diff options
author | Ian Romanick <[email protected]> | 2011-07-27 11:35:31 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-07-27 11:41:14 -0700 |
commit | 5e1b7097f3d6fa60e563c8d629bbda1c34efb3c1 (patch) | |
tree | 137e0c4b300d14e5d1d47008acc2de1162449d10 /src | |
parent | 58c04435b12a104b1996fac4d3a3d345f31bd4e7 (diff) |
glsl: Remove completed items from the TODO list
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/TODO | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/glsl/TODO b/src/glsl/TODO index a3762384ff2..72133995cea 100644 --- a/src/glsl/TODO +++ b/src/glsl/TODO @@ -11,28 +11,12 @@ 1.30 features: -- Implement AST-to-HIR conversion of bit-shift operators. - -- Implement AST-to-HIR conversion of bit-wise {&,|,^,!} operators. - - Implement AST-to-HIR conversion of switch-statements - switch - case - Update break to correcly handle mixed nexting of switch-statements and loops. -- Handle currently unsupported constant expression types - - ir_unop_bit_not - - ir_binop_mod - - ir_binop_lshift - - ir_binop_rshift - - ir_binop_bit_and - - ir_binop_bit_xor - - ir_binop_bit_or - -- Implement support for 1.30 style shadow compares which only return a float - instead of a vec4. - - Implement support for gl_ClipDistance. This is non-trivial because gl_ClipDistance is exposed as a float[8], but all hardware actually implements it as vec4[2].
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