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authorBrian Paul <[email protected]>2011-07-21 09:55:22 -0600
committerBrian Paul <[email protected]>2011-07-21 09:57:37 -0600
commitc534f11164bbecf25eb2b1e697f9511eceb0c86f (patch)
tree9514aec5d678796b6d8bd4bcb888c90e1107b91d /src
parent3dde6be908d827f4d6d54e0968ae83c2c4dfa87c (diff)
softpipe: implement fragment shader variants
We'll need shader variants to accomodate the new polygon stipple utility.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h1
-rw-r--r--src/gallium/drivers/softpipe/sp_fs.h16
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_exec.c36
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c25
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_blend.c2
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_depth_test.c10
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_fs.c10
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_pipe.c6
-rw-r--r--src/gallium/drivers/softpipe/sp_setup.c37
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h54
-rw-r--r--src/gallium/drivers/softpipe/sp_state_derived.c54
-rw-r--r--src/gallium/drivers/softpipe/sp_state_sampler.c3
-rw-r--r--src/gallium/drivers/softpipe/sp_state_shader.c114
13 files changed, 251 insertions, 117 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index a572ee8cf00..79291abca97 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -64,6 +64,7 @@ struct softpipe_context {
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_rasterizer_state *rasterizer;
struct sp_fragment_shader *fs;
+ struct sp_fragment_shader_variant *fs_variant;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
struct sp_velems_state *velems;
diff --git a/src/gallium/drivers/softpipe/sp_fs.h b/src/gallium/drivers/softpipe/sp_fs.h
index 4792ace3a33..d46d7d5a657 100644
--- a/src/gallium/drivers/softpipe/sp_fs.h
+++ b/src/gallium/drivers/softpipe/sp_fs.h
@@ -31,17 +31,15 @@
#ifndef SP_FS_H
#define SP_FS_H
-struct sp_fragment_shader *
-softpipe_create_fs_exec(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ);
-struct sp_fragment_shader *
-softpipe_create_fs_sse(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ);
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
-struct sp_fragment_shader *
-softpipe_create_fs_llvm(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ);
struct tgsi_interp_coef;
struct tgsi_exec_vector;
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c
index 85e7141486a..779b8c4995c 100644
--- a/src/gallium/drivers/softpipe/sp_fs_exec.c
+++ b/src/gallium/drivers/softpipe/sp_fs_exec.c
@@ -42,25 +42,25 @@
/**
- * Subclass of sp_fragment_shader
+ * Subclass of sp_fragment_shader_variant
*/
struct sp_exec_fragment_shader
{
- struct sp_fragment_shader base;
+ struct sp_fragment_shader_variant base;
/* No other members for now */
};
/** cast wrapper */
static INLINE struct sp_exec_fragment_shader *
-sp_exec_fragment_shader(const struct sp_fragment_shader *base)
+sp_exec_fragment_shader(const struct sp_fragment_shader_variant *var)
{
- return (struct sp_exec_fragment_shader *) base;
+ return (struct sp_exec_fragment_shader *) var;
}
static void
-exec_prepare( const struct sp_fragment_shader *base,
+exec_prepare( const struct sp_fragment_shader_variant *var,
struct tgsi_exec_machine *machine,
struct tgsi_sampler **samplers )
{
@@ -68,9 +68,9 @@ exec_prepare( const struct sp_fragment_shader *base,
* Bind tokens/shader to the interpreter's machine state.
* Avoid redundant binding.
*/
- if (machine->Tokens != base->shader.tokens) {
+ if (machine->Tokens != var->tokens) {
tgsi_exec_machine_bind_shader( machine,
- base->shader.tokens,
+ var->tokens,
PIPE_MAX_SAMPLERS,
samplers );
}
@@ -118,7 +118,7 @@ setup_pos_vector(const struct tgsi_interp_coef *coef,
* interface:
*/
static unsigned
-exec_run( const struct sp_fragment_shader *base,
+exec_run( const struct sp_fragment_shader_variant *var,
struct tgsi_exec_machine *machine,
struct quad_header *quad )
{
@@ -136,9 +136,9 @@ exec_run( const struct sp_fragment_shader *base,
/* store outputs */
{
- const ubyte *sem_name = base->info.output_semantic_name;
- const ubyte *sem_index = base->info.output_semantic_index;
- const uint n = base->info.num_outputs;
+ const ubyte *sem_name = var->info.output_semantic_name;
+ const ubyte *sem_index = var->info.output_semantic_index;
+ const uint n = var->info.num_outputs;
uint i;
for (i = 0; i < n; i++) {
switch (sem_name[i]) {
@@ -180,16 +180,16 @@ exec_run( const struct sp_fragment_shader *base,
static void
-exec_delete( struct sp_fragment_shader *base )
+exec_delete( struct sp_fragment_shader_variant *var )
{
- FREE((void *) base->shader.tokens);
- FREE(base);
+ FREE( (void *) var->tokens );
+ FREE(var);
}
-struct sp_fragment_shader *
-softpipe_create_fs_exec(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ)
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
{
struct sp_exec_fragment_shader *shader;
@@ -197,8 +197,6 @@ softpipe_create_fs_exec(struct softpipe_context *softpipe,
if (!shader)
return NULL;
- /* we need to keep a local copy of the tokens */
- shader->base.shader.tokens = tgsi_dup_tokens(templ->tokens);
shader->base.prepare = exec_prepare;
shader->base.run = exec_run;
shader->base.delete = exec_delete;
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index 5b18cd035e3..c873af125bd 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -48,11 +48,11 @@
/**
- * Subclass of sp_fragment_shader
+ * Subclass of sp_fragment_shader_variant
*/
struct sp_sse_fragment_shader
{
- struct sp_fragment_shader base;
+ struct sp_fragment_shader_variant base;
struct x86_function sse2_program;
tgsi_sse2_fs_function func;
float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
@@ -61,14 +61,14 @@ struct sp_sse_fragment_shader
/** cast wrapper */
static INLINE struct sp_sse_fragment_shader *
-sp_sse_fragment_shader(const struct sp_fragment_shader *base)
+sp_sse_fragment_shader(const struct sp_fragment_shader_variant *base)
{
return (struct sp_sse_fragment_shader *) base;
}
static void
-fs_sse_prepare( const struct sp_fragment_shader *base,
+fs_sse_prepare( const struct sp_fragment_shader_variant *base,
struct tgsi_exec_machine *machine,
struct tgsi_sampler **samplers )
{
@@ -119,7 +119,7 @@ setup_pos_vector(const struct tgsi_interp_coef *coef,
* TODO: process >1 quad at a time
*/
static unsigned
-fs_sse_run( const struct sp_fragment_shader *base,
+fs_sse_run( const struct sp_fragment_shader_variant *base,
struct tgsi_exec_machine *machine,
struct quad_header *quad )
{
@@ -189,7 +189,7 @@ fs_sse_run( const struct sp_fragment_shader *base,
static void
-fs_sse_delete( struct sp_fragment_shader *base )
+fs_sse_delete( struct sp_fragment_shader_variant *base )
{
struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base);
@@ -198,9 +198,9 @@ fs_sse_delete( struct sp_fragment_shader *base )
}
-struct sp_fragment_shader *
-softpipe_create_fs_sse(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ)
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
{
struct sp_sse_fragment_shader *shader;
@@ -226,7 +226,6 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe,
return NULL;
}
- shader->base.shader.tokens = NULL; /* don't hold reference to templ->tokens */
shader->base.prepare = fs_sse_prepare;
shader->base.run = fs_sse_run;
shader->base.delete = fs_sse_delete;
@@ -239,9 +238,9 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe,
/* Maybe put this variant in the header file.
*/
-struct sp_fragment_shader *
-softpipe_create_fs_sse(struct softpipe_context *softpipe,
- const struct pipe_shader_state *templ)
+struct sp_fragment_shader_variant *
+softpipe_create_fs_variant_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
{
return NULL;
}
diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c b/src/gallium/drivers/softpipe/sp_quad_blend.c
index 4a4e0022110..04bfd14b7c6 100644
--- a/src/gallium/drivers/softpipe/sp_quad_blend.c
+++ b/src/gallium/drivers/softpipe/sp_quad_blend.c
@@ -797,7 +797,7 @@ blend_fallback(struct quad_stage *qs,
unsigned cbuf;
boolean write_all;
- write_all = softpipe->fs->info.color0_writes_all_cbufs;
+ write_all = softpipe->fs_variant->info.color0_writes_all_cbufs;
for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++)
{
diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
index 89b2a91fc1f..9e98801810d 100644
--- a/src/gallium/drivers/softpipe/sp_quad_depth_test.c
+++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
@@ -726,9 +726,9 @@ depth_test_quads_fallback(struct quad_stage *qs,
unsigned nr)
{
unsigned i, pass = 0;
- const struct sp_fragment_shader *fs = qs->softpipe->fs;
- boolean interp_depth = !fs->info.writes_z;
- boolean shader_stencil_ref = fs->info.writes_stencil;
+ const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info;
+ boolean interp_depth = !fsInfo->writes_z;
+ boolean shader_stencil_ref = fsInfo->writes_stencil;
struct depth_data data;
data.use_shader_stencil_refs = FALSE;
@@ -837,7 +837,9 @@ choose_depth_test(struct quad_stage *qs,
struct quad_header *quads[],
unsigned nr)
{
- boolean interp_depth = !qs->softpipe->fs->info.writes_z;
+ const struct tgsi_shader_info *fsInfo = &qs->softpipe->fs_variant->info;
+
+ boolean interp_depth = !fsInfo->writes_z;
boolean alpha = qs->softpipe->depth_stencil->alpha.enabled;
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
index 90f4787d599..d74d6d4914e 100644
--- a/src/gallium/drivers/softpipe/sp_quad_fs.c
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -74,7 +74,7 @@ shade_quad(struct quad_stage *qs, struct quad_header *quad)
struct tgsi_exec_machine *machine = softpipe->fs_machine;
/* run shader */
- return softpipe->fs->run( softpipe->fs, machine, quad );
+ return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad );
}
@@ -140,10 +140,10 @@ shade_begin(struct quad_stage *qs)
{
struct softpipe_context *softpipe = qs->softpipe;
- softpipe->fs->prepare( softpipe->fs,
- softpipe->fs_machine,
- (struct tgsi_sampler **)
- softpipe->tgsi.frag_samplers_list );
+ softpipe->fs_variant->prepare( softpipe->fs_variant,
+ softpipe->fs_machine,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.frag_samplers_list );
qs->next->begin(qs->next);
}
diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.c b/src/gallium/drivers/softpipe/sp_quad_pipe.c
index addd47e2920..a98f8b7bde5 100644
--- a/src/gallium/drivers/softpipe/sp_quad_pipe.c
+++ b/src/gallium/drivers/softpipe/sp_quad_pipe.c
@@ -46,9 +46,9 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp->depth_stencil->depth.enabled &&
sp->framebuffer.zsbuf &&
!sp->depth_stencil->alpha.enabled &&
- !sp->fs->info.uses_kill &&
- !sp->fs->info.writes_z &&
- !sp->fs->info.writes_stencil;
+ !sp->fs_variant->info.uses_kill &&
+ !sp->fs_variant->info.writes_z &&
+ !sp->fs_variant->info.writes_stencil;
sp->quad.first = sp->quad.blend;
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
index 48f29f87661..b82594ca2a5 100644
--- a/src/gallium/drivers/softpipe/sp_setup.c
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -568,17 +568,18 @@ tri_persp_coeff(struct setup_context *setup,
static void
setup_fragcoord_coeff(struct setup_context *setup, uint slot)
{
- struct sp_fragment_shader* spfs = setup->softpipe->fs;
+ const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
+
/*X*/
- setup->coef[slot].a0[0] = spfs->info.pixel_center_integer ? 0.0 : 0.5;
+ setup->coef[slot].a0[0] = fsInfo->pixel_center_integer ? 0.0 : 0.5;
setup->coef[slot].dadx[0] = 1.0;
setup->coef[slot].dady[0] = 0.0;
/*Y*/
setup->coef[slot].a0[1] =
- (spfs->info.origin_lower_left ? setup->softpipe->framebuffer.height-1 : 0)
- + (spfs->info.pixel_center_integer ? 0.0 : 0.5);
+ (fsInfo->origin_lower_left ? setup->softpipe->framebuffer.height-1 : 0)
+ + (fsInfo->pixel_center_integer ? 0.0 : 0.5);
setup->coef[slot].dadx[1] = 0.0;
- setup->coef[slot].dady[1] = spfs->info.origin_lower_left ? -1.0 : 1.0;
+ setup->coef[slot].dady[1] = fsInfo->origin_lower_left ? -1.0 : 1.0;
/*Z*/
setup->coef[slot].a0[2] = setup->posCoef.a0[2];
setup->coef[slot].dadx[2] = setup->posCoef.dadx[2];
@@ -599,7 +600,7 @@ static void
setup_tri_coefficients(struct setup_context *setup)
{
struct softpipe_context *softpipe = setup->softpipe;
- const struct sp_fragment_shader *spfs = softpipe->fs;
+ const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
uint fragSlot;
float v[3];
@@ -618,7 +619,7 @@ setup_tri_coefficients(struct setup_context *setup)
/* setup interpolation for all the remaining attributes:
*/
- for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
+ for (fragSlot = 0; fragSlot < fsInfo->num_inputs; fragSlot++) {
const uint vertSlot = vinfo->attrib[fragSlot].src_index;
uint j;
@@ -632,7 +633,7 @@ setup_tri_coefficients(struct setup_context *setup)
tri_apply_cylindrical_wrap(setup->vmin[vertSlot][j],
setup->vmid[vertSlot][j],
setup->vmax[vertSlot][j],
- spfs->info.input_cylindrical_wrap[fragSlot] & (1 << j),
+ fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j),
v);
tri_linear_coeff(setup, &setup->coef[fragSlot], j, v);
}
@@ -642,7 +643,7 @@ setup_tri_coefficients(struct setup_context *setup)
tri_apply_cylindrical_wrap(setup->vmin[vertSlot][j],
setup->vmid[vertSlot][j],
setup->vmax[vertSlot][j],
- spfs->info.input_cylindrical_wrap[fragSlot] & (1 << j),
+ fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j),
v);
tri_persp_coeff(setup, &setup->coef[fragSlot], j, v);
}
@@ -654,7 +655,7 @@ setup_tri_coefficients(struct setup_context *setup)
assert(0);
}
- if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
+ if (fsInfo->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
/* convert 0 to 1.0 and 1 to -1.0 */
setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
setup->coef[fragSlot].dadx[0] = 0.0;
@@ -939,7 +940,7 @@ setup_line_coefficients(struct setup_context *setup,
const float (*v1)[4])
{
struct softpipe_context *softpipe = setup->softpipe;
- const struct sp_fragment_shader *spfs = softpipe->fs;
+ const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
uint fragSlot;
float area;
@@ -974,7 +975,7 @@ setup_line_coefficients(struct setup_context *setup,
/* setup interpolation for all the remaining attributes:
*/
- for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
+ for (fragSlot = 0; fragSlot < fsInfo->num_inputs; fragSlot++) {
const uint vertSlot = vinfo->attrib[fragSlot].src_index;
uint j;
@@ -987,7 +988,7 @@ setup_line_coefficients(struct setup_context *setup,
for (j = 0; j < NUM_CHANNELS; j++) {
line_apply_cylindrical_wrap(setup->vmin[vertSlot][j],
setup->vmax[vertSlot][j],
- spfs->info.input_cylindrical_wrap[fragSlot] & (1 << j),
+ fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j),
v);
line_linear_coeff(setup, &setup->coef[fragSlot], j, v);
}
@@ -996,7 +997,7 @@ setup_line_coefficients(struct setup_context *setup,
for (j = 0; j < NUM_CHANNELS; j++) {
line_apply_cylindrical_wrap(setup->vmin[vertSlot][j],
setup->vmax[vertSlot][j],
- spfs->info.input_cylindrical_wrap[fragSlot] & (1 << j),
+ fsInfo->input_cylindrical_wrap[fragSlot] & (1 << j),
v);
line_persp_coeff(setup, &setup->coef[fragSlot], j, v);
}
@@ -1008,7 +1009,7 @@ setup_line_coefficients(struct setup_context *setup,
assert(0);
}
- if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
+ if (fsInfo->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
/* convert 0 to 1.0 and 1 to -1.0 */
setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
setup->coef[fragSlot].dadx[0] = 0.0;
@@ -1188,7 +1189,7 @@ sp_setup_point(struct setup_context *setup,
const float (*v0)[4])
{
struct softpipe_context *softpipe = setup->softpipe;
- const struct sp_fragment_shader *spfs = softpipe->fs;
+ const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
const int sizeAttr = setup->softpipe->psize_slot;
const float size
= sizeAttr > 0 ? v0[sizeAttr][0]
@@ -1232,7 +1233,7 @@ sp_setup_point(struct setup_context *setup,
const_coeff(setup, &setup->posCoef, 0, 2);
const_coeff(setup, &setup->posCoef, 0, 3);
- for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
+ for (fragSlot = 0; fragSlot < fsInfo->num_inputs; fragSlot++) {
const uint vertSlot = vinfo->attrib[fragSlot].src_index;
uint j;
@@ -1255,7 +1256,7 @@ sp_setup_point(struct setup_context *setup,
assert(0);
}
- if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
+ if (fsInfo->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
/* convert 0 to 1.0 and 1 to -1.0 */
setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
setup->coef[fragSlot].dadx[0] = 0.0;
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index 6c14dd132e9..243f7aab8ba 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -60,31 +60,43 @@ struct tgsi_exec_machine;
struct vertex_info;
-/**
- * Subclass of pipe_shader_state (though it doesn't really need to be).
- *
- * This is starting to look an awful lot like a quad pipeline stage...
- */
-struct sp_fragment_shader {
- struct pipe_shader_state shader;
+struct sp_fragment_shader_variant_key
+{
+ int foo; /* XXX temporary */
+};
+
+struct sp_fragment_shader_variant
+{
+ const struct tgsi_token *tokens;
+ struct sp_fragment_shader_variant_key key;
struct tgsi_shader_info info;
+ /* See comments about this elsewhere */
+#if 0
struct draw_fragment_shader *draw_shader;
+#endif
+
+ void (*prepare)(const struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler **samplers);
- void (*prepare)( const struct sp_fragment_shader *shader,
- struct tgsi_exec_machine *machine,
- struct tgsi_sampler **samplers);
+ unsigned (*run)(const struct sp_fragment_shader_variant *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad);
- /* Run the shader - this interface will get cleaned up in the
- * future:
- */
- unsigned (*run)( const struct sp_fragment_shader *shader,
- struct tgsi_exec_machine *machine,
- struct quad_header *quad );
+ /* Deletes this instance of the object */
+ void (*delete)(struct sp_fragment_shader_variant *shader);
+
+ struct sp_fragment_shader_variant *next;
+};
- void (*delete)( struct sp_fragment_shader * );
+/** Subclass of pipe_shader_state */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+ struct sp_fragment_shader_variant *variants;
+ struct draw_fragment_shader *draw_shader;
};
@@ -138,7 +150,7 @@ softpipe_set_framebuffer_state(struct pipe_context *,
const struct pipe_framebuffer_state *);
void
-softpipe_update_derived( struct softpipe_context *softpipe );
+softpipe_update_derived(struct softpipe_context *softpipe);
void
softpipe_draw_vbo(struct pipe_context *pipe,
@@ -167,4 +179,10 @@ struct vertex_info *
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key);
+
+
#endif
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c
index f9590eb0b24..583d0bd9f7b 100644
--- a/src/gallium/drivers/softpipe/sp_state_derived.c
+++ b/src/gallium/drivers/softpipe/sp_state_derived.c
@@ -64,7 +64,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
if (vinfo->num_attribs == 0) {
/* compute vertex layout now */
- const struct sp_fragment_shader *spfs = softpipe->fs;
+ const struct tgsi_shader_info *fsInfo = &softpipe->fs_variant->info;
struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
const uint num = draw_num_shader_outputs(softpipe->draw);
uint i;
@@ -84,11 +84,11 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
* from the vertex shader.
*/
vinfo->num_attribs = 0;
- for (i = 0; i < spfs->info.num_inputs; i++) {
+ for (i = 0; i < fsInfo->num_inputs; i++) {
int src;
enum interp_mode interp;
- switch (spfs->info.input_interpolate[i]) {
+ switch (fsInfo->input_interpolate[i]) {
case TGSI_INTERPOLATE_CONSTANT:
interp = INTERP_CONSTANT;
break;
@@ -103,7 +103,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
interp = INTERP_LINEAR;
}
- switch (spfs->info.input_semantic_name[i]) {
+ switch (fsInfo->input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
interp = INTERP_POS;
break;
@@ -117,8 +117,8 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
/* this includes texcoords and varying vars */
src = draw_find_shader_output(softpipe->draw,
- spfs->info.input_semantic_name[i],
- spfs->info.input_semantic_index[i]);
+ fsInfo->input_semantic_name[i],
+ fsInfo->input_semantic_index[i]);
draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
}
@@ -241,10 +241,46 @@ update_tgsi_samplers( struct softpipe_context *softpipe )
}
+static void
+update_fragment_shader(struct softpipe_context *softpipe)
+{
+ struct sp_fragment_shader_variant_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ if (softpipe->fs) {
+ softpipe->fs_variant = softpipe_find_fs_variant(softpipe,
+ softpipe->fs, &key);
+ }
+ else {
+ softpipe->fs_variant = NULL;
+ }
+
+ /* This would be the logical place to pass the fragment shader
+ * to the draw module. However, doing this here, during state
+ * validation, causes problems with the 'draw' module helpers for
+ * wide/AA/stippled lines.
+ * In principle, the draw's fragment shader should be per-variant
+ * but that doesn't work. So we use a single draw fragment shader
+ * per fragment shader, not per variant.
+ */
+#if 0
+ if (softpipe->fs_variant) {
+ draw_bind_fragment_shader(softpipe->draw,
+ softpipe->fs_variant->draw_shader);
+ }
+ else {
+ draw_bind_fragment_shader(softpipe->draw, NULL);
+ }
+#endif
+}
+
+
/* Hopefully this will remain quite simple, otherwise need to pull in
* something like the state tracker mechanism.
*/
-void softpipe_update_derived( struct softpipe_context *softpipe )
+void
+softpipe_update_derived(struct softpipe_context *softpipe)
{
struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen);
@@ -255,6 +291,10 @@ void softpipe_update_derived( struct softpipe_context *softpipe )
softpipe->dirty |= SP_NEW_TEXTURE;
}
+ if (softpipe->dirty & (SP_NEW_RASTERIZER |
+ SP_NEW_FS))
+ update_fragment_shader(softpipe);
+
if (softpipe->dirty & (SP_NEW_SAMPLER |
SP_NEW_TEXTURE |
SP_NEW_FS |
diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
index 60331bc4976..16023c990a7 100644
--- a/src/gallium/drivers/softpipe/sp_state_sampler.c
+++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
@@ -373,8 +373,9 @@ softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
}
}
- for (i = 0; i <= softpipe->fs->info.file_max[TGSI_FILE_SAMPLER]; i++) {
+ for (i = 0; i <= softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]; i++) {
if (softpipe->fragment_samplers[i]) {
+ assert(softpipe->fragment_sampler_views[i]->texture);
softpipe->tgsi.frag_samplers_list[i] =
get_sampler_variant( i,
sp_sampler(softpipe->fragment_samplers[i]),
diff --git a/src/gallium/drivers/softpipe/sp_state_shader.c b/src/gallium/drivers/softpipe/sp_state_shader.c
index 80af2578839..ddb9a98b45f 100644
--- a/src/gallium/drivers/softpipe/sp_state_shader.c
+++ b/src/gallium/drivers/softpipe/sp_state_shader.c
@@ -42,37 +42,91 @@
#include "tgsi/tgsi_parse.h"
+/**
+ * Create a new fragment shader variant.
+ */
+static struct sp_fragment_shader_variant *
+create_fs_variant(struct softpipe_context *softpipe,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key)
+{
+ struct sp_fragment_shader_variant *var;
+ struct pipe_shader_state *curfs = &fs->shader;
+
+ /* codegen, create variant object */
+ var = softpipe_create_fs_variant_sse(softpipe, curfs);
+ if (!var) {
+ var = softpipe_create_fs_variant_exec(softpipe, curfs);
+ }
+
+ if (var) {
+ var->key = *key;
+ var->tokens = tgsi_dup_tokens(curfs->tokens);
+
+ tgsi_scan_shader(var->tokens, &var->info);
+
+ /* See comments elsewhere about draw fragment shaders */
+#if 0
+ /* draw's fs state */
+ var->draw_shader = draw_create_fragment_shader(softpipe->draw,
+ &fs->shader);
+ if (!var->draw_shader) {
+ var->delete(var);
+ FREE((void *) var->tokens);
+ return NULL;
+ }
+#endif
+
+ /* insert variant into linked list */
+ var->next = fs->variants;
+ fs->variants = var;
+ }
+
+ return var;
+}
+
+
+struct sp_fragment_shader_variant *
+softpipe_find_fs_variant(struct softpipe_context *sp,
+ struct sp_fragment_shader *fs,
+ const struct sp_fragment_shader_variant_key *key)
+{
+ struct sp_fragment_shader_variant *var;
+
+ for (var = fs->variants; var; var = var->next) {
+ if (memcmp(&var->key, key, sizeof(*key)) == 0) {
+ /* found it */
+ return var;
+ }
+ }
+
+ return create_fs_variant(sp, fs, key);
+}
+
+
static void *
softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- struct sp_fragment_shader *state;
- unsigned i;
+ struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
/* debug */
if (softpipe->dump_fs)
tgsi_dump(templ->tokens, 0);
- /* codegen */
- state = softpipe_create_fs_sse( softpipe, templ );
- if (!state) {
- state = softpipe_create_fs_exec( softpipe, templ );
- }
-
- if (!state)
- return NULL;
+ /* we need to keep a local copy of the tokens */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
/* draw's fs state */
- state->draw_shader = draw_create_fragment_shader(softpipe->draw, templ);
+ state->draw_shader = draw_create_fragment_shader(softpipe->draw,
+ &state->shader);
if (!state->draw_shader) {
- state->delete( state );
+ FREE((void *) state->shader.tokens);
+ FREE(state);
return NULL;
}
- /* get/save the summary info for this shader */
- tgsi_scan_shader(templ->tokens, &state->info);
-
return state;
}
@@ -81,6 +135,7 @@ static void
softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
if (softpipe->fs == fs)
return;
@@ -89,8 +144,14 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
softpipe->fs = fs;
- draw_bind_fragment_shader(softpipe->draw,
- (softpipe->fs ? softpipe->fs->draw_shader : NULL));
+ if (fs == NULL)
+ softpipe->fs_variant = NULL;
+
+ if (state)
+ draw_bind_fragment_shader(softpipe->draw,
+ state->draw_shader);
+ else
+ draw_bind_fragment_shader(softpipe->draw, NULL);
softpipe->dirty |= SP_NEW_FS;
}
@@ -101,8 +162,9 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_fragment_shader *state = fs;
+ struct sp_fragment_shader_variant *var, *next_var;
- assert(fs != softpipe_context(pipe)->fs);
+ assert(fs != softpipe->fs);
if (softpipe->fs_machine->Tokens == state->shader.tokens) {
/* unbind the shader from the tgsi executor if we're
@@ -111,9 +173,23 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
tgsi_exec_machine_bind_shader(softpipe->fs_machine, NULL, 0, NULL);
}
+ /* delete variants */
+ for (var = state->variants; var; var = next_var) {
+ next_var = var->next;
+
+ assert(var != softpipe->fs_variant);
+
+ /* See comments elsewhere about draw fragment shaders */
+#if 0
+ draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
+#endif
+
+ var->delete(var);
+ }
+
draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
- state->delete( state );
+ FREE((void *) state->shader.tokens);
}