@ struct vp_stage_data {
static void
userclip( GLcontext *ctx,
GLvector4f *clip,
+ GLfloat *clipdistance[MAX_CLIP_PLANES],
GLubyte *clipmask,
GLubyte *clipormask,
GLubyte *clipandmask )
@@ -105,6 +107,8 @@ userclip( GLcontext *ctx,
clipmask[i] |= CLIP_USER_BIT;
}
+ clipdistance[p][i] = dp;
+
STRIDE_F(coord, stride);
}
@@ -164,6 +168,7 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
VB->ClipPtr,
+ store->clipdistance,
store->clipmask,
&store->ormask,
&store->andmask );
@@ -171,6 +176,9 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
if (store->andmask) {
return GL_FALSE;
}
+
+ memcpy(VB->ClipDistancePtr, store->clipdistance,
+ sizeof(store->clipdistance));
}
VB->ClipAndMask = store->andmask;
@@ -514,6 +522,10 @@ init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ store->clipdistance[i] =
+ (GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
+
return GL_TRUE;
}
@@ -537,6 +549,9 @@ dtr(struct tnl_pipeline_stage *stage)
_mesa_vector4f_free( &store->ndcCoords );
ALIGN_FREE( store->clipmask );
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ ALIGN_FREE(store->clipdistance[i]);
+
FREE( store );
stage->privatePtr = NULL;
}
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index 4734754ea40..2a61ff11779 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -44,6 +44,7 @@ struct vertex_stage_data {
GLvector4f eye;
GLvector4f clip;
GLvector4f proj;
+ GLfloat *clipdistance[MAX_CLIP_PLANES];
GLubyte *clipmask;
GLubyte ormask;
GLubyte andmask;
@@ -56,11 +57,12 @@ struct vertex_stage_data {
/* This function implements cliptesting for user-defined clip planes.
* The clipping of primitives to these planes is implemented in
- * t_render_clip.h.
+ * t_vp_cliptmp.h.
*/
#define USER_CLIPTEST(NAME, SZ) \
static void NAME( GLcontext *ctx, \
GLvector4f *clip, \
+ GLfloat *clipdistances[MAX_CLIP_PLANES], \
GLubyte *clipmask, \
GLubyte *clipormask, \
GLubyte *clipandmask ) \
@@ -88,6 +90,8 @@ static void NAME( GLcontext *ctx, \
clipmask[i] |= CLIP_USER_BIT; \
} \
\
+ clipdistances[p][i] = dp; \
+ \
STRIDE_F(coord, stride); \
} \
\
@@ -107,8 +111,9 @@ USER_CLIPTEST(userclip3, 3)
USER_CLIPTEST(userclip4, 4)
static void (*(usercliptab[5]))( GLcontext *,
- GLvector4f *, GLubyte *,
- GLubyte *, GLubyte * ) =
+ GLvector4f *,
+ GLfloat *[MAX_CLIP_PLANES],
+ GLubyte *, GLubyte *, GLubyte * ) =
{
NULL,
NULL,
@@ -214,12 +219,16 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (ctx->Transform.ClipPlanesEnabled) {
usercliptab[VB->ClipPtr->size]( ctx,
VB->ClipPtr,
+ store->clipdistance,
store->clipmask,
&store->ormask,
&store->andmask );
if (store->andmask)
return GL_FALSE;
+
+ memcpy(VB->ClipDistancePtr, store->clipdistance,
+ sizeof(store->clipdistance));
}
VB->ClipAndMask = store->andmask;
@@ -236,6 +245,7 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct vertex_stage_data *store;
GLuint size = VB->Size;
+ unsigned i;
stage->privatePtr = CALLOC(sizeof(*store));
store = VERTEX_STAGE_DATA(stage);
@@ -247,8 +257,17 @@ static GLboolean init_vertex_stage( GLcontext *ctx,
_mesa_vector4f_alloc( &store->proj, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ store->clipdistance[i] =
+ (GLfloat *) ALIGN_MALLOC(sizeof(GLfloat) * size, 32);
if (!store->clipmask ||
+ !store->clipdistance[0] ||
+ !store->clipdistance[1] ||
+ !store->clipdistance[2] ||
+ !store->clipdistance[3] ||
+ !store->clipdistance[4] ||
+ !store->clipdistance[5] ||
!store->eye.data ||
!store->clip.data ||
!store->proj.data)
@@ -262,10 +281,16 @@ static void dtr( struct tnl_pipeline_stage *stage )
struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
if (store) {
+ unsigned i;
+
_mesa_vector4f_free( &store->eye );
_mesa_vector4f_free( &store->clip );
_mesa_vector4f_free( &store->proj );
ALIGN_FREE( store->clipmask );
+
+ for (i = 0; i < MAX_CLIP_PLANES; i++)
+ ALIGN_FREE(store->clipdistance[i]);
+
FREE(store);
stage->privatePtr = NULL;
stage->run = init_vertex_stage;