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authorMarek Olšák <[email protected]>2012-01-28 00:59:13 +0100
committerMarek Olšák <[email protected]>2012-01-31 00:54:34 +0100
commitb478fcb9a99ef084674529f7db95f041db4a4796 (patch)
treef9136fe1f6382249fee00ffd5e0f4d9c87aa12c4 /src
parent6e9a1650e541bf7db15b7e8afaf90d7975b165fe (diff)
st/mesa: simplify initialization of light_twoside
Core Mesa does this for us, see update_two_size in state.c. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c24
1 files changed, 3 insertions, 21 deletions
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 25799bf2bd5..204f505a69f 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -90,28 +90,10 @@ static void update_raster_state( struct st_context *st )
if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
raster->flatshade_first = 1;
- /* _NEW_LIGHT | _NEW_PROGRAM
- *
- * Back-face colors can come from traditional lighting (when
- * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
- * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
- */
- if (ctx->VertexProgram._Current) {
- if (ctx->VertexProgram._Enabled ||
- (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus)) {
- /* user-defined vertex program or shader */
- raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
- }
- else {
- /* TNL-generated program */
- raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
- }
- }
- else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
- raster->light_twoside = 1;
- }
+ /* _NEW_LIGHT | _NEW_PROGRAM */
+ raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
+ /*_NEW_LIGHT | _NEW_BUFFERS */
raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
ctx->Light._ClampVertexColor;