diff options
author | Paul Berry <[email protected]> | 2011-08-11 15:03:19 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2011-09-08 09:36:13 -0700 |
commit | af243b55ac346f39acda1ad20d90e7c8cc1a33c7 (patch) | |
tree | 1b5acf146ad8960ac2138058aae95238222217a2 /src | |
parent | 2864f723d111810532fab7697ad7badf161f45ab (diff) |
glsl: Make gl_ClipDistance[] implicitly sized.
From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
The gl_ClipDistance array is predeclared as unsized and must be
sized by the shader either redeclaring it with a size or indexing it
only with integral constant expressions.
Fixes piglit tests clip-distance-implicit-length.vert,
clip-distance-implicit-nonconst-access.vert, and
{vs,fs}-clip-distance-explicitly-sized.shader_test.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ir_variable.cpp | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index b8487694c51..38094568b4f 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -595,9 +595,18 @@ generate_130_vs_variables(exec_list *instructions, & builtin_130_vs_variables[i]); } + /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special + * Variables): + * + * The gl_ClipDistance array is predeclared as unsized and must + * be sized by the shader either redeclaring it with a size or + * indexing it only with integral constant expressions. + * + * We represent this in Mesa by initially declaring the array as + * size 0. + */ const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(glsl_type::float_type, - state->Const.MaxClipPlanes); + glsl_type::get_array_instance(glsl_type::float_type, 0); /* FINISHME: gl_ClipDistance needs a real location assigned. */ add_variable(instructions, state->symbols, @@ -802,9 +811,20 @@ generate_130_fs_variables(exec_list *instructions, { generate_120_fs_variables(instructions, state); + /* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special + * Variables): + * + * The built-in input variable gl_ClipDistance array contains linearly + * interpolated values for the vertex values written by the vertex shader + * to the gl_ClipDistance vertex output variable. This array must be + * sized in the fragment shader either implicitly or explicitly to be the + * same size as it was sized in the vertex shader. + * + * In other words, the array must be pre-declared as implicitly sized. We + * represent this in Mesa by initially declaring the array as size 0. + */ const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(glsl_type::float_type, - state->Const.MaxClipPlanes); + glsl_type::get_array_instance(glsl_type::float_type, 0); /* FINISHME: gl_ClipDistance needs a real location assigned. */ add_variable(instructions, state->symbols, |