diff options
author | Roland Scheidegger <[email protected]> | 2009-12-03 23:26:13 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2009-12-03 23:26:13 +0100 |
commit | 86c8f70db10a584aa78e4d5f397ad3543fdb77d2 (patch) | |
tree | c3783f04912934ba27030466591ad3034566c762 /src | |
parent | 13c647fa0d3e361efbb10a6d313bdc6bf7c890e8 (diff) |
mesa: use _mesa_memcpy for COPY_4FV macro
Gets rid of one of the worst strict-aliasing offenders, and actually
produces faster code (at least in some cases, when compiler can use
for instance 64bit moves for memcpy).
(note _mesa_memcpy should get inlined)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/macros.h | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 3d9a1aba98d..f0ea463fb92 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -202,17 +202,12 @@ do { \ #endif /** - * Copy a 4-element float vector (avoid using FPU registers) - * XXX Could use two 64-bit moves on 64-bit systems + * Copy a 4-element float vector + * memcpy seems to be most efficient */ #define COPY_4FV( DST, SRC ) \ do { \ - const GLuint *_s = (const GLuint *) (SRC); \ - GLuint *_d = (GLuint *) (DST); \ - _d[0] = _s[0]; \ - _d[1] = _s[1]; \ - _d[2] = _s[2]; \ - _d[3] = _s[3]; \ + _mesa_memcpy(DST, SRC, sizeof(GLfloat) * 4); \ } while (0) /** Copy \p SZ elements into a 4-element vector */ |