diff options
author | Brian Paul <[email protected]> | 2014-02-04 10:38:59 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-04 11:53:21 -0700 |
commit | 82c0914266ec53d59233b6d326bcfde7049da17b (patch) | |
tree | 15490dd2f470344f71785ca84931cae1b0fc9ce5 /src | |
parent | 7f5740899fe8ee2d7fecebf1b9622e06dbc78f43 (diff) |
mesa: remove stray bits of GL_EXT_cull_vertex
GL_EXT_cull_vertex was removed back in 2010 in commit 02984e3536
but these bits still lingered.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/matrix.c | 13 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 3 |
2 files changed, 1 insertions, 15 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index b2130221ff8..99a50132170 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -606,16 +606,8 @@ calculate_model_project_matrix( struct gl_context *ctx ) */ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) { - if (new_state & _NEW_MODELVIEW) { + if (new_state & _NEW_MODELVIEW) _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - /* Bring cull position up to date. - */ - TRANSFORM_POINT3( ctx->Transform.CullObjPos, - ctx->ModelviewMatrixStack.Top->inv, - ctx->Transform.CullEyePos ); - } - if (new_state & _NEW_PROJECTION) update_projection( ctx ); @@ -762,9 +754,6 @@ void _mesa_init_transform( struct gl_context *ctx ) ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); } ctx->Transform.ClipPlanesEnabled = 0; - - ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 ); - ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 ); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 5fc15af2d62..b9ac2b3cf01 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1423,9 +1423,6 @@ struct gl_transform_attrib GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ - - GLfloat CullEyePos[4]; - GLfloat CullObjPos[4]; }; |