diff options
author | José Fonseca <[email protected]> | 2011-04-23 11:49:41 +0100 |
---|---|---|
committer | José Fonseca <[email protected]> | 2011-04-23 11:49:41 +0100 |
commit | abda64efce73c18d49c74e5be946b2825ba82cba (patch) | |
tree | de8929c951fec6cee7c857a447341a0cc3e6503c /src | |
parent | de29ee0e6de9e34d19ed20017028614cce7b4ba1 (diff) |
mesa/vf: Remove.
Unused. Probably replaced by translate module.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/SConscript | 7 | ||||
-rw-r--r-- | src/mesa/vf/vf.c | 372 | ||||
-rw-r--r-- | src/mesa/vf/vf.h | 234 | ||||
-rw-r--r-- | src/mesa/vf/vf_generic.c | 982 | ||||
-rw-r--r-- | src/mesa/vf/vf_sse.c | 662 |
5 files changed, 0 insertions, 2257 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 39388c8e493..679aecb66d7 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -161,12 +161,6 @@ vbo_sources = [ 'vbo/vbo_save_loopback.c', ] -vf_sources = [ - 'vf/vf.c', - 'vf/vf_generic.c', - 'vf/vf_sse.c', -] - statetracker_sources = [ 'state_tracker/st_atom.c', 'state_tracker/st_atom_blend.c', @@ -256,7 +250,6 @@ mesa_sources = ( math_sources + program_sources + vbo_sources + - vf_sources + statetracker_sources ) diff --git a/src/mesa/vf/vf.c b/src/mesa/vf/vf.c deleted file mode 100644 index defb7cbe2c6..00000000000 --- a/src/mesa/vf/vf.c +++ /dev/null @@ -1,372 +0,0 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" - -#include "vf.h" - -#define DBG 0 - - - -static GLboolean match_fastpath( struct vertex_fetch *vf, - const struct vf_fastpath *fp) -{ - GLuint j; - - if (vf->attr_count != fp->attr_count) - return GL_FALSE; - - for (j = 0; j < vf->attr_count; j++) - if (vf->attr[j].format != fp->attr[j].format || - vf->attr[j].inputsize != fp->attr[j].size || - vf->attr[j].vertoffset != fp->attr[j].offset) - return GL_FALSE; - - if (fp->match_strides) { - if (vf->vertex_stride != fp->vertex_stride) - return GL_FALSE; - - for (j = 0; j < vf->attr_count; j++) - if (vf->attr[j].inputstride != fp->attr[j].stride) - return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean search_fastpath_emit( struct vertex_fetch *vf ) -{ - struct vf_fastpath *fp = vf->fastpath; - - for ( ; fp ; fp = fp->next) { - if (match_fastpath(vf, fp)) { - vf->emit = fp->func; - return GL_TRUE; - } - } - - return GL_FALSE; -} - -void vf_register_fastpath( struct vertex_fetch *vf, - GLboolean match_strides ) -{ - struct vf_fastpath *fastpath = CALLOC_STRUCT(vf_fastpath); - GLuint i; - - fastpath->vertex_stride = vf->vertex_stride; - fastpath->attr_count = vf->attr_count; - fastpath->match_strides = match_strides; - fastpath->func = vf->emit; - fastpath->attr = (struct vf_attr_type *) - malloc(vf->attr_count * sizeof(fastpath->attr[0])); - - for (i = 0; i < vf->attr_count; i++) { - fastpath->attr[i].format = vf->attr[i].format; - fastpath->attr[i].stride = vf->attr[i].inputstride; - fastpath->attr[i].size = vf->attr[i].inputsize; - fastpath->attr[i].offset = vf->attr[i].vertoffset; - } - - fastpath->next = vf->fastpath; - vf->fastpath = fastpath; -} - - - - -/*********************************************************************** - * Build codegen functions or return generic ones: - */ -static void choose_emit_func( struct vertex_fetch *vf, - GLuint count, - GLubyte *dest) -{ - vf->emit = NULL; - - /* Does this match an existing (hardwired, codegen or known-bad) - * fastpath? - */ - if (search_fastpath_emit(vf)) { - /* Use this result. If it is null, then it is already known - * that the current state will fail for codegen and there is no - * point trying again. - */ - } - else if (vf->codegen_emit) { - vf->codegen_emit( vf ); - } - - if (!vf->emit) { - vf_generate_hardwired_emit(vf); - } - - /* Otherwise use the generic version: - */ - if (!vf->emit) - vf->emit = vf_generic_emit; - - vf->emit( vf, count, dest ); -} - - - - - -/*********************************************************************** - * Public entrypoints, mostly dispatch to the above: - */ - - - -GLuint vf_set_vertex_attributes( struct vertex_fetch *vf, - const struct vf_attr_map *map, - GLuint nr, - GLuint vertex_stride ) -{ - GLuint offset = 0; - GLuint i, j; - - assert(nr < VF_ATTRIB_MAX); - - memset(vf->lookup, 0, sizeof(vf->lookup)); - - for (j = 0, i = 0; i < nr; i++) { - const GLuint format = map[i].format; - if (format == EMIT_PAD) { - if (DBG) - printf("%d: pad %d, offset %d\n", i, - map[i].offset, offset); - - offset += map[i].offset; - - } - else { - assert(vf->lookup[map[i].attrib] == 0); - vf->lookup[map[i].attrib] = &vf->attr[j]; - - vf->attr[j].attrib = map[i].attrib; - vf->attr[j].format = format; - vf->attr[j].insert = vf_format_info[format].insert; - vf->attr[j].extract = vf_format_info[format].extract; - vf->attr[j].vertattrsize = vf_format_info[format].attrsize; - vf->attr[j].vertoffset = offset; - - if (DBG) - printf("%d: %s, offset %d\n", i, - vf_format_info[format].name, - vf->attr[j].vertoffset); - - offset += vf_format_info[format].attrsize; - j++; - } - } - - vf->attr_count = j; - vf->vertex_stride = vertex_stride ? vertex_stride : offset; - vf->emit = choose_emit_func; - - assert(vf->vertex_stride >= offset); - return vf->vertex_stride; -} - - - -void vf_set_vp_matrix( struct vertex_fetch *vf, - const GLfloat *viewport ) -{ - assert(vf->allow_viewport_emits); - - /* scale */ - vf->vp[0] = viewport[MAT_SX]; - vf->vp[1] = viewport[MAT_SY]; - vf->vp[2] = viewport[MAT_SZ]; - vf->vp[3] = 1.0; - - /* translate */ - vf->vp[4] = viewport[MAT_TX]; - vf->vp[5] = viewport[MAT_TY]; - vf->vp[6] = viewport[MAT_TZ]; - vf->vp[7] = 0.0; -} - -void vf_set_vp_scale_translate( struct vertex_fetch *vf, - const GLfloat *scale, - const GLfloat *translate ) -{ - assert(vf->allow_viewport_emits); - - vf->vp[0] = scale[0]; - vf->vp[1] = scale[1]; - vf->vp[2] = scale[2]; - vf->vp[3] = scale[3]; - - vf->vp[4] = translate[0]; - vf->vp[5] = translate[1]; - vf->vp[6] = translate[2]; - vf->vp[7] = translate[3]; -} - - -/* Set attribute pointers, adjusted for start position: - */ -void vf_set_sources( struct vertex_fetch *vf, - GLvector4f * const sources[], - GLuint start ) -{ - struct vf_attr *a = vf->attr; - GLuint j; - - for (j = 0; j < vf->attr_count; j++) { - const GLvector4f *vptr = sources[a[j].attrib]; - - if ((a[j].inputstride != vptr->stride) || - (a[j].inputsize != vptr->size)) - vf->emit = choose_emit_func; - - a[j].inputstride = vptr->stride; - a[j].inputsize = vptr->size; - a[j].do_insert = a[j].insert[vptr->size - 1]; - a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride; - } -} - - - -/* Emit count VB vertices to dest. - */ -void vf_emit_vertices( struct vertex_fetch *vf, - GLuint count, - void *dest ) -{ - vf->emit( vf, count, (GLubyte*) dest ); -} - - -/* Extract a named attribute from a hardware vertex. Will have to - * reverse any viewport transformation, swizzling or other conversions - * which may have been applied. - * - * This is mainly required for on-the-fly vertex translations to - * swrast format. - */ -void vf_get_attr( struct vertex_fetch *vf, - const void *vertex, - GLenum attr, - const GLfloat *dflt, - GLfloat *dest ) -{ - const struct vf_attr *a = vf->attr; - const GLuint attr_count = vf->attr_count; - GLuint j; - - for (j = 0; j < attr_count; j++) { - if (a[j].attrib == attr) { - a[j].extract( &a[j], dest, (GLubyte *)vertex + a[j].vertoffset ); - return; - } - } - - /* Else return the value from ctx->Current. - */ - memcpy( dest, dflt, 4*sizeof(GLfloat)); -} - - - - -struct vertex_fetch *vf_create( GLboolean allow_viewport_emits ) -{ - struct vertex_fetch *vf = CALLOC_STRUCT(vertex_fetch); - GLuint i; - - for (i = 0; i < VF_ATTRIB_MAX; i++) - vf->attr[i].vf = vf; - - vf->allow_viewport_emits = allow_viewport_emits; - - switch(CHAN_TYPE) { - case GL_UNSIGNED_BYTE: - vf->chan_scale[0] = 255.0; - vf->chan_scale[1] = 255.0; - vf->chan_scale[2] = 255.0; - vf->chan_scale[3] = 255.0; - break; - case GL_UNSIGNED_SHORT: - vf->chan_scale[0] = 65535.0; - vf->chan_scale[1] = 65535.0; - vf->chan_scale[2] = 65535.0; - vf->chan_scale[3] = 65535.0; - break; - default: - vf->chan_scale[0] = 1.0; - vf->chan_scale[1] = 1.0; - vf->chan_scale[2] = 1.0; - vf->chan_scale[3] = 1.0; - break; - } - - vf->identity[0] = 0.0; - vf->identity[1] = 0.0; - vf->identity[2] = 0.0; - vf->identity[3] = 1.0; - - vf->codegen_emit = NULL; - -#ifdef USE_SSE_ASM - if (!_mesa_getenv("MESA_NO_CODEGEN")) - vf->codegen_emit = vf_generate_sse_emit; -#endif - - return vf; -} - - -void vf_destroy( struct vertex_fetch *vf ) -{ - struct vf_fastpath *fp, *tmp; - - for (fp = vf->fastpath ; fp ; fp = tmp) { - tmp = fp->next; - FREE(fp->attr); - - /* KW: At the moment, fp->func is constrained to be allocated by - * _mesa_exec_alloc(), as the hardwired fastpaths in - * t_vertex_generic.c are handled specially. It would be nice - * to unify them, but this probably won't change until this - * module gets another overhaul. - */ - _mesa_exec_free((void *) fp->func); - FREE(fp); - } - - vf->fastpath = NULL; - FREE(vf); -} diff --git a/src/mesa/vf/vf.h b/src/mesa/vf/vf.h deleted file mode 100644 index 5fe392bbe51..00000000000 --- a/src/mesa/vf/vf.h +++ /dev/null @@ -1,234 +0,0 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef VF_VERTEX_H -#define VF_VERTEX_H - -#include "main/glheader.h" -#include "math/m_vector.h" - -enum { - VF_ATTRIB_POS = 0, - VF_ATTRIB_WEIGHT = 1, - VF_ATTRIB_NORMAL = 2, - VF_ATTRIB_COLOR0 = 3, - VF_ATTRIB_COLOR1 = 4, - VF_ATTRIB_FOG = 5, - VF_ATTRIB_COLOR_INDEX = 6, - VF_ATTRIB_EDGEFLAG = 7, - VF_ATTRIB_TEX0 = 8, - VF_ATTRIB_TEX1 = 9, - VF_ATTRIB_TEX2 = 10, - VF_ATTRIB_TEX3 = 11, - VF_ATTRIB_TEX4 = 12, - VF_ATTRIB_TEX5 = 13, - VF_ATTRIB_TEX6 = 14, - VF_ATTRIB_TEX7 = 15, - VF_ATTRIB_VAR0 = 16, - VF_ATTRIB_VAR1 = 17, - VF_ATTRIB_VAR2 = 18, - VF_ATTRIB_VAR3 = 19, - VF_ATTRIB_VAR4 = 20, - VF_ATTRIB_VAR5 = 21, - VF_ATTRIB_VAR6 = 22, - VF_ATTRIB_VAR7 = 23, - VF_ATTRIB_POINTSIZE = 24, - VF_ATTRIB_BFC0 = 25, - VF_ATTRIB_BFC1 = 26, - VF_ATTRIB_CLIP_POS = 27, - VF_ATTRIB_VERTEX_HEADER = 28, - VF_ATTRIB_MAX = 29 -}; - - -enum vf_attr_format { - EMIT_1F, - EMIT_2F, - EMIT_3F, - EMIT_4F, - EMIT_2F_VIEWPORT, /* do viewport transform and emit */ - EMIT_3F_VIEWPORT, /* do viewport transform and emit */ - EMIT_4F_VIEWPORT, /* do viewport transform and emit */ - EMIT_3F_XYW, /* for projective texture */ - EMIT_1UB_1F, /* for fog coordinate */ - EMIT_3UB_3F_RGB, /* for specular color */ - EMIT_3UB_3F_BGR, /* for specular color */ - EMIT_4UB_4F_RGBA, /* for color */ - EMIT_4UB_4F_BGRA, /* for color */ - EMIT_4UB_4F_ARGB, /* for color */ - EMIT_4UB_4F_ABGR, /* for color */ - EMIT_4CHAN_4F_RGBA, /* for swrast color */ - EMIT_PAD, /* leave a hole of 'offset' bytes */ - EMIT_MAX -}; - -struct vf_attr_map { - GLuint attrib; - enum vf_attr_format format; - GLuint offset; -}; - -struct vertex_fetch; - -void vf_set_vp_matrix( struct vertex_fetch *vf, - const GLfloat *viewport ); - -void vf_set_vp_scale_translate( struct vertex_fetch *vf, - const GLfloat *scale, - const GLfloat *translate ); - -GLuint vf_set_vertex_attributes( struct vertex_fetch *vf, - const struct vf_attr_map *map, - GLuint nr, - GLuint vertex_stride ); - -void vf_set_sources( struct vertex_fetch *vf, - GLvector4f * const attrib[], - GLuint start ); - -void vf_emit_vertices( struct vertex_fetch *vf, - GLuint count, - void *dest ); - -void vf_get_attr( struct vertex_fetch *vf, - const void *vertex, - GLenum attr, - const GLfloat *dflt, - GLfloat *dest ); - -struct vertex_fetch *vf_create( GLboolean allow_viewport_emits ); - -void vf_destroy( struct vertex_fetch *vf ); - - - -/*********************************************************************** - * Internal functions and structs: - */ - -struct vf_attr; - -typedef void (*vf_extract_func)( const struct vf_attr *a, - GLfloat *out, - const GLubyte *v ); - -typedef void (*vf_insert_func)( const struct vf_attr *a, - GLubyte *v, - const GLfloat *in ); - -typedef void (*vf_emit_func)( struct vertex_fetch *vf, - GLuint count, - GLubyte *dest ); - - - -/* Describes how to convert/move a vertex attribute from a vertex - * array to a vertex structure. - */ -struct vf_attr -{ - struct vertex_fetch *vf; - - GLuint format; - GLuint inputsize; - GLuint inputstride; - GLuint vertoffset; /* position of the attrib in the vertex struct */ - - GLuint attrib; /* which vertex attrib (0=position, etc) */ - GLuint vertattrsize; /* size of the attribute in bytes */ - - GLubyte *inputptr; - const vf_insert_func *insert; - vf_insert_func do_insert; - vf_extract_func extract; -}; - -struct vertex_fetch -{ - struct vf_attr attr[VF_ATTRIB_MAX]; - GLuint attr_count; - GLuint vertex_stride; - - struct vf_attr *lookup[VF_ATTRIB_MAX]; - - vf_emit_func emit; - - /* Parameters and constants for codegen: - */ - GLboolean allow_viewport_emits; - GLfloat vp[8]; - GLfloat chan_scale[4]; - GLfloat identity[4]; - - struct vf_fastpath *fastpath; - - void (*codegen_emit)( struct vertex_fetch *vf ); -}; - - -struct vf_attr_type { - GLuint format; - GLuint size; - GLuint stride; - GLuint offset; -}; - -struct vf_fastpath { - GLuint vertex_stride; - GLuint attr_count; - GLboolean match_strides; - - struct vf_attr_type *attr; - - vf_emit_func func; - struct vf_fastpath *next; -}; - - -void vf_register_fastpath( struct vertex_fetch *vtx, - GLboolean match_strides ); - -void vf_generic_emit( struct vertex_fetch *vf, - GLuint count, - GLubyte *v ); - -void vf_generate_hardwired_emit( struct vertex_fetch *vf ); - -void vf_generate_sse_emit( struct vertex_fetch *vf ); - - -struct vf_format_info { - const char *name; - vf_extract_func extract; - vf_insert_func insert[4]; - const GLuint attrsize; -}; - -const struct vf_format_info vf_format_info[EMIT_MAX]; - - -#endif diff --git a/src/mesa/vf/vf_generic.c b/src/mesa/vf/vf_generic.c deleted file mode 100644 index 95a317e99db..00000000000 --- a/src/mesa/vf/vf_generic.c +++ /dev/null @@ -1,982 +0,0 @@ - -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/simple_list.h" - -#include "vf/vf.h" - - -/* - * These functions take the NDC coordinates pointed to by 'in', apply the - * NDC->Viewport mapping and store the results at 'v'. - */ - -static INLINE void insert_4f_viewport_4( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = scale[1] * in[1] + trans[1]; - out[2] = scale[2] * in[2] + trans[2]; - out[3] = in[3]; -} - -static INLINE void insert_4f_viewport_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = scale[1] * in[1] + trans[1]; - out[2] = scale[2] * in[2] + trans[2]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = scale[1] * in[1] + trans[1]; - out[2] = trans[2]; - out[3] = 1; -} - -static INLINE void insert_4f_viewport_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = trans[1]; - out[2] = trans[2]; - out[3] = 1; -} - -static INLINE void insert_3f_viewport_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = scale[1] * in[1] + trans[1]; - out[2] = scale[2] * in[2] + trans[2]; -} - -static INLINE void insert_3f_viewport_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = scale[1] * in[1] + trans[1]; - out[2] = scale[2] * in[2] + trans[2]; -} - -static INLINE void insert_3f_viewport_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = trans[1]; - out[2] = trans[2]; -} - -static INLINE void insert_2f_viewport_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = scale[1] * in[1] + trans[1]; -} - -static INLINE void insert_2f_viewport_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = scale[0] * in[0] + trans[0]; - out[1] = trans[1]; -} - - -/* - * These functions do the same as above, except for the viewport mapping. - */ - -static INLINE void insert_4f_4( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static INLINE void insert_4f_3( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - -static INLINE void insert_4f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_4f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static INLINE void insert_3f_xyw_4( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[3]; -} - -static INLINE void insert_3f_xyw_err( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; - exit(1); -} - -static INLINE void insert_3f_3( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; -} - -static INLINE void insert_3f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; -} - -static INLINE void insert_3f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; -} - - -static INLINE void insert_2f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = in[1]; -} - -static INLINE void insert_2f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; - out[1] = 0; -} - -static INLINE void insert_1f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - GLfloat *out = (GLfloat *)(v); - (void) a; - - out[0] = in[0]; -} - -static INLINE void insert_null( const struct vf_attr *a, GLubyte *v, const GLfloat *in ) -{ - (void) a; (void) v; (void) in; -} - -static INLINE void insert_4chan_4f_rgba_4( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); -} - -static INLINE void insert_4chan_4f_rgba_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]); - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]); - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4chan_4f_rgba_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - GLchan *c = (GLchan *)v; - (void) a; - UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]); - c[1] = 0; - c[2] = 0; - c[3] = CHAN_MAX; -} - -static INLINE void insert_4ub_4f_rgba_4( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_rgba_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_rgba_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_4( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); -} - -static INLINE void insert_4ub_4f_bgra_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_bgra_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; - v[3] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_4( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_argb_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_argb_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]); - v[2] = 0x00; - v[3] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_4( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); -} - -static INLINE void insert_4ub_4f_abgr_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]); - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]); - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_4ub_4f_abgr_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]); - v[2] = 0x00; - v[1] = 0x00; - v[0] = 0xff; -} - -static INLINE void insert_3ub_3f_rgb_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); -} - -static INLINE void insert_3ub_3f_rgb_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[2] = 0; -} - -static INLINE void insert_3ub_3f_rgb_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); - v[1] = 0; - v[2] = 0; -} - -static INLINE void insert_3ub_3f_bgr_3( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); -} - -static INLINE void insert_3ub_3f_bgr_2( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]); - v[0] = 0; -} - -static INLINE void insert_3ub_3f_bgr_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]); - v[1] = 0; - v[0] = 0; -} - - -static INLINE void insert_1ub_1f_1( const struct vf_attr *a, GLubyte *v, - const GLfloat *in ) -{ - (void) a; - UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]); -} - - -/*********************************************************************** - * Functions to perform the reverse operations to the above, for - * swrast translation and clip-interpolation. - * - * Currently always extracts a full 4 floats. - */ - -static void extract_4f_viewport( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - /* Although included for completeness, the position coordinate is - * usually handled differently during clipping. - */ - out[0] = (in[0] - trans[0]) / scale[0]; - out[1] = (in[1] - trans[1]) / scale[1]; - out[2] = (in[2] - trans[2]) / scale[2]; - out[3] = in[3]; -} - -static void extract_3f_viewport( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = (in[0] - trans[0]) / scale[0]; - out[1] = (in[1] - trans[1]) / scale[1]; - out[2] = (in[2] - trans[2]) / scale[2]; - out[3] = 1; -} - - -static void extract_2f_viewport( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - const GLfloat *scale = a->vf->vp; - const GLfloat *trans = a->vf->vp + 4; - - out[0] = (in[0] - trans[0]) / scale[0]; - out[1] = (in[1] - trans[1]) / scale[1]; - out[2] = 0; - out[3] = 1; -} - - -static void extract_4f( const struct vf_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; -} - -static void extract_3f_xyw( const struct vf_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = in[2]; -} - - -static void extract_3f( const struct vf_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = 1; -} - - -static void extract_2f( const struct vf_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = in[1]; - out[2] = 0; - out[3] = 1; -} - -static void extract_1f( const struct vf_attr *a, GLfloat *out, const GLubyte *v ) -{ - const GLfloat *in = (const GLfloat *)v; - (void) a; - - out[0] = in[0]; - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - -static void extract_4chan_4f_rgba( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - GLchan *c = (GLchan *)v; - (void) a; - - out[0] = CHAN_TO_FLOAT(c[0]); - out[1] = CHAN_TO_FLOAT(c[1]); - out[2] = CHAN_TO_FLOAT(c[2]); - out[3] = CHAN_TO_FLOAT(c[3]); -} - -static void extract_4ub_4f_rgba( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_bgra( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_argb( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[0] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[2] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_4ub_4f_abgr( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[3] = UBYTE_TO_FLOAT(v[0]); - out[2] = UBYTE_TO_FLOAT(v[1]); - out[1] = UBYTE_TO_FLOAT(v[2]); - out[0] = UBYTE_TO_FLOAT(v[3]); -} - -static void extract_3ub_3f_rgb( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[2] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_3ub_3f_bgr( const struct vf_attr *a, GLfloat *out, - const GLubyte *v ) -{ - (void) a; - out[2] = UBYTE_TO_FLOAT(v[0]); - out[1] = UBYTE_TO_FLOAT(v[1]); - out[0] = UBYTE_TO_FLOAT(v[2]); - out[3] = 1; -} - -static void extract_1ub_1f( const struct vf_attr *a, GLfloat *out, const GLubyte *v ) -{ - (void) a; - out[0] = UBYTE_TO_FLOAT(v[0]); - out[1] = 0; - out[2] = 0; - out[3] = 1; -} - - -const struct vf_format_info vf_format_info[EMIT_MAX] = -{ - { "1f", - extract_1f, - { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 }, - sizeof(GLfloat) }, - - { "2f", - extract_2f, - { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 }, - 2 * sizeof(GLfloat) }, - - { "3f", - extract_3f, - { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 }, - 3 * sizeof(GLfloat) }, - - { "4f", - extract_4f, - { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 }, - 4 * sizeof(GLfloat) }, - - { "2f_viewport", - extract_2f_viewport, - { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2, - insert_2f_viewport_2 }, - 2 * sizeof(GLfloat) }, - - { "3f_viewport", - extract_3f_viewport, - { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3, - insert_3f_viewport_3 }, - 3 * sizeof(GLfloat) }, - - { "4f_viewport", - extract_4f_viewport, - { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3, - insert_4f_viewport_4 }, - 4 * sizeof(GLfloat) }, - - { "3f_xyw", - extract_3f_xyw, - { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err, - insert_3f_xyw_4 }, - 3 * sizeof(GLfloat) }, - - { "1ub_1f", - extract_1ub_1f, - { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 }, - sizeof(GLubyte) }, - - { "3ub_3f_rgb", - extract_3ub_3f_rgb, - { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3, - insert_3ub_3f_rgb_3 }, - 3 * sizeof(GLubyte) }, - - { "3ub_3f_bgr", - extract_3ub_3f_bgr, - { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3, - insert_3ub_3f_bgr_3 }, - 3 * sizeof(GLubyte) }, - - { "4ub_4f_rgba", - extract_4ub_4f_rgba, - { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3, - insert_4ub_4f_rgba_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_bgra", - extract_4ub_4f_bgra, - { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3, - insert_4ub_4f_bgra_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_argb", - extract_4ub_4f_argb, - { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3, - insert_4ub_4f_argb_4 }, - 4 * sizeof(GLubyte) }, - - { "4ub_4f_abgr", - extract_4ub_4f_abgr, - { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3, - insert_4ub_4f_abgr_4 }, - 4 * sizeof(GLubyte) }, - - { "4chan_4f_rgba", - extract_4chan_4f_rgba, - { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3, - insert_4chan_4f_rgba_4 }, - 4 * sizeof(GLchan) }, - - { "pad", - NULL, - { NULL, NULL, NULL, NULL }, - 0 } - -}; - - - - -/*********************************************************************** - * Hardwired fastpaths for emitting whole vertices or groups of - * vertices - */ -#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \ -static void NAME( struct vertex_fetch *vf, \ - GLuint count, \ - GLubyte *v ) \ -{ \ - struct vf_attr *a = vf->attr; \ - GLuint i; \ - \ - for (i = 0 ; i < count ; i++, v += vf->vertex_stride) { \ - if (NR > 0) { \ - F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \ - a[0].inputptr += a[0].inputstride; \ - } \ - \ - if (NR > 1) { \ - F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \ - a[1].inputptr += a[1].inputstride; \ - } \ - \ - if (NR > 2) { \ - F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \ - a[2].inputptr += a[2].inputstride; \ - } \ - \ - if (NR > 3) { \ - F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \ - a[3].inputptr += a[3].inputstride; \ - } \ - \ - if (NR > 4) { \ - F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \ - a[4].inputptr += a[4].inputstride; \ - } \ - } \ -} - - -#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \ - insert_null, insert_null, NAME) - -#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \ - insert_null, NAME) - -#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \ - insert_null, NAME) - - -EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4) -EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4) -EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4) - -EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2) -EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2) -EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2) - -EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2) -EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2) -EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2) - - -/* Use the codegen paths to select one of a number of hardwired - * fastpaths. - */ -void vf_generate_hardwired_emit( struct vertex_fetch *vf ) -{ - vf_emit_func func = NULL; - - /* Does it fit a hardwired fastpath? Help! this is growing out of - * control! - */ - switch (vf->attr_count) { - case 2: - if (vf->attr[0].do_insert == insert_3f_viewport_3) { - if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4) - func = emit_viewport3_bgra4; - else if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) - func = emit_viewport3_rgba4; - } - else if (vf->attr[0].do_insert == insert_3f_3 && - vf->attr[1].do_insert == insert_4ub_4f_rgba_4) { - func = emit_xyz3_rgba4; - } - break; - case 3: - if (vf->attr[2].do_insert == insert_2f_2) { - if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) { - if (vf->attr[0].do_insert == insert_4f_viewport_4) - func = emit_viewport4_rgba4_st2; - else if (vf->attr[0].do_insert == insert_4f_4) - func = emit_xyzw4_rgba4_st2; - } - else if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4 && - vf->attr[0].do_insert == insert_4f_viewport_4) - func = emit_viewport4_bgra4_st2; - } - break; - case 4: - if (vf->attr[2].do_insert == insert_2f_2 && - vf->attr[3].do_insert == insert_2f_2) { - if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) { - if (vf->attr[0].do_insert == insert_4f_viewport_4) - func = emit_viewport4_rgba4_st2_st2; - else if (vf->attr[0].do_insert == insert_4f_4) - func = emit_xyzw4_rgba4_st2_st2; - } - else if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4 && - vf->attr[0].do_insert == insert_4f_viewport_4) - func = emit_viewport4_bgra4_st2_st2; - } - break; - } - - vf->emit = func; -} - -/*********************************************************************** - * Generic (non-codegen) functions for whole vertices or groups of - * vertices - */ - -void vf_generic_emit( struct vertex_fetch *vf, - GLuint count, - GLubyte *v ) -{ - struct vf_attr *a = vf->attr; - const GLuint attr_count = vf->attr_count; - const GLuint stride = vf->vertex_stride; - GLuint i, j; - - for (i = 0 ; i < count ; i++, v += stride) { - for (j = 0; j < attr_count; j++) { - GLfloat *in = (GLfloat *)a[j].inputptr; - a[j].inputptr += a[j].inputstride; - a[j].do_insert( &a[j], v + a[j].vertoffset, in ); - } - } -} - - diff --git a/src/mesa/vf/vf_sse.c b/src/mesa/vf/vf_sse.c deleted file mode 100644 index 7b947b74a65..00000000000 --- a/src/mesa/vf/vf_sse.c +++ /dev/null @@ -1,662 +0,0 @@ -/* - * Copyright 2003 Tungsten Graphics, inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/simple_list.h" -#include "main/enums.h" - -#include "vf/vf.h" - -#if defined(USE_SSE_ASM) - -#include "x86/rtasm/x86sse.h" -#include "x86/common_x86_asm.h" - - -#define X 0 -#define Y 1 -#define Z 2 -#define W 3 - - -struct x86_program { - struct x86_function func; - - struct vertex_fetch *vf; - GLboolean inputs_safe; - GLboolean outputs_safe; - GLboolean have_sse2; - - struct x86_reg identity; - struct x86_reg chan0; -}; - - -static struct x86_reg get_identity( struct x86_program *p ) -{ - return p->identity; -} - -static void emit_load4f_4( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movups(&p->func, dest, arg0); -} - -static void emit_load4f_3( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Have to jump through some hoops: - * - * c 0 0 0 - * c 0 0 1 - * 0 0 c 1 - * a b c 1 - */ - sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); - sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); - sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) ); - sse_movlps(&p->func, dest, arg0); -} - -static void emit_load4f_2( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Initialize from identity, then pull in low two words: - */ - sse_movups(&p->func, dest, get_identity(p)); - sse_movlps(&p->func, dest, arg0); -} - -static void emit_load4f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Pull in low word, then swizzle in identity */ - sse_movss(&p->func, dest, arg0); - sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) ); -} - - - -static void emit_load3f_3( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - /* Over-reads by 1 dword - potential SEGV if input is a vertex - * array. - */ - if (p->inputs_safe) { - sse_movups(&p->func, dest, arg0); - } - else { - /* c 0 0 0 - * c c c c - * a b c c - */ - sse_movss(&p->func, dest, x86_make_disp(arg0, 8)); - sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X)); - sse_movlps(&p->func, dest, arg0); - } -} - -static void emit_load3f_2( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - emit_load4f_2(p, dest, arg0); -} - -static void emit_load3f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - emit_load4f_1(p, dest, arg0); -} - -static void emit_load2f_2( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movlps(&p->func, dest, arg0); -} - -static void emit_load2f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - emit_load4f_1(p, dest, arg0); -} - -static void emit_load1f_1( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movss(&p->func, dest, arg0); -} - -static void (*load[4][4])( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) = { - { emit_load1f_1, - emit_load1f_1, - emit_load1f_1, - emit_load1f_1 }, - - { emit_load2f_1, - emit_load2f_2, - emit_load2f_2, - emit_load2f_2 }, - - { emit_load3f_1, - emit_load3f_2, - emit_load3f_3, - emit_load3f_3 }, - - { emit_load4f_1, - emit_load4f_2, - emit_load4f_3, - emit_load4f_4 } -}; - -static void emit_load( struct x86_program *p, - struct x86_reg dest, - GLuint sz, - struct x86_reg src, - GLuint src_sz) -{ - load[sz-1][src_sz-1](p, dest, src); -} - -static void emit_store4f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movups(&p->func, dest, arg0); -} - -static void emit_store3f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - if (p->outputs_safe) { - /* Emit the extra dword anyway. This may hurt writecombining, - * may cause other problems. - */ - sse_movups(&p->func, dest, arg0); - } - else { - /* Alternate strategy - emit two, shuffle, emit one. - */ - sse_movlps(&p->func, dest, arg0); - sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */ - sse_movss(&p->func, x86_make_disp(dest,8), arg0); - } -} - -static void emit_store2f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movlps(&p->func, dest, arg0); -} - -static void emit_store1f( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) -{ - sse_movss(&p->func, dest, arg0); -} - - -static void (*store[4])( struct x86_program *p, - struct x86_reg dest, - struct x86_reg arg0 ) = -{ - emit_store1f, - emit_store2f, - emit_store3f, - emit_store4f -}; - -static void emit_store( struct x86_program *p, - struct x86_reg dest, - GLuint sz, - struct x86_reg temp ) - -{ - store[sz-1](p, dest, temp); -} - -static void emit_pack_store_4ub( struct x86_program *p, - struct x86_reg dest, - struct x86_reg temp ) -{ - /* Scale by 255.0 - */ - sse_mulps(&p->func, temp, p->chan0); - - if (p->have_sse2) { - sse2_cvtps2dq(&p->func, temp, temp); - sse2_packssdw(&p->func, temp, temp); - sse2_packuswb(&p->func, temp, temp); - sse_movss(&p->func, dest, temp); - } - else { - struct x86_reg mmx0 = x86_make_reg(file_MMX, 0); - struct x86_reg mmx1 = x86_make_reg(file_MMX, 1); - sse_cvtps2pi(&p->func, mmx0, temp); - sse_movhlps(&p->func, temp, temp); - sse_cvtps2pi(&p->func, mmx1, temp); - mmx_packssdw(&p->func, mmx0, mmx1); - mmx_packuswb(&p->func, mmx0, mmx0); - mmx_movd(&p->func, dest, mmx0); - } -} - -static GLint get_offset( const void *a, const void *b ) -{ - return (const char *)b - (const char *)a; -} - -/* Not much happens here. Eventually use this function to try and - * avoid saving/reloading the source pointers each vertex (if some of - * them can fit in registers). - */ -static void get_src_ptr( struct x86_program *p, - struct x86_reg srcREG, - struct x86_reg vfREG, - struct vf_attr *a ) -{ - struct vertex_fetch *vf = p->vf; - struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr)); - - /* Load current a[j].inputptr - */ - x86_mov(&p->func, srcREG, ptr_to_src); -} - -static void update_src_ptr( struct x86_program *p, - struct x86_reg srcREG, - struct x86_reg vfREG, - struct vf_attr *a ) -{ - if (a->inputstride) { - struct vertex_fetch *vf = p->vf; - struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr)); - - /* add a[j].inputstride (hardcoded value - could just as easily - * pull the stride value from memory each time). - */ - x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride)); - - /* save new value of a[j].inputptr - */ - x86_mov(&p->func, ptr_to_src, srcREG); - } -} - - -/* Lots of hardcoding - * - * EAX -- pointer to current output vertex - * ECX -- pointer to current attribute - * - */ -static GLboolean build_vertex_emit( struct x86_program *p ) -{ - struct vertex_fetch *vf = p->vf; - GLuint j = 0; - - struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX); - struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX); - struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP); - struct x86_reg vfESI = x86_make_reg(file_REG32, reg_SI); - struct x86_reg temp = x86_make_reg(file_XMM, 0); - struct x86_reg vp0 = x86_make_reg(file_XMM, 1); - struct x86_reg vp1 = x86_make_reg(file_XMM, 2); - GLubyte *fixup, *label; - - /* Push a few regs? - */ - x86_push(&p->func, countEBP); - x86_push(&p->func, vfESI); - - - /* Get vertex count, compare to zero - */ - x86_xor(&p->func, srcECX, srcECX); - x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2)); - x86_cmp(&p->func, countEBP, srcECX); - fixup = x86_jcc_forward(&p->func, cc_E); - - /* Initialize destination register. - */ - x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3)); - - /* Move argument 1 (vf) into a reg: - */ - x86_mov(&p->func, vfESI, x86_fn_arg(&p->func, 1)); - - - /* Possibly load vp0, vp1 for viewport calcs: - */ - if (vf->allow_viewport_emits) { - sse_movups(&p->func, vp0, x86_make_disp(vfESI, get_offset(vf, &vf->vp[0]))); - sse_movups(&p->func, vp1, x86_make_disp(vfESI, get_offset(vf, &vf->vp[4]))); - } - - /* always load, needed or not: - */ - sse_movups(&p->func, p->chan0, x86_make_disp(vfESI, get_offset(vf, &vf->chan_scale[0]))); - sse_movups(&p->func, p->identity, x86_make_disp(vfESI, get_offset(vf, &vf->identity[0]))); - - /* Note address for loop jump */ - label = x86_get_label(&p->func); - - /* Emit code for each of the attributes. Currently routes - * everything through SSE registers, even when it might be more - * efficient to stick with regular old x86. No optimization or - * other tricks - enough new ground to cover here just getting - * things working. - */ - while (j < vf->attr_count) { - struct vf_attr *a = &vf->attr[j]; - struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset); - - /* Now, load an XMM reg from src, perhaps transform, then save. - * Could be shortcircuited in specific cases: - */ - switch (a->format) { - case EMIT_1F: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 1, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_2F: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 2, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_3F: - /* Potentially the worst case - hardcode 2+1 copying: - */ - if (0) { - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 3, temp); - update_src_ptr(p, srcECX, vfESI, a); - } - else { - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 2, temp); - if (a->inputsize > 2) { - emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1); - emit_store(p, x86_make_disp(dest,8), 1, temp); - } - else { - sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p)); - } - update_src_ptr(p, srcECX, vfESI, a); - } - break; - case EMIT_4F: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 4, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_2F_VIEWPORT: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize); - sse_mulps(&p->func, temp, vp0); - sse_addps(&p->func, temp, vp1); - emit_store(p, dest, 2, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_3F_VIEWPORT: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - sse_mulps(&p->func, temp, vp0); - sse_addps(&p->func, temp, vp1); - emit_store(p, dest, 3, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_4F_VIEWPORT: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_mulps(&p->func, temp, vp0); - sse_addps(&p->func, temp, vp1); - emit_store(p, dest, 4, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_3F_XYW: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z)); - emit_store(p, dest, 3, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - - case EMIT_1UB_1F: - /* Test for PAD3 + 1UB: - */ - if (j > 0 && - a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3) - { - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X)); - emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */ - update_src_ptr(p, srcECX, vfESI, a); - } - else { - printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize ); - return GL_FALSE; - } - break; - case EMIT_3UB_3F_RGB: - case EMIT_3UB_3F_BGR: - /* Test for 3UB + PAD1: - */ - if (j == vf->attr_count - 1 || - a[1].vertoffset >= a->vertoffset + 4) { - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - if (a->format == EMIT_3UB_3F_BGR) - sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vfESI, a); - } - /* Test for 3UB + 1UB: - */ - else if (j < vf->attr_count - 1 && - a[1].format == EMIT_1UB_1F && - a[1].vertoffset == a->vertoffset + 3) { - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize); - update_src_ptr(p, srcECX, vfESI, a); - - /* Make room for incoming value: - */ - sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); - - get_src_ptr(p, srcECX, vfESI, &a[1]); - emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize); - update_src_ptr(p, srcECX, vfESI, &a[1]); - - /* Rearrange and possibly do BGR conversion: - */ - if (a->format == EMIT_3UB_3F_BGR) - sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); - else - sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X)); - - emit_pack_store_4ub(p, dest, temp); - j++; /* NOTE: two attrs consumed */ - } - else { - printf("Can't emit 3ub\n"); - } - return GL_FALSE; /* add this later */ - break; - - case EMIT_4UB_4F_RGBA: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_4UB_4F_BGRA: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_4UB_4F_ARGB: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_4UB_4F_ABGR: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X)); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case EMIT_4CHAN_4F_RGBA: - switch (CHAN_TYPE) { - case GL_UNSIGNED_BYTE: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_pack_store_4ub(p, dest, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case GL_FLOAT: - get_src_ptr(p, srcECX, vfESI, a); - emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize); - emit_store(p, dest, 4, temp); - update_src_ptr(p, srcECX, vfESI, a); - break; - case GL_UNSIGNED_SHORT: - default: - printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE)); - return GL_FALSE; - } - break; - default: - printf("unknown a[%d].format %d\n", j, a->format); - return GL_FALSE; /* catch any new opcodes */ - } - - /* Increment j by at least 1 - may have been incremented above also: - */ - j++; - } - - /* Next vertex: - */ - x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vf->vertex_stride)); - - /* decr count, loop if not zero - */ - x86_dec(&p->func, countEBP); - x86_test(&p->func, countEBP, countEBP); - x86_jcc(&p->func, cc_NZ, label); - - /* Exit mmx state? - */ - if (p->func.need_emms) - mmx_emms(&p->func); - - /* Land forward jump here: - */ - x86_fixup_fwd_jump(&p->func, fixup); - - /* Pop regs and return - */ - x86_pop(&p->func, x86_get_base_reg(vfESI)); - x86_pop(&p->func, countEBP); - x86_ret(&p->func); - - vf->emit = (vf_emit_func)x86_get_func(&p->func); - return GL_TRUE; -} - - - -void vf_generate_sse_emit( struct vertex_fetch *vf ) -{ - struct x86_program p; - - if (!cpu_has_xmm) { - vf->codegen_emit = NULL; - return; - } - - memset(&p, 0, sizeof(p)); - - p.vf = vf; - p.inputs_safe = 0; /* for now */ - p.outputs_safe = 0; /* for now */ - p.have_sse2 = cpu_has_xmm2; - p.identity = x86_make_reg(file_XMM, 6); - p.chan0 = x86_make_reg(file_XMM, 7); - - x86_init_func(&p.func); - - if (build_vertex_emit(&p)) { - vf_register_fastpath( vf, GL_TRUE ); - } - else { - /* Note the failure so that we don't keep trying to codegen an - * impossible state: - */ - vf_register_fastpath( vf, GL_FALSE ); - x86_release_func(&p.func); - } -} - -#else - -void vf_generate_sse_emit( struct vertex_fetch *vf ) -{ - /* Dummy version for when USE_SSE_ASM not defined */ -} - -#endif |